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1 – 20 of 32 cards where the text includes “defender” and the card types include “wall” and the card types include “artifact”

Amaranthine Wall (Dominaria #210)

Amaranthine Wall {4}

Artifact Creature — Wall

Defender

{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.

0/6

Illustrated by Jason Felix

Standard
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Brimstone Trebuchet (Throne of Eldraine #116)

Brimstone Trebuchet {2}{R}

Artifact Creature — Wall

Defender, reach

{T}: Brimstone Trebuchet deals 1 damage to each opponent.

Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

1/3

Illustrated by Yeong-Hao Han

Standard
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Cathedral Membrane (New Phyrexia #5)

Cathedral Membrane {1}{W/P}

Artifact Creature — Phyrexian Wall

({W/P} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

0/3

Watermark: Phyrexian

Illustrated by Richard Whitters

Standard
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Clockwork Drawbridge (Dominaria United #13)

Clockwork Drawbridge {W}

Artifact Creature — Wall

Defender

{2}{W}, {T}: Tap target creature.

Argivia’s clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.

0/3

Illustrated by Nadia Hurianova

Standard
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Coastal Bulwark (The Brothers' War #76)

Coastal Bulwark {2}

Artifact Creature — Wall

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

1/3

Illustrated by Artur Nakhodkin

Standard
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Consulate Skygate (Battlebond #232)

Consulate Skygate {2}

Artifact Creature — Wall

Defender

Reach (This creature can block creatures with flying.)

All skyships entering or leaving the fairgrounds must pass through the security checkpoint.

0/4

Illustrated by John Avon

Standard
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Crashing Drawbridge (Commander Masters #944)

Crashing Drawbridge {2}

Artifact Creature — Wall

Defender

{T}: Creatures you control gain haste until end of turn.

“The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out.”
Legend of the Gilded Knights

0/4

Illustrated by Mark Behm

Standard
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Crenellated Wall (Mercadian Masques #290)

Crenellated Wall {4}

Artifact Creature — Wall

Defender (This creature can’t attack.)

{T}: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.

0/4

Illustrated by Arnie Swekel

Standard
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Excavated Wall (Strixhaven: School of Mages #255)

Excavated Wall {1}

Artifact Creature — Wall

Defender

{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)

“Don’t be fooled by the quiet. These old stones are trying to talk to you.”
—Augusta, Lorehold dean

0/4

Illustrated by Zezhou Chen

Standard
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Gleaming Barrier (Double Masters #257)

Gleaming Barrier {2}

Artifact Creature — Wall

Defender

When Gleaming Barrier dies, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“Gold without freedom might as well be lead.”
—Angrath

0/4

Illustrated by Jason Felix

Standard
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Living Wall (Masters Edition IV #212)

Living Wall {4}

Artifact Creature — Wall

Defender (This creature can’t attack.)

{1}: Regenerate Living Wall.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.

0/6

Illustrated by Anson Maddocks

Standard
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Mobile Fort (Urza's Saga #303)

Mobile Fort {4}

Artifact Creature — Wall

Defender (This creature can’t attack.)

{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate only once each turn.

0/6

Illustrated by Mark Tedin

Standard
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Mordor Trebuchet (The Lord of the Rings: Tales of Middle-earth #97)

Mordor Trebuchet {2}{B}

Artifact Creature — Wall

Defender

Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that’s tapped and attacking. Sacrifice that token at end of combat.

1/4

Illustrated by Alexander Forssberg

Standard
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Necropolis (The Dark #105)

Necropolis {5}

Artifact Creature — Wall

Defender (This creature can’t attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card’s mana value.

0/1

Illustrated by NéNé Thomas

Standard
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Razorgrass Screen (Fifth Dawn #145)

Razorgrass Screen {1}

Artifact Creature — Wall

Defender (This creature can’t attack.)

Razorgrass Screen blocks each combat if able.

Hand-stitched, and marked by the blood of the Auriok.

2/1

Illustrated by Tony Szczudlo

Standard
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Reinforced Bulwark (Rise of the Eldrazi #223)

Reinforced Bulwark {3}

Artifact Creature — Wall

Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.

Built of wood and iron. Held together by hope and prayer.

0/4

Illustrated by Ryan Pancoast

Standard
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Roving Keep (Jumpstart #480)

Roving Keep {7}

Artifact Creature — Wall

Defender

{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn’t have defender.

“It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries.”
Beyond the Great Henge

5/7

Illustrated by Svetlin Velinov

Standard
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Sanctuary Wall (Murders at Karlov Manor #32)

Sanctuary Wall {1}{W}

Artifact Creature — Wall

Defender

{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)

0/4

Illustrated by Josu Solano

Standard
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Secret Door (Adventures in the Forgotten Realms #71)

Secret Door {U}

Artifact Creature — Wall

Defender

{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

The way opened before him, and the dust of centuries stirred in the air.

0/4

Illustrated by Francisco Miyara

Standard
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Shield Sphere (Masters Edition #166)

Shield Sphere {0}

Artifact Creature — Wall

Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.

“My soldiers know that they need never fear for their protection.”
—King Darien of Kjeldor

0/6

Illustrated by Alan Rabinowitz

Standard
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