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1 – 20 of 28 cards where the text includes “quest” and the text includes “counter”

Arcade Gannon (Fallout #92)

Arcade Gannon {2}{W}{U}

Legendary Creature — Human Doctor

{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3

Illustrated by Kieran Yanner

Standard
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Archmage Ascension (Zendikar #42)

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
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Beastmaster Ascension (New Capenna Commander #283)

Beastmaster Ascension {2}{G}

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illustrated by Alex Horley-Orlandelli

Standard
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Bloodchief Ascension (Commander Masters #139)

Bloodchief Ascension {B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Illustrated by Adi Granov

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Craig Boone, Novac Guard (Fallout #100)

Craig Boone, Novac Guard {1}{R}{W}

Legendary Creature — Human Soldier

Reach, lifelink

One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature’s controller has Craig Boone deal that much damage to them.

3/3

Illustrated by Pierre Raveneau

Standard
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Duchess, Wayward Tavernkeep (Fallout #57)

Duchess, Wayward Tavernkeep {3}{R}

Legendary Creature — Human Citizen

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

4/3

Illustrated by Kieran Yanner

Standard
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ED-E, Lonesome Eyebot (Fallout #131)

ED-E, Lonesome Eyebot {3}

Legendary Artifact Creature — Robot

Flying

ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.

{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1

Illustrated by Leanna Crossan

Standard
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Ior Ruin Expedition (Commander Legends #398)

Ior Ruin Expedition {1}{U}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Illustrated by Chris Rahn

Standard
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Khalni Heart Expedition (Commander Masters #899)

Khalni Heart Expedition {1}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Illustrated by Jason Chan

Standard
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Luminarch Ascension (Masters 25 #23)

Luminarch Ascension {1}{W}

Enchantment

At the beginning of each opponent’s end step, if you didn’t lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Watermark: Set Symbol

Illustrated by Michael Komarck

Standard
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Moira Brown, Guide Author (Fallout #110)

Moira Brown, Guide Author {1}{R}{W}

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with “Equipped creature gets +1/+1 for each quest counter among permanents you control” and equip {1}.

Whenever you attack, put a quest counter on target nonland permanent you control.

2/3

Illustrated by Campbell White

Standard
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Overseer of Vault 76 (Fallout #19)

Overseer of Vault 76 {2}{W}

Legendary Creature — Human Advisor

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.

At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

3/3

Illustrated by Kieran Yanner

Standard
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Pyromancer Ascension (Modern Masters 2017 #108)

Pyromancer Ascension {1}{R}

Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Illustrated by Kev Walker

Standard
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Quest for Ancient Secrets (Zendikar #59)

Quest for Ancient Secrets {U}

Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

Illustrated by Mike Bierek

Standard
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Quest for Pure Flame (Zendikar #144)

Quest for Pure Flame {R}

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Illustrated by Cyril Van Der Haegen

Standard
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Quest for Renewal (Worldwake #110)

Quest for Renewal {1}{G}

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player’s untap step.

Illustrated by Tomasz Jedruszek

Standard
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Quest for the Gemblades (Zendikar #177)

Quest for the Gemblades {1}{G}

Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Illustrated by Karl Kopinski

Standard
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Quest for the Goblin Lord (Worldwake #86)

Quest for the Goblin Lord {R}

Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

A shrine to unchecked desire.

Illustrated by Jesper Ejsing

Standard
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Quest for the Gravelord (Battlebond #156)

Quest for the Gravelord {B}

Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Illustrated by Chris Rahn

Standard
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Quest for the Holy Relic (Zendikar #33)

Quest for the Holy Relic {W}

Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Illustrated by Greg Staples

Standard
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