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1 – 20 of 31 cards where the text includes “enters” and the text includes “the” and the text includes “battlefield” and the text includes “tapped” and the text includes “becomes” and the text includes “a” and the text includes “creature” and the card types include “land”

Cactus Preserve (Outlaws of Thunder Junction Commander #40)

Cactus Preserve

Land — Desert

Cactus Preserve enters the battlefield tapped.

{T}: Add one mana of any type that a land you control could produce.

{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It’s still a land.

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Cave of the Frost Dragon (Adventures in the Forgotten Realms #253)

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

{T}: Add {W}.

{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It’s still a land.

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Celestial Colonnade (Ultimate Masters #238)

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Pauper
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Creeping Tar Pit (Commander Legends: Battle for Baldur's Gate #888)

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Den of the Bugbear (Adventures in the Forgotten Realms #254)

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

{T}: Add {R}.

{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with “Whenever this creature attacks, create a 1/1 red Goblin creature token that’s tapped and attacking.” It’s still a land.

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Faerie Conclave (Commander Anthology #248)

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It’s still a land.

Illustrated by Stephan Martiniere

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Forbidding Watchtower (Duel Decks: Mirrodin Pure vs. New Phyrexia #39)

Forbidding Watchtower

Land

Forbidding Watchtower enters the battlefield tapped.

{T}: Add {W}.

{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It’s still a land.

Watermark: Mirran

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Ghitu Encampment (Duel Decks: Speed vs. Cunning #33)

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land. (It deals combat damage before creatures without first strike.)

Illustrated by John Avon

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
Commander
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Hall of Storm Giants (Adventures in the Forgotten Realms #257)

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It’s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Legacy
Brawl
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Hissing Quagmire (Oath of the Gatewatch #171)

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It’s still a land.

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Legacy
Brawl
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Hive of the Eye Tyrant (Adventures in the Forgotten Realms #258)

Hive of the Eye Tyrant

Land

If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and “Whenever this creature attacks, exile target card from defending player’s graveyard.” It’s still a land.

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Lair of the Hydra (Adventures in the Forgotten Realms #259)

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

{T}: Add {G}.

{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Lavaclaw Reaches (Ultimate Masters #245)

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “{X}: This creature gets +X/+0 until end of turn.” It’s still a land.

Illustrated by Véronique Meignaud

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Lumbering Falls (Forgotten Realms Commander #247)

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It’s still a land.

Illustrated by Titus Lunter

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
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Needle Spires (Murders at Karlov Manor Commander #278)

Needle Spires

Land

Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It’s still a land.

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Raging Ravine (Commander Legends: Battle for Baldur's Gate #910)

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.

Illustrated by Todd Lockwood

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Restless Anchorage (The Lost Caverns of Ixalan #280)

Restless Anchorage

Land

Restless Anchorage enters the battlefield tapped.

{T}: Add {W} or {U}.

{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It’s still a land.

Whenever Restless Anchorage attacks, create a Map token.

Illustrated by Leon Tukker

Standard
Alchemy
Pioneer
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Modern
Historic
Legacy
Brawl
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Timeless
Commander
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Penny
Restless Bivouac (Wilds of Eldraine #257)

Restless Bivouac

Land

Restless Bivouac enters the battlefield tapped.

{T}: Add {R} or {W}.

{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It’s still a land.

Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Illustrated by Sergey Glushakov

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Restless Cottage (Wilds of Eldraine #258)

Restless Cottage

Land

Restless Cottage enters the battlefield tapped.

{T}: Add {B} or {G}.

{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It’s still a land.

Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Illustrated by Jesper Ejsing

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Penny
Restless Fortress (Wilds of Eldraine #259)

Restless Fortress

Land

Restless Fortress enters the battlefield tapped.

{T}: Add {W} or {B}.

{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It’s still a land.

Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Illustrated by Piotr Dura

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
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Penny
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