[ 1-13 ] 13 cards

Adaptive Snapjaw Adaptive Snapjaw English

Creature — Lizard Beast 6/2, 4G (5)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

"Eh, needs more toad."
—Gulistan, Simic biomancer

Illus. Tomasz Jedruszek

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#113 (Tomasz Jedruszek)

Editions:
English Gatecrash (Common)

Languages:
German Anpassungsfähiger Schnappkiefer
French Claquegueule évolutif
Italian Mordifauce Adattiva
Spanish Mandibulatensa adaptativo
Portuguese Mandíbula Atroz Adaptável
Japanese 順応する跳ね顎
Simplified Chinese 适境猛颚兽
Russian Адаптирующийся Щелкозуб
Traditional Chinese 適境猛顎獸
Korean 적응하는 덜컥턱


all prints in all languages

Battering Krasis Battering Krasis English

Creature — Fish Beast 2/1, 2G (3)

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Jack Wang

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#41 (Jack Wang)

Editions:
English Dragon's Maze (Common)

Languages:
German Rammende Krasis
French Krasis bagarreur
Italian Krasis da Sfondamento
Spanish Krasis apaleador
Portuguese Battering Krasis
Japanese 乱打する混成体
Simplified Chinese 冲击融合体
Russian Пробойный Красис
Traditional Chinese 衝擊融合體
Korean 박치기 크라시스


all prints in all languages

Clinging Anemones Clinging Anemones English

Creature — Jellyfish 1/4, 3U (4)

Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Mike Bierek

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#31 (Mike Bierek)

Editions:
English Gatecrash (Common)

Languages:
German Klammeranemonen
French Anémones tenaces
Italian Anemoni Appiccicose
Spanish Anémonas persistentes
Portuguese Anêmonas Pegajosas
Japanese すがりつくイソギンチャク
Simplified Chinese 紧缠海葵
Russian Цепкие Актинии
Traditional Chinese 緊纏海葵
Korean 엉겨붙는 말미잘


all prints in all languages

Cloudfin Raptor Cloudfin Raptor English

Creature — Bird Mutant 0/1, U (1)

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Peter Mohrbacher

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#32 (Peter Mohrbacher)

Editions:
English Gatecrash (Common)

Languages:
German Wolkenflossen-Raubvogel
French Raptor nuageoire
Italian Raptor Pinnanube
Spanish Rapaz aleta cortanubes
Portuguese Raptor de Aerobatanas
Japanese 雲ヒレの猛禽
Simplified Chinese 云鳍掠食者
Russian Облачный Хищник
Traditional Chinese 雲鰭掠食者
Korean 구름지느러미 랩터


all prints in all languages

Crocanura Crocanura English

Creature — Crocodile Frog 1/3, 2G (3)

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Jack Wang

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#116 (Jack Wang)

Editions:
English Gatecrash (Common)

Languages:
German Froschodil
French Crocanura
Italian Anfidrillo
Spanish Cocoanuro
Portuguese Crocanuro
Japanese 両生鰐
Simplified Chinese 鳄蛙
Russian Кроканура
Traditional Chinese 鱷蛙
Korean 악어개구리


all prints in all languages

Elusive Krasis Elusive Krasis English

Creature — Fish Mutant 0/4, 1UG (3)

Elusive Krasis can't be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Wesley Burt

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#160 (Wesley Burt)

Editions:
English Gatecrash (Uncommon)

Languages:
German Schlüpfrige Krasis
French Krasis insaisissable
Italian Krasis Elusivo
Spanish Krasis escurridizo
Portuguese Krasis Elusivo
Japanese 神出鬼没の混成体
Simplified Chinese 匿迹融合体
Russian Неуловимый Красис
Traditional Chinese 匿跡融合體
Korean 잡기 힘든 크라시스


all prints in all languages

Experiment One Experiment One English

Creature — Human Ooze 1/1, G (1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Illus. Chase Stone

Gatherer Card Rulings?, Legality?

  • 1/24/2013: If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner's graveyard as a state-based action before the regeneration shield is created.
  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#119 (Chase Stone)

Editions:
English Gatecrash (Uncommon)
English Friday Night Magic (Special)

Languages:
German Experiment Eins
French Expérience Un
Italian Primo Esperimento
Spanish Experimento uno
Portuguese Experimento Um
Japanese 実験体
Simplified Chinese 首号实验体
Russian Первый Эксперимент
Traditional Chinese 首號實驗體
Korean 실험체 1호


all prints in all languages

Fathom Mage Fathom Mage English

Creature — Human Wizard 1/1, 2UG (4)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Illus. Ryan Pancoast

Gatherer Card Rulings?, Legality?

  • 1/24/2013: Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.
  • 1/24/2013: If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.
  • 1/24/2013: If Fathom Mage enters the battlefield with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered the battlefield with.
  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#162 (Ryan Pancoast)

Editions:
English Gatecrash (Rare)
English Prerelease Events (Special)

Languages:
German Einsichtige Magierin
French Mage des grands fonds
Italian Maga della Profondità
Spanish Maga del entendimiento
Portuguese Mago da Compreensão
Japanese 水深の魔道士
Simplified Chinese 深测法师
Russian Маг Постижения
Traditional Chinese 深測法師
Korean 물길 마도사


all prints in all languages

Gyre Sage Gyre Sage English

Creature — Elf Druid 1/2, 1G (2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.

Illus. Tyler Jacobson

Gatherer Card Rulings?, Legality?

  • 1/24/2013: Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#123 (Tyler Jacobson)

Editions:
English Gatecrash (Rare)

Languages:
German Weise des Wirbels
French Sage de la spirale
Italian Saggia del Cerchio
Spanish Sabia del espiral
Portuguese Sábio da Espiral
Japanese 円環の賢者
Simplified Chinese 回旋智者
Russian Мудрец Круговорота
Traditional Chinese 迴旋智者
Korean 나선의 현자


all prints in all languages

Renegade Krasis Renegade Krasis English

Creature — Beast Mutant 3/2, 1GG (3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Illus. Howard Lyon

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • 4/15/2013: Renegade Krasis “evolves” when its evolve ability resolves and a +1/+1 counter is put on it. If a replacement effect such as Doubling Season's causes the evolve ability to put more than one +1/+1 counter on Renegade Krasis, its last ability triggers only once. If no +1/+1 counter is put on it (perhaps because it left the battlefield in response to its evolve ability triggering), then its last ability doesn't trigger.
  • 4/15/2013: Renegade Krasis's last ability won't trigger if a +1/+1 counter is put on it for any reason other than its evolve ability resolving.
Printings:
#47 (Howard Lyon)

Editions:
English Dragon's Maze (Rare)

Languages:
German Abtrünnige Krasis
French Krasis renégat
Italian Krasis Rinnegato
Spanish Krasis renegado
Portuguese Renegade Krasis
Japanese 反逆の混成体
Simplified Chinese 反叛融合体
Russian Красис-Отступник
Traditional Chinese 反叛融合體
Korean 배반자 크라시스


all prints in all languages

Shambleshark Shambleshark English

Creature — Fish Crab 2/1, UG (2)

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Illus. Wesley Burt

Gatherer Card Rulings?, Legality?

  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#193 (Wesley Burt)

Editions:
English Gatecrash (Common)

Languages:
German Krabbhai
French Cancesquale
Italian Squalogranchio
Spanish Escualogrejo
Portuguese Tubaranguejo
Japanese シュラバザメ
Simplified Chinese 蟹肢鲨
Russian Шаркула
Traditional Chinese 蟹肢鯊
Korean 게걸음상어


all prints in all languages

Simic Fluxmage Simic Fluxmage English

Creature — Merfolk Wizard 1/2, 2U (3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Illus. Karl Kopinski

Gatherer Card Rulings?, Legality?

  • 1/24/2013: To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being placed on the second creature will apply.
  • 1/24/2013: If the creature is an illegal target when Simic Fluxmage's ability tries to resolve, it will be countered and none of its effects will happen. No counters will be removed from Simic Fluxmage.
  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#49 (Karl Kopinski)

Editions:
English Gatecrash (Uncommon)

Languages:
German Simic-Fluxmagierin
French Fluxmage de Simic
Italian Magaflusso Simic
Spanish Magaflujo simic
Portuguese Fluxomago Simic
Japanese シミックの変転魔道士
Simplified Chinese 析米克变异法师
Russian Преобразующий Маг Симиков
Traditional Chinese 析米克變異法師
Korean 시믹 역동술사


all prints in all languages

Simic Manipulator Simic Manipulator English

Creature — Mutant Wizard 0/1, 1UU (3)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Illus. Maciej Kuciara

Gatherer Card Rulings?, Legality?

  • 1/24/2013: The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability will be countered and none of its effects will happen. You won't gain control of any creature, but the counters removed as a cost remain removed.
  • 4/15/2013: When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • 4/15/2013: Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • 4/15/2013: If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 4/15/2013: If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 4/15/2013: If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 4/15/2013: When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Printings:
#50 (Maciej Kuciara)

Editions:
English Gatecrash (Rare)

Languages:
German Simic-Manipulator
French Manipulateur de Simic
Italian Manipolatore Simic
Spanish Manipulador simic
Portuguese Manipulator Simic
Japanese シミックの干渉者
Simplified Chinese 析米克操弄师
Russian Манипулятор Симиков
Traditional Chinese 析米克操弄師
Korean 시믹 조작술사


all prints in all languages

[ 1-13 ] 13 cards


The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast.
This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast.