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1 – 20 of 350 cards where the text includes “double”

Adorned Pouncer (Hour of Devastation #2)

Adorned Pouncer {1}{W}

Creature — Cat

Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

1/1

Illustrated by Slawomir Maniak

Standard
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Agrus Kos, Spirit of Justice (Murders at Karlov Manor #184)

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)

“Eventually I’ll give retirement another shot. But not today.”

2/4

Illustrated by Jason A. Engle

Standard
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Ajani, Caller of the Pride (Magic 2014 #1)

Ajani, Caller of the Pride {1}{W}{W}

Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Create X 2/2 white Cat creature tokens, where X is your life total.

Loyalty: 4

Illustrated by D. Alexander Gregory

Standard
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Ajani, Inspiring Leader (Core Set 2020 #282)

Ajani, Inspiring Leader {4}{W}{W}

Legendary Planeswalker — Ajani

+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.

−10: Creatures you control gain flying and double strike until end of turn.

Loyalty: 5

Illustrated by Yongjae Choi

Standard
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Akim, the Soaring Wind (Commander 2020 #6)

Akim, the Soaring Wind {2}{U}{R}{W}

Legendary Creature — Bird Dinosaur

Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.

3/4

Illustrated by Filip Burburan

Standard
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Akroma's Will (The Lost Caverns of Ixalan Commander #125)

Akroma's Will {3}{W}

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Illustrated by Antonio José Manzanedo

Standard
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Akroma, Vision of Ixidor (Commander Legends #2)

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6

Illustrated by Chris Rahn

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
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A-Mr. Orfeo, the Boulder (Streets of New Capenna #A-204)

A-Mr. Orfeo, the Boulder {1}{B}{R}{G}

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature’s power until end of turn.

3/4

Watermark: Riveteers

Illustrated by Daarken

Standard
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Angel of Destiny (Zendikar Rising #2)

Angel of Destiny {3}{W}{W}

Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

Illustrated by Ryan Pancoast

Standard
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Angrath's Marauders (Outlaws of Thunder Junction Commander #153)

Angrath's Marauders {5}{R}{R}

Creature — Human Pirate

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can’t leave Ixalan, he’ll burn the plane down.

4/4

Illustrated by Victor Adame Minguez

Standard
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Animus of Predation (Conspiracy: Take the Crown #60)

Animus of Predation {4}{G}

Creature — Avatar

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

4/4

Watermark: Conspiracy Seal

Illustrated by Richard Wright

Standard
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Anthem of Rakdos (Dissension #102)

Anthem of Rakdos {2}{B}{R}{R}

Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.

Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Watermark: Rakdos

Illustrated by Ralph Horsley

Standard
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Apostle of Invasion (Phyrexia: All Will Be One #3)

Apostle of Invasion {4}{W}{W}

Creature — Phyrexian Angel

Flying

Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

“Be not afraid of the holy chorus. Join in rapturous harmony.”

4/4

Illustrated by Marcela Bolívar

Standard
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Aradesh, the Founder (Fallout #9)

Aradesh, the Founder {2}{W}

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature’s power is 4 or greater, draw a card.

1/4

Illustrated by Campbell White

Standard
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Aragorn, Hornburg Hero (Tales of Middle-earth Commander #492)

Aragorn, Hornburg Hero {1}{R}{G}{W}

Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4

Illustrated by Jason Rainville

Standard
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Arashin Foremost (Dragons of Tarkir #3)

Arashin Foremost {1}{W}{W}

Creature — Human Warrior

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

“I would gladly give my life if it would inspire my clan to victory.”

2/2

Watermark: Dromoka

Illustrated by David Palumbo

Standard
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Armament of Nyx (Journey into Nyx #4)

Armament of Nyx {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it’s an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Illustrated by Slawomir Maniak

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Armed // Dangerous (Dragon's Maze #122)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
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Ascendant Acolyte (Neon Dynasty Commander #24)

Ascendant Acolyte {4}{G}

Creature — Human Monk

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

“Limits exist solely to test the will.”

1/1

Illustrated by Micah Epstein

Standard
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