[ 1-11 ] 11 cards

Archon of the Triumvirate Archon of the Triumvirate English

Creature — Archon 4/5, 5WU (7)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Illus. David Rapoza

Gatherer Card Rulings?, Legality?

  • 10/1/2012: The two nonland permanents can be controlled by the same opponent or by different opponents.
  • 10/1/2012: The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can't block before it is detained.
  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#142 (David Rapoza)

Editions:
English Return to Ravnica (Rare)
English Prerelease Events (Special)

Languages:
German Archon des Triumvirats
French Archonte du Triumvirat
Italian Arconte del Triumvirato
Spanish Arconte del triunvirato
Portuguese Arconte do Triunvirato
Japanese 三巨頭の執政官
Simplified Chinese 三盟统领
Russian Архонт Триумвирата
Traditional Chinese 三盟統領
Korean 삼두정치의 집정관


all prints in all languages

Azorius Arrester Azorius Arrester English

Creature — Human Soldier 2/1, 1W (2)

When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"You have the right to remain silent. Mostly because I tire of your excuses."

Illus. Wayne Reynolds

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#5 (Wayne Reynolds)

Editions:
English Return to Ravnica (Common)

Languages:
German Azorius-Eintreiberin
French Courtière d'Azorius
Italian Polizia Azorius
Spanish Encarceladora azoria
Portuguese Encarceradora Azorius
Japanese アゾリウスの拘引者
Simplified Chinese 俄佐立逮捕人
Russian Задержатель Азориусов
Traditional Chinese 俄佐立逮捕人
Korean 아조리우스 체포원


all prints in all languages

Azorius Justiciar Azorius Justiciar English

Creature — Human Wizard 2/2, 2WW (4)

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

"Your potential to commit a crime warrants further investigation."

Illus. Chris Rahn

Gatherer Card Rulings?, Legality?

  • 10/1/2012: The two creatures can be controlled by the same opponent or by different opponents.
  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#6 (Chris Rahn)

Editions:
English Return to Ravnica (Uncommon)

Languages:
German Azorius-Justiziarin
French Justicière d'Azorius
Italian Magistrato Azorius
Spanish Justiciar azorio
Portuguese Justiciar Azorius
Japanese アゾリウスの大司法官
Simplified Chinese 俄佐立大司法
Russian Юстициар Азориусов
Traditional Chinese 俄佐立大司法
Korean 아조리우스 재판관


all prints in all languages

Inaction Injunction Inaction Injunction English

Sorcery, 1U (2)

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

"To prevent action is to prevent transgression."
—Azorius Arrester motto

Illus. Wayne Reynolds

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#41 (Wayne Reynolds)

Editions:
English Return to Ravnica (Common)

Languages:
German Untätigkeitsverfügung
French Injonction d'inaction
Italian Ingiunzione di Cessata Attività
Spanish Mandato de inacción
Portuguese Mandado de Inação
Japanese 謹慎命令
Simplified Chinese 强制静息
Russian Приказ о Бездействии
Traditional Chinese 強制靜息
Korean 활동 금지령


all prints in all languages

Isperia's Skywatch Isperia's Skywatch English

Creature — Vedalken Knight 3/3, 5U (6)

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Illus. Chris Rahn

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#43 (Chris Rahn)

Editions:
English Return to Ravnica (Common)

Languages:
German Isperias Himmelswache
French Garde céleste d'Isperia
Italian Guardia dei Cieli di Isperia
Spanish Patrulla celeste de Isperia
Portuguese Vigia Celeste de Isperia
Japanese イスペリアの空見張り
Simplified Chinese 伊佩利空巡卫
Russian Небесный Дозор Исперии
Traditional Chinese 伊佩利空巡衛
Korean 이스페리아의 창공경비대


all prints in all languages

Lavinia of the Tenth Lavinia of the Tenth English

Legendary Creature — Human Soldier 4/4, 3WU (5)

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Illus. Willian Murai

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 4/15/2013: The converted mana cost of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
  • 4/15/2013: Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
Printings:
#80 (Willian Murai)

Editions:
English Dragon's Maze (Rare)

Languages:
German Lavinia aus dem Zehnten
French Lavinia de la Dixième
Italian Lavinia del Decimo
Spanish Lavinia del Décimo
Portuguese Lavinia of the Tenth
Japanese 第10管区のラヴィニア
Simplified Chinese 第十区的拉温妮
Russian Лавиния из Десятого Округа
Traditional Chinese 第十區的拉溫妮
Korean 10번 구역의 라비니아


all prints in all languages

Lyev Decree Lyev Decree English

Sorcery, 1W (2)

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

The Azorius have so many codes and statutes that you're always in violation of one of them.

Illus. Kev Walker

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#3 (Kev Walker)

Editions:
English Dragon's Maze (Common)

Languages:
German Lyev-Dekret
French Décret de Lyev
Italian Decreto Lyev
Spanish Decreto lyev
Portuguese Lyev Decree
Japanese リーヴの命令
Simplified Chinese 徕夫裁决
Russian Указ Лиевов
Traditional Chinese 徠夫裁決
Korean 리에브 칙령


all prints in all languages

Lyev Skyknight Lyev Skyknight English

Creature — Human Knight 3/1, 1WU (3)

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Illus. Johannes Voss

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#179 (Johannes Voss)

Editions:
English Return to Ravnica (Uncommon)

Languages:
German Lyev-Himmelsritter
French Chevalière céleste de Lyev
Italian Cavaliera dei Cieli Lyev
Spanish Caballero celeste lyev
Portuguese Cavaleiro Celeste Lyev
Japanese リーヴの空騎士
Simplified Chinese 徕夫空骑士
Russian Небесный Рыцарь Лиевов
Traditional Chinese 徠夫空騎士
Korean 리예브의 창공기사


all prints in all languages

Martial Law Martial Law English

Enchantment, 2WW (4)

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar

Illus. Tyler Jacobson

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#14 (Tyler Jacobson)

Editions:
English Return to Ravnica (Rare)

Languages:
German Kriegsrecht
French Loi martiale
Italian Legge Marziale
Spanish Ley marcial
Portuguese Lei Marcial
Japanese 戒厳令
Simplified Chinese 戒严令
Russian Военное Положение
Traditional Chinese 戒嚴令
Korean 계엄령


all prints in all languages

New Prahv Guildmage New Prahv Guildmage English

Creature — Human Wizard 2/2, WU (2)

{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Illus. Karl Kopinski

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#181 (Karl Kopinski)

Editions:
English Return to Ravnica (Uncommon)

Languages:
German Gildenmagier aus Neu-Pravh
French Ghildmage du Nouveau Prahv
Italian Mago della Gilda del Nuovo Prahv
Spanish Mago del gremio de Nueva Prahv
Portuguese Mago de Guilda de Nova Prahv
Japanese 新プラーフのギルド魔道士
Simplified Chinese 新布拉夫公会法师
Russian Маг Гильдии из Нового Права
Traditional Chinese 新布拉夫公會法師
Korean 뉴 프라브의 길드 마도사


all prints in all languages

Soulsworn Spirit Soulsworn Spirit English

Creature — Spirit 2/1, 3U (4)

Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Illus. James Ryman

Gatherer Card Rulings?, Legality?

  • 4/15/2013: Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 4/15/2013: The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 4/15/2013: If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 4/15/2013: If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 4/15/2013: If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 4/15/2013: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Printings:
#51 (James Ryman)

Editions:
English Return to Ravnica (Uncommon)

Languages:
German Geist der Seelen
French Esprit d'âme assermentée
Italian Spirito Cuorfedele
Spanish Espíritu comprometido
Portuguese Espírito Alma-jurada
Japanese 魂誓いの霊
Simplified Chinese 魂誓精怪
Russian Присягнувший Дух
Traditional Chinese 魂誓精靈
Korean 영혼을 선서한 신령


all prints in all languages

[ 1-11 ] 11 cards


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