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1 – 20 of 32 cards where the text includes “indestructible” and (the rarity is equal to mythic or the rarity is equal to rare) and it’s legal in Standard

Angelfire Ignition (Innistrad: Midnight Hunt #209)

Angelfire Ignition {1}{R}{W}

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“My angel is the flint, and I am her steel.”

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Modern
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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (Innistrad: Midnight Hunt #211)
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (Innistrad: Midnight Hunt #211)

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Loyalty: 4

Arlinn, the Moon's Fury

Color Indicator: Red and Green Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
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Barbed Servitor (Murders at Karlov Manor #77)

Barbed Servitor {3}{B}

Artifact Creature — Construct

Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can’t block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Drivnod, Carnage Dominus (Phyrexia: All Will Be One #90)

Drivnod, Carnage Dominus {3}{B}{B}

Legendary Creature — Phyrexian Horror

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)

8/3

Illustrated by Bogdan Rezunenko

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

Standard
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Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)
Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)

Etali, Primal Conqueror {5}{R}{R}

Legendary Creature — Elder Dinosaur

Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.

7/7

Etali, Primal Sickness

Color Indicator: Red and Green Legendary Creature — Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

The contagion spreads and the Multiverse quakes.

11/11

Illustrated by Ryan Pancoast

Standard
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Final Showdown (Outlaws of Thunder Junction #11)

Final Showdown {W}

Instant

Spree (Choose one or more additional costs.)

+ {1} — All creatures lose all abilities until end of turn.

+ {1} — Choose a creature you control. It gains indestructible until end of turn.

+ {3}{W}{W} — Destroy all creatures.

Illustrated by Izzy

Standard
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Guardian of New Benalia (Dominaria United #19)

Guardian of New Benalia {1}{W}

Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.

2/2

Illustrated by Ernanda Souza

Standard
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Hajar, Loyal Bodyguard (The Brothers' War #211)

Hajar, Loyal Bodyguard {R}{G}

Legendary Creature — Human Soldier

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

“I’ve stood by Mishra’s side from the beginning. I will not abandon him now.”

3/3

Illustrated by Joshua Raphael

Standard
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Invasion of Gobakhan // Lightshield Array (March of the Machine #22)
Invasion of Gobakhan // Lightshield Array (March of the Machine #22)

Invasion of Gobakhan {1}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Defense: 3

Lightshield Array

Color Indicator: White Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.

Illustrated by Andreas Zafiratos

Standard
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Invasion of Ixalan // Belligerent Regisaur (March of the Machine #191)
Invasion of Ixalan // Belligerent Regisaur (March of the Machine #191)

Invasion of Ixalan {1}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Defense: 4

Belligerent Regisaur

Color Indicator: Green Creature — Dinosaur

Trample

Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

“Careful. Its vision is based on fear, and it can smell movement … or something like that.”
—Gregor, amateur zoologist

4/3

Illustrated by Viktor Titov

Standard
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Invasion of Theros // Ephara, Ever-Sheltering (March of the Machine #23)
Invasion of Theros // Ephara, Ever-Sheltering (March of the Machine #23)

Invasion of Theros {2}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Defense: 4

Ephara, Ever-Sheltering

Color Indicator: White and Blue Legendary Enchantment Creature — God

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment enters the battlefield under your control, draw a card.

When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.

4/4

Illustrated by Johan Grenier

Standard
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Modern
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Jirina, Dauntless General (March of the Machine: The Aftermath #32)

Jirina, Dauntless General {W}{B}

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player’s graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

“Our strength lies not in our walls, but in our people.”

2/2

Illustrated by Cristi Balanescu

Standard
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King Darien XLVIII (Dominaria United #204)

King Darien XLVIII {1}{G}{W}

Legendary Creature — Human Soldier

Other creatures you control get +1/+1.

{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

Illustrated by Donato Giancola

Standard
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Kyodai, Soul of Kamigawa (Kamigawa: Neon Dynasty #23)

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature — Dragon Spirit

Flash

Flying

When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.

{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.

3/3

Illustrated by Daniel Zrom

Standard
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Lotus Ring (The Big Score #24)

Lotus Ring {3}

Artifact — Equipment

Indestructible

Equipped creature gets +3/+3 and has vigilance and “{T}, Sacrifice this creature: Add three mana of any one color.”

Equip {3}

Illustrated by Alayna Danner

Standard
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Mondrak, Glory Dominus (Phyrexia: All Will Be One #23)

Mondrak, Glory Dominus {2}{W}{W}

Legendary Creature — Phyrexian Horror

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)

4/4

Illustrated by Jason A. Engle

Standard
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Monument to Perfection (Phyrexia: All Will Be One #233)

Monument to Perfection {2}

Artifact

{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.

{3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Illustrated by Igor Kieryluk

Standard
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Odric, Blood-Cursed (Innistrad: Crimson Vow #243)

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature — Vampire Soldier

When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

3/3

Illustrated by Chris Rallis

Standard
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Plaza of Heroes (Dominaria United #252)

Plaza of Heroes

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Illustrated by Gabor Szikszai

Standard
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