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1 – 20 of 87 cards where the text includes “destroy” and the text includes “all” and the colors is W

Abu Ja'far (Chronicles #1)

Abu Ja'far {W}

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated.

0/1

Illustrated by Ken Meyer, Jr.

Standard
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Akroma's Vengeance (Commander 2020 #74)

Akroma's Vengeance {4}{W}{W}

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)

“Many must die for the one who should not have perished.”

Illustrated by Aleksi Briclot

Standard
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Armageddon (Masters 25 #5)

Armageddon {3}{W}

Sorcery

Destroy all lands.

Watermark: Set Symbol

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Austere Command (Murders at Karlov Manor Commander #56)

Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Illustrated by Anna Steinbauer

Standard
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Modern
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Catastrophe (Urza's Saga #6)

Catastrophe {4}{W}{W}

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can’t be regenerated.

Radiant’s eyes flashed. “Go, then,” the angel spat at Serra, “and leave this world to those who truly care.”

Illustrated by Andrew Robinson

Standard
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Celestial Kirin (Saviors of Kamigawa #3)

Celestial Kirin {2}{W}{W}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell’s mana value.

All bow at its visitation—some in awe, some in honor, some in fear.

3/3

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Citywide Bust (Commander 2020 #82)

Citywide Bust {1}{W}{W}

Sorcery

Destroy all creatures with toughness 4 or greater.

“Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings.”
—Libuse, Boros sergeant

Illustrated by Victor Adame Minguez

Standard
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Modern
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Cleanfall (Champions of Kamigawa #6)

Cleanfall {2}{W}

Sorcery — Arcane

Destroy all enchantments.

During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.

Illustrated by Daren Bader

Standard
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Cleansing Meditation (Torment #3)

Cleansing Meditation {1}{W}{W}

Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Illustrated by Ron Spears

Standard
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Prints USD EUR TIX
Torment $1.21 €1.12 0.04

White cards in Torment were misprinted with low-resolution pixelated art.
Cleansing Nova (Commander Masters #817)

Cleansing Nova {3}{W}{W}

Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Illustrated by Marta Nael

Standard
Alchemy
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Modern
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Crisis of Conscience (Doctor Who #17)

Crisis of Conscience {4}{W}{W}

Sorcery

Choose one —

• Destroy all tokens.

• Destroy all nonland, nontoken permanents.

“Just touch these two strands together and the Daleks are finished. Have I that right?”

Illustrated by Borja Pindado

Standard
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Modern
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Damning Verdict (New Capenna Commander #15)

Damning Verdict {3}{W}{W}

Sorcery

Destroy all creatures with no counters on them.

“Guilty as charged!”

Illustrated by Gaboleps

Standard
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Defiant Vanguard (Time Spiral Timeshifted #5)

Defiant Vanguard {2}{W}

Creature — Human Rebel

When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

2/2

Illustrated by Pete Venters

Standard
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Modern
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Depopulate (Streets of New Capenna #10)

Depopulate {2}{W}{W}

Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.

Illustrated by Jokubas Uogintas

Standard
Alchemy
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Modern
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Devastating Mastery (Strixhaven: School of Mages #14)

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery

You may pay {2}{W}{W} rather than pay this spell’s mana cost.

If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner’s hand.

Destroy all nonland permanents.

Illustrated by Jake Murray

Standard
Alchemy
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Modern
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Dismantling Wave (Commander 2020 #25)

Dismantling Wave {2}{W}

Sorcery

For each opponent, destroy up to one target artifact or enchantment that player controls.

Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)

When you cycle Dismantling Wave, destroy all artifacts and enchantments.

Illustrated by Raoul Vitale

Standard
Alchemy
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Modern
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Don't Move (Jurassic World Collection #1)

Don't Move {3}{W}{W}

Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

“Keep absolutely still. Its vision is based on movement.”
—Alan Grant

Illustrated by Inkognit

Standard
Alchemy
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Doomskar (Kaldheim #9)

Doomskar {3}{W}{W}

Sorcery

Destroy all creatures.

Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

The realms crashed together, with Bretagard at the center of the calamity.

Watermark: Foretell

DailyMTG Story Spotlight

Illustrated by Piotr Dura

Standard
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Modern
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Dusk // Dawn (Murders at Karlov Manor Commander #61)

Dusk {2}{W}{W}

Sorcery

Destroy all creatures with power 3 or greater.

Dawn {3}{W}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

Illustrated by Kasia 'Kafis' Zielińska

Standard
Alchemy
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Modern
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