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1 – 20 of 58 cards where the text includes “flash” and the card types include “creature” and it’s legal in Standard

Ambush Gigapede (Outlaws of Thunder Junction #77)

Ambush Gigapede {4}{B}{B}

Creature — Insect

Flash

When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.

“First rule of crossing Blacksnag Bog: if you can’t see the bottom, don’t.”
—Chance Mulligan, wilderness guide

6/2

Illustrated by Kekai Kotaki

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Ambush Paratrooper (The Brothers' War #3)

Ambush Paratrooper {1}{W}

Creature — Human Soldier

Flash

Flying

{5}: Creatures you control get +1/+1 until end of turn.

“It would be folly to fight a dragon engine head-on. Let’s hit it from above.”

1/2

Illustrated by Vladimir Krisetskiy

Standard
Alchemy
Pioneer
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Modern
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Archmage's Newt (Outlaws of Thunder Junction #39)

Archmage's Newt {1}{U}

Creature — Salamander Mount

Whenever Archmage’s Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage’s Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Saddle 3

2/2

Illustrated by Edgar Sánchez Hidalgo

Standard
Alchemy
Pioneer
Explorer
Modern
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Aven Interrupter (Outlaws of Thunder Junction #4)

Aven Interrupter {1}{W}{W}

Creature — Bird Rogue

Flash

Flying

When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)

Spells your opponents cast from graveyards or from exile cost {2} more to cast.

2/2

Illustrated by Daniel Romanovsky

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Bounding Wolf (Innistrad: Midnight Hunt #170)

Bounding Wolf {2}{G}

Creature — Wolf

Flash

Reach

With their usual prey scared off by werewolves, the wolves of the Ulvenwald adopted inventive new hunting techniques.

3/2

Illustrated by Andrea Radeck

Standard
Alchemy
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Modern
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Cathar Commando (Innistrad: Midnight Hunt #10)

Cathar Commando {1}{W}

Creature — Human Soldier

Flash

{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

“Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I’ll stab them in the back while they sleep if I have to.”

3/1

Illustrated by Evyn Fong

Standard
Alchemy
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Explorer
Modern
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Cemetery Protector (Innistrad: Crimson Vow #6)

Cemetery Protector {2}{W}{W}

Creature — Human Soldier

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4

Illustrated by Chris Rallis

Standard
Alchemy
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Modern
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Chrome Prowler (Phyrexia: All Will Be One #45)

Chrome Prowler {2}{U}

Artifact Creature — Phyrexian Cat

Flash

When Chrome Prowler enters the battlefield, tap target creature an opponent controls.

It can catch a rat and perform a spinal tap with one graceful swipe of its paw.

3/2

Illustrated by Maxime Minard

Standard
Alchemy
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Modern
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Cleaving Skyrider (Dominaria United #12)

Cleaving Skyrider {2}{W}

Creature — Human Warrior

Flash

Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

Flying

When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

2/2

Illustrated by Joshua Raphael

Standard
Alchemy
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Modern
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Cogwork Wrestler (The Lost Caverns of Ixalan #49)

Cogwork Wrestler {U}

Artifact Creature — Gnome

Flash

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Years of adventure and adversity on the open seas did not prepare Brog for the humiliation of losing a sparring match to a cogwork doll less than half his size.

1/2

Illustrated by Tomek Larek

Standard
Alchemy
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Modern
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Colossal Rattlewurm (Outlaws of Thunder Junction #159)

Colossal Rattlewurm {2}{G}{G}

Creature — Wurm

Colossal Rattlewurm has flash as long as you control a Desert.

Trample

{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

6/5

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Legacy
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Daring Thunder-Thief (Outlaws of Thunder Junction #41)

Daring Thunder-Thief {3}{U}

Creature — Turtle Rogue

Flash

Daring Thunder-Thief enters the battlefield tapped.

It’s amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.

4/4

Illustrated by Inkognit

Standard
Alchemy
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Modern
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Death-Rattle Oni (March of the Machine: The Aftermath #13)

Death-Rattle Oni {6}{B}

Creature — Demon Spirit

Flash

This spell costs {2} less to cast for each creature that died this turn.

When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

Illustrated by Wayne Reynolds

Standard
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Modern
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Doorkeeper Thrull (Murders at Karlov Manor #13)

Doorkeeper Thrull {1}{W}

Creature — Thrull

Flash

Flying

Artifacts and creatures entering the battlefield don’t cause abilities to trigger.

Parties at Karlov Manor are strictly invitation only.

1/2

Illustrated by Camille Alquier

Standard
Alchemy
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Modern
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Errant and Giada (March of the Machine #224)

Errant and Giada {1}{W}{U}

Legendary Creature — Human Angel

Flash

Flying

You may look at the top card of your library any time.

You may cast spells with flash or flying from the top of your library.

2/3

Illustrated by Cristi Balanescu

Standard
Alchemy
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Modern
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Errant, Street Artist (Streets of New Capenna #41)

Errant, Street Artist {U}

Legendary Creature — Human Rogue

Flash

Defender, haste

{1}{U}, {T}: Copy target spell you control that wasn’t cast. You may choose new targets for the copy.

Few know her face, but everyone knows her work.

0/3

Illustrated by Justine Cruz

Standard
Alchemy
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Modern
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Ertai Resurrected (Dominaria United #199)

Ertai Resurrected {2}{U}{B}

Legendary Creature — Phyrexian Human Wizard

Flash

When Ertai Resurrected enters the battlefield, choose up to one —

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.

3/2

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Evelyn, the Covetous (Streets of New Capenna #184)

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature — Vampire Rogue

Flash

Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player’s library with a collection counter on it.

Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

2/5

Watermark: Maestros

Illustrated by Marta Nael

Standard
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Faerie Mastermind (March of the Machine #58)

Faerie Mastermind {1}{U}

Creature — Faerie Rogue

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.

Yuta Takahashi, World Champion XXVII

2/1

Illustrated by Joshua Raphael

Standard
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Modern
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