1 – 20 of 32 cards where the text includes “defender” and the card types include “wall” and the card types include “artifact”
Amaranthine Wall {4}
Artifact Creature — Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Brimstone Trebuchet {2}{R}
Artifact Creature — Wall
Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Illustrated by Yeong-Hao Han
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cathedral Membrane {1}{W/P}
Artifact Creature — Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
Watermark: Phyrexian
Illustrated by Richard Whitters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Clockwork Drawbridge {W}
Artifact Creature — Wall
Defender
{2}{W}, {T}: Tap target creature.
Argivia’s clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.
Illustrated by Nadia Hurianova
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Coastal Bulwark {2}
Artifact Creature — Wall
Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Illustrated by Artur Nakhodkin
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Consulate Skygate {2}
Artifact Creature — Wall
Defender
Reach (This creature can block creatures with flying.)
All skyships entering or leaving the fairgrounds must pass through the security checkpoint.
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crashing Drawbridge {2}
Artifact Creature — Wall
Defender
{T}: Creatures you control gain haste until end of turn.
“The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out.”
—Legend of the Gilded Knights
Illustrated by Mark Behm
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Crenellated Wall {4}
Artifact Creature — Wall
Defender (This creature can’t attack.)
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
Illustrated by Arnie Swekel
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Excavated Wall {1}
Artifact Creature — Wall
Defender
{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
“Don’t be fooled by the quiet. These old stones are trying to talk to you.”
—Augusta, Lorehold dean
Illustrated by Zezhou Chen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Gleaming Barrier {2}
Artifact Creature — Wall
Defender
When Gleaming Barrier dies, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Gold without freedom might as well be lead.”
—Angrath
Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Gleaming Barrier, 2XM #257 |
Treasure Token, T2XM #27 |
Prints | USD | EUR | TIX |
---|---|---|---|
Jumpstart 2022 | $0.11 | €0.18 | |
Double Masters | $0.13 | €0.15 | 0.03 |
Rivals of Ixalan | $0.09 | €0.10 | 0.03 |
View all prints → |
Living Wall {4}
Artifact Creature — Wall
Defender (This creature can’t attack.)
{1}: Regenerate Living Wall.
Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.
Illustrated by Anson Maddocks
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Mobile Fort {4}
Artifact Creature — Wall
Defender (This creature can’t attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate only once each turn.
Illustrated by Mark Tedin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Mordor Trebuchet {2}{B}
Artifact Creature — Wall
Defender
Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that’s tapped and attacking. Sacrifice that token at end of combat.
Illustrated by Alexander Forssberg
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Mordor Trebuchet, LTR #548 |
Ballistic Boulder Token, TLTR #21 |
Prints | USD | EUR | TIX |
---|---|---|---|
The Lord of the Rings: Tales of Middle-earth #548 | $0.14 | 0.03 | |
The Lord of the Rings: Tales of Middle-earth #97 | $0.01 | €0.05 | 0.03 |
View all prints → |
Necropolis {5}
Artifact Creature — Wall
Defender (This creature can’t attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card’s mana value.
Illustrated by NéNé Thomas
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Razorgrass Screen {1}
Artifact Creature — Wall
Defender (This creature can’t attack.)
Razorgrass Screen blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
Illustrated by Tony Szczudlo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Reinforced Bulwark {3}
Artifact Creature — Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Built of wood and iron. Held together by hope and prayer.
Illustrated by Ryan Pancoast
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Roving Keep {7}
Artifact Creature — Wall
Defender
{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn’t have defender.
“It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries.”
—Beyond the Great Henge
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Sanctuary Wall {1}{W}
Artifact Creature — Wall
Defender
{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Illustrated by Josu Solano
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Secret Door {U}
Artifact Creature — Wall
Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
The way opened before him, and the dust of centuries stirred in the air.
Illustrated by Francisco Miyara
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Dungeon of the Mad Mage, TAFR #20 |
Lost Mine of Phandelver, TAFR #21 |
Secret Door, AFR #71 |
Tomb of Annihilation, TAFR #22 |
Prints | USD | EUR | TIX |
---|---|---|---|
Adventures in the Forgotten Realms | $0.03 | €0.10 | 0.03 |
Shield Sphere {0}
Artifact Creature — Wall
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
“My soldiers know that they need never fear for their protection.”
—King Darien of Kjeldor
Illustrated by Alan Rabinowitz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal