[ 1-14 ] 14 cards

Channel Harm Channel Harm English

Instant, 5W (6)

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Illus. David Gaillet

Gatherer Card Rulings?, Legality?

  • 11/24/2014: Channel Harm’s only target is the creature it may deal damage to. You choose that target as you cast Channel Harm, not at the time it prevents damage.
  • 11/24/2014: If the target creature is an illegal target as Channel Harm tries to resolve, the entire spell is countered. No damage will be prevented.
  • 11/24/2014: Whether the target creature is still a legal target is not checked after Channel Harm resolves. Damage will still be prevented, even if Channel Harm can’t deal damage to that creature.
  • 11/24/2014: Channel Harm’s effect is not a redirection effect. If it prevents damage, you may have Channel Harm (not the original source) deal damage to the creature as part of that prevention effect. Channel Harm is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect the new damage. The new damage is not combat damage, even if the prevented damage was.
  • 11/24/2014: You can choose a creature you control as the target. If you do, the damage Channel Harm deals to that creature won’t be prevented.
  • 11/24/2014: If two players have each cast Channel Harm targeting a creature the other controls, and a source one player controls would deal damage to the second player or a permanent that player controls, one Channel Harm will prevent that damage and try to deal damage to the creature controlled by the first player. That player’s Channel Harm will then prevent that damage and try to deal damage to the creature controlled by the second player. This forms a loop that either player can break by choosing to not have Channel Harm try to deal damage. It doesn’t matter which player breaks the loop, as no damage will be dealt in either case.
Printings:
#7 (David Gaillet)

Editions:
English Fate Reforged (Uncommon)

Languages:
German Unheil umleiten
French Canaliser la calamité
Italian Incanalare Danno
Spanish Encauzar los estragos
Portuguese Canalizar Dano
Japanese 交感の痛手
Simplified Chinese 转化险象
Russian Отражение Вреда
Traditional Chinese 轉化險象
Korean 피해 돌리기


all prints in all languages

Commencement of Festivities Commencement of Festivities English

Instant, 1G (2)

Prevent all combat damage that would be dealt to players this turn.

Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.

Illus. Zack Stella

Gatherer Card Rulings?, Legality?

Printings:
#148 (Zack Stella)

Editions:
English Kaladesh (Common)

Languages:
German Festival-Eröffnung
French Début des festivités
Italian Inaugurazione delle Festività
Spanish Comienzo de las celebraciones
Portuguese Início das Festividades
Japanese 祝祭の開幕
Simplified Chinese 节庆开始
Russian Начало Праздника
Traditional Chinese 節慶開始
Korean 축제 시작


all prints in all languages

Consulate Surveillance Consulate Surveillance English

Enchantment, 3W (4)

When Consulate Surveillance enters the battlefield, you get {e}{e}{e}{e} (four energy counters).

Pay {e}{e}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Illus. Daniel Ljunggren

Gatherer Card Rulings?, Legality?

  • 9/20/2016: Consulate Surveillance’s second ability doesn’t target anything. You choose a source of damage as it resolves.
  • 9/20/2016: If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
  • 9/20/2016: If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them. Notably, if noncombat damage would be dealt to you by a source controlled by an opponent, and you control a planeswalker, you choose the order in which to apply Consulate Surveillance’s effect and the planeswalker redirection effect. If you apply Consulate Surveillance’s effect first, the damage is prevented and the planeswalker redirection effect won’t apply.
  • 9/20/2016: Energy is the energy symbol. It represents one energy counter.
  • 9/20/2016: Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 9/20/2016: Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 9/20/2016: If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 9/20/2016: Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 9/20/2016: You can’t pay more energy counters than you have.
Printings:
#10 (Daniel Ljunggren)

Editions:
English Kaladesh (Uncommon)

Languages:
German Konsulats-Überwachung
French Surveillance du consulat
Italian Sorveglianza del Consolato
Spanish Vigilancia del Consulado
Portuguese Vigilância do Consulado
Japanese 領事府の看視
Simplified Chinese 执政监视网
Russian Консульская Слежка
Traditional Chinese 執政監視網
Korean 영사관 감시체계


all prints in all languages

Dromoka's Command Dromoka's Command English

Instant, WG (2)

Choose two —

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.

Illus. James Ryman

Gatherer Card Rulings?, Legality?

  • 2/25/2015: You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can’t be changed.
  • 2/25/2015: You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren’t chosen. For example, you can cast Ojutai’s Command without targeting a creature spell provided you don’t choose the third mode.
  • 2/25/2015: As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai’s Command, you would gain 4 life and then draw a card. (The order won’t matter in most cases.)
  • 2/25/2015: If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can’t choose new modes.
  • 2/25/2015: If all targets for the chosen modes become illegal before the Command resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
Printings:
#221 (James Ryman)

Editions:
English Dragons of Tarkir (Rare)
English Prerelease Events (Special)

Languages:
German Dromokas Befehl
French Commandement de Dromoka
Italian Comando di Dromoka
Spanish Mandato de Drómoka
Portuguese Comando de Dromoka
Japanese ドロモカの命令
Simplified Chinese 卓茉卡的指命
Russian Веление Дромоки
Traditional Chinese 卓茉卡的指命
Korean 드로모카의 명령


all prints in all languages

Encircling Fissure Encircling Fissure English

Instant, 2W (3)

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Illus. Igor Kieryluk

Gatherer Card Rulings?, Legality?

  • 8/25/2015: Encircling Fissure prevents all combat damage that would be dealt by any creature controlled by the target opponent, even if that creature wasn’t on the battlefield or wasn’t a creature as Encircling Fissure resolved.
  • 8/25/2015: You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.
  • 8/25/2015: If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
  • 8/25/2015: If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
  • 8/25/2015: If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell will be countered if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
  • 8/25/2015: The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
  • 8/25/2015: Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
Printings:
#23 (Igor Kieryluk)

Editions:
English Battle for Zendikar (Uncommon)

Languages:
German Einkreisende Kluft
French Fissure encercleuse
Italian Frattura Accerchiante
Spanish Fisura circular
Portuguese Fissura Circundante
Japanese 取り囲む地割れ
Simplified Chinese 周遭生裂
Russian Окружающая Трещина
Traditional Chinese 周遭生裂
Korean 포위하는 균열


all prints in all languages

Enshrouding Mist Enshrouding Mist English

Instant, W (1)

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

Illus. Howard Lyon

Gatherer Card Rulings?, Legality?

Printings:
#13 (Howard Lyon)

Editions:
English Magic Origins (Common)

Languages:
German Verhüllender Nebel
French Brume enveloppante
Italian Nebbia Avvolgente
Spanish Niebla envolvente
Portuguese Névoa Envolvente
Japanese 包み込む霧
Simplified Chinese 隐罩迷雾
Russian Укрывающий Туман
Traditional Chinese 隱罩迷霧
Korean 감싸는 안개


all prints in all languages

Gideon, Ally of Zendikar Gideon, Ally of Zendikar English

Planeswalker — Gideon (Loyalty: 4), 2WW (4)

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

−4: You get an emblem with "Creatures you control get +1/+1."

Illus. Eric Deschamps

Gatherer Card Rulings?, Legality?

  • 8/25/2015: Gideon’s first ability doesn’t count as a creature entering the battlefield. Gideon was already on the battlefield; he only changed his types. Specifically, your rally abilities won’t trigger. (Of course, Gideon’s second ability will cause rally abilities to trigger.)
  • 8/25/2015: If Gideon becomes a creature the same turn he enters the battlefield, you can’t attack with him or use any of his {T} abilities (if he gains any).
  • 8/25/2015: Gideon’s first ability causes him to become a creature with the creature types Human, Soldier, and Ally. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: planeswalker is only a type (not a creature type), and Human, Soldier, and Ally are just creature types (not planeswalker types).
  • 8/25/2015: If damage that can’t be prevented is dealt to Gideon after his first ability has resolved, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he’s a creature) and that damage causes that many loyalty counters to be removed from him (since he’s a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he’s put into his owner’s graveyard.
Printings:
#29 (Eric Deschamps)

Editions:
English Battle for Zendikar (Mythic Rare)
English Prerelease Events (Special)

Languages:
German Gideon, Verbündeter von Zendikar
French Gideon, allié de Zendikar
Italian Gideon, Alleato di Zendikar
Spanish Gideon, aliado de Zendikar
Portuguese Gideon, Aliado de Zendikar
Japanese ゼンディカーの同盟者、ギデオン
Simplified Chinese 赞迪卡伙伴基定
Russian Гидеон, Союзник Зендикара
Traditional Chinese 贊迪卡伙伴基定
Korean 젠디카르의 동맹 기디온


all prints in all languages

Gideon, Battle-Forged Gideon, Battle-Forged English

Planeswalker — Gideon (Loyalty: 3)

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.+1: Until your next turn, target creature gains indestructible. Untap that creature.0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Illus. Willian Murai

Gatherer Card Rulings?, Legality?

  • 6/22/2015: Kytheon’s first ability will count creatures that attacked but are no longer on the battlefield (perhaps because they didn’t survive combat damage being dealt). It will not count any creatures that were put onto the battlefield attacking, as those creatures were never declared as attackers.
  • 6/22/2015: Each face of a double-faced card has its own set of characteristics: name, types, subtypes, power and toughness, loyalty, abilities, and so on. While a double-faced card is on the battlefield, consider only the characteristics of the face that’s currently up. The other set of characteristics is ignored. While a double-faced card isn’t on the battlefield, consider only the characteristics of its front face.
  • 6/22/2015: The converted mana cost of a double-faced card not on the battlefield is the converted mana cost of its front face.
  • 6/22/2015: The back face of a double-faced card doesn’t have a mana cost. A double-faced permanent with its back face up has a converted mana cost of 0. Each back face has a color indicator that defines its color.
  • 6/22/2015: The back face of a double-faced card (in the case of Magic Origins, the planeswalker face) can’t be cast.
  • 6/22/2015: Although the two rules are similar, the “legend rule” and the “planeswalker uniqueness rule” affect different kinds of permanents. You can control two of this permanent, one front face-up and the other back-face up at the same time. However, if the former is exiled and enters the battlefield transformed, you’ll then control two planeswalkers with the same subtype. You’ll choose one to remain on the battlefield, and the other will be put into its owner’s graveyard.
  • 6/22/2015: A double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed, in which case it enters with its back face up.
  • 6/22/2015: A Magic Origins planeswalker that enters the battlefield because of the ability of its front face will enter with loyalty counters as normal.
  • 6/22/2015: In some rare cases, a spell or ability may cause one of these five cards to transform while it’s a creature (front face up) on the battlefield. If this happens, the resulting planeswalker won’t have any loyalty counters on it and will subsequently be put into its owner’s graveyard.
  • 6/22/2015: You can activate one of the planeswalker’s loyalty abilities the turn it enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if the planeswalker enters the battlefield during combat, there will be an opportunity for your opponent to remove it before you can activate one of its abilities.
  • 6/22/2015: If a double-faced card is manifested, it will be put onto the battlefield face down (this is also true if it’s put onto the battlefield face down some other way). Note that “face down” is not synonymous with “with its back face up.” A manifested double-faced card is a 2/2 creature with no name, mana cost, creature types, or abilities. While face down, it can’t transform. If the front face of a manifested double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced card on the battlefield can’t be turned face down.
The other part is:
English Kytheon, Hero of Akros

Printings:
#23b (Willian Murai)

Editions:
English Magic Origins (Mythic Rare)

Languages:
German Gideon der Kampfgestählte
French Gideon, forgé dans la bataille
Italian Gideon, Forgiato dalla Battaglia
Spanish Gideon, forjado en la batalla
Portuguese Gideon, Forjado em Batalha
Japanese 歴戦の戦士、ギデオン
Simplified Chinese 百战基定
Russian Гидеон, Закаленный в Битвах
Traditional Chinese 百戰基定
Korean 전투로 단련된 기디온


all prints in all languages

Lithomancer's Focus Lithomancer's Focus English

Instant, W (1)

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."—Ugin

Illus. Cynthia Sheppard

Gatherer Card Rulings?, Legality?

  • 8/25/2015: Lithomancer’s Focus will prevent damage to the creature from any colorless source that turn, even if that source didn’t exist or wasn’t colorless as Lithomancer’s Focus resolved.
Printings:
#38 (Cynthia Sheppard)

Editions:
English Battle for Zendikar (Common)

Languages:
German Fokus des Lithomagiers
French Focus du lithomancien
Italian Concentrazione del Litomante
Spanish Concentración del litomante
Portuguese Foco do Litomante
Japanese 石術師の焦点
Simplified Chinese 砾岩术士凝神
Russian Цель Литоманта
Traditional Chinese 礫岩術士凝神
Korean 암석술사의 집중


all prints in all languages

Repel the Abominable Repel the Abominable English

Instant, 1W (2)

Prevent all damage that would be dealt this turn by non-Human sources.

"Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft

Illus. Dan Scott

Gatherer Card Rulings?, Legality?

  • 7/13/2016: Sources that have no creature type at all are non-Human sources, as are sources with creature types that don’t include Human. A creature that is Human and has other types, such as a Human Werewolf, is still a Human source.
  • 7/13/2016: If a spell or ability causes damage to be dealt, it will indicate what object deals the damage. The object dealing damage might not be the spell itself.
Printings:
#38 (Dan Scott)

Editions:
English Eldritch Moon (Uncommon)

Languages:
German Zurücktreiben der Abscheulichkeiten
French Repousser l'abominable
Italian Respingere l'Abominevole
Spanish Combatir las abominaciones
Portuguese Repelir o Abominável
Japanese 忌の一掃
Simplified Chinese 逐退邪物
Russian Отразить Мерзость
Traditional Chinese 逐退邪物
Korean 흉물 몰아내기


all prints in all languages

Revealing Wind Revealing Wind English

Instant, 2G (3)

Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.

"The sands obscure the vision of others, but clarify ours."
—Faiso, Dromoka commander

Illus. Phill Simmer

Gatherer Card Rulings?, Legality?

  • 2/25/2015: You can cast Revealing Wind even if there are no face-down creatures attacking or blocking. The damage-prevention effect will still apply.
Printings:
#197 (Phill Simmer)

Editions:
English Dragons of Tarkir (Common)

Languages:
German Offenbarender Wind
French Vent révélateur
Italian Vento della Rivelazione
Spanish Viento revelador
Portuguese Vento Revelador
Japanese 暴露する風
Simplified Chinese 揭露之风
Russian Раскрывающий Ветер
Traditional Chinese 揭露之風
Korean 드러내는 바람


all prints in all languages

Undergrowth Champion Undergrowth Champion English

Creature — Elemental 2/2, 1GG (3)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Illus. Tyler Jacobson

Gatherer Card Rulings?, Legality?

  • 8/25/2015: If Undergrowth Champion is dealt damage from multiple sources at the same time (for example, if it’s blocked by multiple creatures), its prevention effect will apply once to all that damage. You’ll remove only one +1/+1 counter.
  • 8/25/2015: If damage that can’t be prevented is dealt to Undergrowth Champion while it has a +1/+1 counter on it, you’ll still remove a +1/+1 counter on it.
  • 8/25/2015: A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • 8/25/2015: When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • 8/25/2015: If the ability has an additional or replacement effect that depends on the land having a certain basic land type, the ability will check that land’s type as the ability resolves. If, at that time, the land that entered the battlefield is no longer on the battlefield, use its types when it left the battlefield to determine what happens.
Printings:
#197 (Tyler Jacobson)

Editions:
English Battle for Zendikar (Mythic Rare)
English Prerelease Events (Special)

Languages:
German Unterholz-Champion
French Champion du sous-bois
Italian Campione del Sottobosco
Spanish Campeón del sotobosque
Portuguese Campeão da Submata
Japanese 下生えの勇者
Simplified Chinese 矮丛斗士
Russian Поборник Подлеска
Traditional Chinese 矮叢鬥士
Korean 덤불 투사


all prints in all languages

Vine Snare Vine Snare English

Instant, 2G (3)

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.

Illus. Igor Kieryluk

Gatherer Card Rulings?, Legality?

  • 6/22/2015: Check the power of each creature as it would deal combat damage to determine if that damage is prevented. It doesn’t matter what any creature’s power is as Vine Snare resolves.
Printings:
#205 (Igor Kieryluk)

Editions:
English Magic Origins (Common)

Languages:
German Rankenschlinge
French Collet de lianes
Italian Trappola di Liane
Spanish Emboscada de enredaderas
Portuguese Armadilha de Vinhas
Japanese 蔦の罠
Simplified Chinese 藤蔓圈套
Russian Ловушка Лиан
Traditional Chinese 藤蔓圈套
Korean 덩굴 올가미


all prints in all languages

Winds of Qal Sisma Winds of Qal Sisma English

Instant, 1G (2)

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Illus. Howard Lyon

Gatherer Card Rulings?, Legality?

  • 11/24/2014: If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Printings:
#147 (Howard Lyon)

Editions:
English Fate Reforged (Uncommon)

Languages:
German Winde von Qal Sisma
French Vents de Qal Sisma
Italian Venti di Qal Sisma
Spanish Vientos de Qal Sisma
Portuguese Ventos de Qal Sisma
Japanese カル・シスマの風
Simplified Chinese 黑山狂风
Russian Ветра Кэл-Сизма
Traditional Chinese 黑山狂風
Korean 칼 시스마의 바람


all prints in all languages

[ 1-14 ] 14 cards


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