1 – 20 of 87 cards where the text includes “destroy” and the text includes “all” and the colors is W
Abu Ja'far {W}
Creature — Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated.
Illustrated by Ken Meyer, Jr.
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Akroma's Vengeance {4}{W}{W}
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
“Many must die for the one who should not have perished.”
Illustrated by Aleksi Briclot
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Armageddon {3}{W}
Sorcery
Destroy all lands.
Watermark: Set Symbol
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Related Searches |
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Lands that Armageddon can destroy
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Austere Command {4}{W}{W}
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Illustrated by Anna Steinbauer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Catastrophe {4}{W}{W}
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can’t be regenerated.
Radiant’s eyes flashed. “Go, then,” the angel spat at Serra, “and leave this world to those who truly care.”
Illustrated by Andrew Robinson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Celestial Kirin {2}{W}{W}
Legendary Creature — Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell’s mana value.
All bow at its visitation—some in awe, some in honor, some in fear.
Illustrated by Adam Rex
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Citywide Bust {1}{W}{W}
Sorcery
Destroy all creatures with toughness 4 or greater.
“Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings.”
—Libuse, Boros sergeant
Illustrated by Victor Adame Minguez
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cleanfall {2}{W}
Sorcery — Arcane
Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
Illustrated by Daren Bader
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cleansing Meditation {1}{W}{W}
Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Illustrated by Ron Spears
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cleansing Nova {3}{W}{W}
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Illustrated by Marta Nael
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crisis of Conscience {4}{W}{W}
Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
“Just touch these two strands together and the Daleks are finished. Have I that right?”
Illustrated by Borja Pindado
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Damning Verdict {3}{W}{W}
Sorcery
Destroy all creatures with no counters on them.
“Guilty as charged!”
Illustrated by Gaboleps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Day of Judgment {2}{W}{W}
Sorcery
Destroy all creatures.
Illustrated by Vincent Proce
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Defiant Vanguard {2}{W}
Creature — Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Depopulate {2}{W}{W}
Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Illustrated by Jokubas Uogintas
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Devastating Mastery {2}{W}{W}{W}{W}
Sorcery
You may pay {2}{W}{W} rather than pay this spell’s mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner’s hand.
Destroy all nonland permanents.
Illustrated by Jake Murray
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Dismantling Wave {2}{W}
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Illustrated by Raoul Vitale
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Don't Move {3}{W}{W}
Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
“Keep absolutely still. Its vision is based on movement.”
—Alan Grant
Illustrated by Inkognit
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Doomskar {3}{W}{W}
Sorcery
Destroy all creatures.
Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
The realms crashed together, with Bretagard at the center of the calamity.
Watermark: Foretell
DailyMTG Story Spotlight
Illustrated by Piotr Dura
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Doomskar, KHM #334 |
Foretell Card, TKHM #23 |
Prints | USD | EUR | TIX |
---|---|---|---|
Magic Online Promos | 0.28 | ||
Kaldheim Promos #9p | $1.00 | €1.16 | |
Kaldheim Promos #9s | ✶ $2.82 | ||
Kaldheim #9 | $0.74 | €1.40 | 0.02 |
Kaldheim #334 | $1.04 | €3.06 | |
View all prints → |
Dusk {2}{W}{W}
Sorcery
Destroy all creatures with power 3 or greater.
Dawn {3}{W}{W}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Illustrated by Kasia 'Kafis' Zielińska
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal