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1 – 20 of 310 cards where the text includes “put” and the text includes “a” and the text includes “counter” and (the cards are colorless or the colors is BGUW) and (the card types include “artifact” or the card types include “creature” or the card types include “enchantment”…

Aether Vial (Double Masters 2022 #298)

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Illustrated by Karl Kopinski

Standard
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Agatha's Soul Cauldron (Wilds of Eldraine #242)

Agatha's Soul Cauldron {2}

Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control.

Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha’s Soul Cauldron.

{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

Illustrated by Jason A. Engle

Standard
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Altar of Shadows (Mirrodin #143)

Altar of Shadows {7}

Artifact

At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.

{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.

Illustrated by Sam Wood

Standard
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Andúril, Narsil Reforged (Tales of Middle-earth Commander #491)

Andúril, Narsil Reforged {2}

Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city’s blessing, put two +1/+1 counters on each creature you control instead.

Equip {3}

Illustrated by Jason Rainville

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Angelheart Vial (Rise of the Eldrazi #215)

Angelheart Vial {5}

Artifact

Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: “Persevere.”

Illustrated by Chippy

Standard
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Animal Sanctuary (Core Set 2021 #242)

Animal Sanctuary

Land

{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

“No owners allowed.”
—Sanctuary sign

Illustrated by Alayna Danner

Standard
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Animation Module (Kaladesh #194)

Animation Module {1}

Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Design leads to progress.

Illustrated by Aaron Miller

Standard
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A-Paragon of Modernity (Streets of New Capenna #A-242)

A-Paragon of Modernity {4}

Artifact Creature — Angel Warrior

Flying

{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.

2/3

Illustrated by Volkan Baǵa

Standard
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Arcane Spyglass (Darksteel #93)

Arcane Spyglass {4}

Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

Illustrated by Trevor Hairsine

Standard
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Arcbound Crusher (Planechase #105)

Arcbound Crusher {4}

Artifact Creature — Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Michael Sutfin

Standard
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Arcbound Overseer (Darksteel #99)

Arcbound Overseer {8}

Artifact Creature — Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Carl Critchlow

Standard
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Arcbound Ravager (Modern Masters #198)

Arcbound Ravager {2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Kev Walker

Standard
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Arcbound Reclaimer (Darksteel #101)

Arcbound Reclaimer {4}

Artifact Creature — Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Jon Foster

Standard
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Arcbound Slith (Planechase #106)

Arcbound Slith {2}

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Vance Kovacs

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Armageddon Clock (Masters Edition IV #180)

Armageddon Clock {6}

Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Illustrated by Amy Weber

Standard
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Armory of Iroas (Commander Legends #299)

Armory of Iroas {2}

Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Each weapon is as unique as the champion who carried it to battle.

Illustrated by Yeong-Hao Han

Standard
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Arms Depot (Unstable #169)
Contraption

Arms Depot

Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Watermark: Crossbreed Labs

Illustrated by Chuck Lukacs

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Ashnod's Transmogrant (Masters Edition #152)

Ashnod's Transmogrant {1}

Artifact

{T}, Sacrifice Ashnod’s Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Ashnod found few willing to trade their humanity for the power she offered them.

Illustrated by Mark Tedin

Standard
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A-Spell Satchel (Strixhaven: School of Mages #A-258)

A-Spell Satchel {2}

Artifact

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.

{T}, Remove a book counter from Spell Satchel: Add {C}.

{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.

Illustrated by YW Tang

Standard
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A-The One Ring (The Lord of the Rings: Tales of Middle-earth #A-246)

A-The One Ring {4}

Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Illustrated by Veli Nyström

Standard
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