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1 – 20 of 29 cards where the text includes “indestructible” and (the rarity is equal to uncommon or the rarity is equal to common) and it’s legal in Standard

Invalid expression “r:land” was ignored. Unknown rarity “land.”

Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Battle-Rage Blessing (Dominaria United #80)

Battle-Rage Blessing {1}{B}

Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“Since when is it cheating to give one side an unfair advantage?”
—Braids

Illustrated by Jarel Threat

Standard
Alchemy
Pioneer
Explorer
Modern
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Bladed Ambassador (Phyrexia: All Will Be One #5)

Bladed Ambassador {1}{W}

Creature — Phyrexian Soldier

Bladed Ambassador enters the battlefield with an oil counter on it.

{1}, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

“Let those thanebound dissenters prattle about their dead god. I serve the Mother of Machines, and in her name I carve out their heresy.”

3/1

Illustrated by Nino Vecia

Standard
Alchemy
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Bladed Battle-Fan (March of the Machine #91)

Bladed Battle-Fan {1}{B}

Artifact — Equipment

Flash

When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Colin Boyer

Standard
Alchemy
Pioneer
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Modern
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Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)
Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)

Bloodsworn Squire {3}{B}

Creature — Vampire Soldier

{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say “destroy” don’t destroy it.)

3/3

Bloodsworn Knight

Color Indicator: Black Creature — Vampire Knight

Bloodsworn Knight’s power and toughness are each equal to the number of creature cards in your graveyard.

{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

*/*

Illustrated by Darren Tan

Standard
Alchemy
Pioneer
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Modern
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Crackling Emergence (Kamigawa: Neon Dynasty #136)

Crackling Emergence {1}{R}

Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It’s still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

The transition from spiritual to material is sometimes as shocking as it is beautiful.

Illustrated by Jason Kang

Standard
Alchemy
Pioneer
Explorer
Modern
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Crew Captain (Streets of New Capenna #180)

Crew Captain {B}{R}{G}

Creature — Human Warrior

Haste

Crew Captain has indestructible as long as it entered the battlefield this turn.

The Riveteers are as good at raising buildings as they are at razing them.

4/2

Watermark: Riveteers

Illustrated by Jakub Kasper

Standard
Alchemy
Pioneer
Explorer
Modern
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Diamond Pick-Axe (The Lost Caverns of Ixalan #143)

Diamond Pick-Axe {R}

Artifact — Equipment

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.” (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Equip {2}

Illustrated by Dibujante Nocturno

Standard
Alchemy
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Modern
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Estwald Shieldbasher (Innistrad: Crimson Vow #11)

Estwald Shieldbasher {3}{W}

Creature — Human Soldier

Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

The door to her home survived the fires of the Malignus. Now it’s her greatest weapon.

4/2

Illustrated by Wayne Reynolds

Standard
Alchemy
Pioneer
Explorer
Modern
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Flare of Faith (Innistrad: Midnight Hunt #19)

Flare of Faith {1}{W}

Instant

Target creature gets +2/+2 until end of turn. If it’s a Human, instead it gets +3/+3 and gains indestructible until end of turn.

“I fell to my knees. I called out to Sigarda. And then I saw my tormentors blaze with blessed sunlight.”

Illustrated by Justyna Dura

Standard
Alchemy
Pioneer
Explorer
Modern
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Gaea's Gift (The Brothers' War #182)

Gaea's Gift {1}{G}

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.)

When it came to fighting an army of trees, even Mishra’s best generals were stumped.

Illustrated by Olivier Bernard

Standard
Alchemy
Pioneer
Explorer
Modern
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Harmonious Emergence (Kamigawa: Neon Dynasty #190)

Harmonious Emergence {3}{G}

Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It’s still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Where the spirit and mortal realms overlap, the laws of reality are rewritten.

Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
Explorer
Modern
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Loran's Escape (The Brothers' War #14)

Loran's Escape {W}

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

As Terisia City burned, Feldon pressed the sylex into Loran’s hands and urged her to run. Hope ran with her.

DailyMTG Story Spotlight

Illustrated by Matt Stewart

Standard
Alchemy
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Moment of Valor (Wilds of Eldraine #20)

Moment of Valor {2}{W}

Instant

Choose one —

• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.

• Destroy target creature with power 4 or greater.

Hardened by the Phyrexian invasion, Will’s knights starved the nightmares of the thing they craved most: fear.

DailyMTG Story Spotlight

Illustrated by Joshua Cairos

Standard
Alchemy
Pioneer
Explorer
Modern
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Offer Immortality (Phyrexia: All Will Be One #102)

Offer Immortality {1}{B}

Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“Give all you are to Phyrexia, and you will receive more than you could have ever desired.”

Illustrated by A. M. Sartor

Standard
Alchemy
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Modern
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Ollenbock Escort (Innistrad: Crimson Vow #27)

Ollenbock Escort {W}

Creature — Human Cleric

Vigilance

Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

“Stay in the light. I don’t know what lurks in those shadows, and I’d like to keep it that way.”

1/1

Illustrated by Eric Wilkerson

Standard
Alchemy
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Modern
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Overzealous Muscle (Outlaws of Thunder Junction #97)

Overzealous Muscle {4}{B}

Creature — Ogre Mercenary

Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say “destroy” don’t destroy a creature with indestructible.)

Not everyone can be a pickpocket.

5/4

Illustrated by Sam White

Standard
Alchemy
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Prosperity Tycoon (Outlaws of Thunder Junction #25)

Prosperity Tycoon {3}{W}

Creature — Human Noble

When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

4/2

Illustrated by Caio Monteiro

Standard
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Rakish Scoundrel (Murders at Karlov Manor #225)

Rakish Scoundrel {2}{B}{G}

Creature — Elf Rogue

Deathtouch

When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.

Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

3/3

Illustrated by Ina Wong

Standard
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Rampaging Spiketail (The Lost Caverns of Ixalan #116)

Rampaging Spiketail {4}{B}{B}

Creature — Dinosaur

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

5/6

Illustrated by John Tedrick

Standard
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Modern
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