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1 – 20 of 36 cards where the text includes “metalcraft”

Ardent Recruit (Duel Decks: Mirrodin Pure vs. New Phyrexia #4)

Ardent Recruit {W}

Creature — Human Soldier

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

“We lost our homes and our kin. We won’t let those rotters take our future as well.”

1/1

Watermark: Mirran

Illustrated by Mike Bierek

Standard
Alchemy
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Modern
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Argent Sphinx (Modern Masters 2015 #41)

Argent Sphinx {2}{U}{U}

Creature — Sphinx

Flying

Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

4/3

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Brawl
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Auriok Edgewright (Scars of Mirrodin #3)

Auriok Edgewright {W}{W}

Creature — Human Soldier

Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.

Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.

2/2

Watermark: Mirran

Illustrated by Mike Bierek

Standard
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Modern
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Auriok Sunchaser (Scars of Mirrodin #4)

Auriok Sunchaser {1}{W}

Creature — Human Soldier

Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

“Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold.”
—Prayer to the Whitesun

1/1

Watermark: Mirran

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Brawl
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Blade-Tribe Berserkers (Scars of Mirrodin #84)

Blade-Tribe Berserkers {3}{R}

Creature — Human Berserker

Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

3/3

Watermark: Mirran

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Bleak Coven Vampires (Scars of Mirrodin #55)

Bleak Coven Vampires {3}{B}{B}

Creature — Vampire Warrior

Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

As the shadow of the Mephidross spread over the Tangle, the vampires’ territory expanded.

4/3

Watermark: Mirran

Illustrated by Randis Albion

Standard
Alchemy
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Modern
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Brotherhood Scribe (Fallout #13)

Brotherhood Scribe {1}{W}

Creature — Human Artificer

Metalcraft{T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.

Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

1/3

Illustrated by Jarel Threat

Standard
Alchemy
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Modern
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Carapace Forger (Scars of Mirrodin #114)

Carapace Forger {1}{G}

Creature — Elf Artificer

Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.

“Bows and whips cannot save us from these new horrors of the Mephidross.”

2/2

Watermark: Mirran

Illustrated by Matt Cavotta

Standard
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Modern
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Chrome Steed (Scars of Mirrodin #142)

Chrome Steed {4}

Artifact Creature — Horse

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.

According to Auriok myth, it collects scrap in order to reassemble its lost rider.

2/2

Watermark: Mirran

Illustrated by Jana Schirmer & Johannes Voss

Standard
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Modern
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Concussive Bolt (Mirrodin Besieged #60)

Concussive Bolt {3}{R}{R}

Sorcery

Concussive Bolt deals 4 damage to target player or planeswalker.

Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker’s controller can’t block this turn.

Shock one, awe the rest.

Watermark: Mirran

Illustrated by Johann Bodin

Standard
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Modern
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Dispatch (Neon Dynasty Commander #83)

Dispatch {W}

Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

Illustrated by Erica Yang

Standard
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Dispense Justice (Scars of Mirrodin #5)

Dispense Justice {2}{W}

Instant

Target player sacrifices an attacking creature.

Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.

The Accorders never strike first, but they always strike back.

Watermark: Mirran

Illustrated by Austin Hsu

Standard
Alchemy
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Modern
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Etched Champion (Modern Masters 2015 #209)

Etched Champion {3}

Artifact Creature — Soldier

Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.

Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.

2/2

Illustrated by Igor Kieryluk

Standard
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Ezuri's Brigade (Scars of Mirrodin #121)

Ezuri's Brigade {2}{G}{G}

Creature — Elf Warrior

Metalcraft — As long as you control three or more artifacts, Ezuri’s Brigade gets +4/+4 and has trample.

Riding ravenous, ever-growing vorracs is almost as dangerous as fitting them with saddles.

4/4

Watermark: Mirran

Illustrated by Nic Klein

Standard
Alchemy
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Modern
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Galvanic Blast (Double Masters #125)

Galvanic Blast {R}

Instant

Galvanic Blast deals 2 damage to any target.

Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.

Mirrodin has little weather, but it certainly has lightning.

Illustrated by Marc Simonetti

Standard
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Ghalma's Warden (Scars of Mirrodin #8)

Ghalma's Warden {3}{W}

Creature — Elephant Soldier

Metalcraft — Ghalma’s Warden gets +2/+2 as long as you control three or more artifacts.

A special unit guards the loxodon artificer known as Ghalma the Shaper. They are armed and armored in her finest works of silver and steel.

2/4

Watermark: Mirran

Illustrated by Mike Bierek

Standard
Alchemy
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Modern
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Indomitable Archangel (Neon Dynasty Commander #85)

Indomitable Archangel {2}{W}{W}

Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can’t be the target of spells or abilities.)

“Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand.”
—Auriok proverb

4/4

Illustrated by Allen Williams

Standard
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Jor Kadeen, the Prevailer (Commander 2021 #220)

Jor Kadeen, the Prevailer {3}{R}{W}

Legendary Creature — Human Warrior

First strike

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

“As long as my hand holds a blade, there’s hope for a pure Mirrodin once again.”

5/4

Illustrated by Austin Hsu

Standard
Alchemy
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Modern
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Kuldotha Phoenix (Scars of Mirrodin #95)

Kuldotha Phoenix {2}{R}{R}{R}

Creature — Phoenix

Flying, haste

Metalcraft{4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.

4/4

Watermark: Mirran

Illustrated by Mike Bierek

Standard
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Modern
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Lumengrid Drake (Scars of Mirrodin #36)

Lumengrid Drake {3}{U}

Creature — Drake

Flying

Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner’s hand.

Properly outfitted, drakes made perfect sentries for vedalken strongholds.

2/2

Watermark: Mirran

Illustrated by Johann Bodin

Standard
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Modern
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