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1 – 20 of 315 cards where the text includes “return” and the text includes “battlefield” and the text includes “exile” and the text doesn’t contain “unearth”

Abuelo, Ancestral Echo (The Lost Caverns of Ixalan #219)

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature — Spirit

Flying, ward {2}

{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

“Come, friends. Let us see if this world remembers us.”

2/2

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Modern
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Pauper
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Penny
Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
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Modern
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Admonition Angel (Zendikar Rising Commander #10)

Admonition Angel {3}{W}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

6/6

Illustrated by Steve Argyle

Standard
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Aethergeode Miner (Aether Revolt #4)

Aethergeode Miner {1}{W}

Creature — Dwarf Scout

Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters).

Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner’s control.

Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.

3/1

Illustrated by Winona Nelson

Standard
Alchemy
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Aetherling (Dragon's Maze #11)

Aetherling {4}{U}{U}

Creature — Shapeshifter

{U}: Exile Aetherling. Return it to the battlefield under its owner’s control at the beginning of the next end step.

{U}: Aetherling can’t be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.

4/5

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Against All Odds (Phyrexia: All Will Be One #1)

Against All Odds {3}{W}

Sorcery

Choose one or both —

• Exile target artifact or creature you control, then return it to the battlefield under its owner’s control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Illustrated by Rudy Siswanto

Standard
Alchemy
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Modern
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Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (Modern Horizons 3 #237)
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (Modern Horizons 3 #237)

Ajani, Nacatl Pariah {1}{W}

Legendary Creature — Cat Warrior

When Ajani, Nacatl Pariah enters the battlefield, create a 2/1 white Cat Warrior creature token.

Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner’s control.

His pride denied him; his brother did not.

1/2

Ajani, Nacatl Avenger

Color Indicator: White and Red Legendary Planeswalker — Ajani

+2: Put a +1/+1 counter on each Cat you control.

0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, Nacatl Avenger, he deals damage equal to the number of creatures you control to any target.

−4: Each opponent chooses an artifact, a creature, an enchantment and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Loyalty: 3

Illustrated by Chris Rallis

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

All Hallow's Eve (Masters Edition III #57)

All Hallow's Eve {2}{B}{B}

Sorcery

Exile All Hallow’s Eve with two scream counters on it.

At the beginning of your upkeep, if All Hallow’s Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Altar of Bhaal // Bone Offering (Commander Legends: Battle for Baldur's Gate #109)

Altar of Bhaal {1}{B}

Artifact

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering {2}{B}

Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by Jonas De Ro

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
Alchemy
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Aminatou, the Fateshifter (Double Masters 2022 #169)

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker — Aminatou

+1: Draw a card, then put a card from your hand on top of your library.

−1: Exile another target permanent you own, then return it to the battlefield under your control.

−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Loyalty: 3

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Angel of Condemnation (Hour of Devastation #3)

Angel of Condemnation {2}{W}{W}

Creature — Angel

Flying, vigilance

{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won’t untap during your next untap step.)

3/3

Illustrated by Slawomir Maniak

Standard
Alchemy
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Angel of Glory's Rise (Midnight Hunt Commander #79)

Angel of Glory's Rise {5}{W}{W}

Creature — Angel

Flying

When Angel of Glory’s Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

“Justice isn’t done until undeath is undone.”

4/6

Illustrated by Andrew Mar

Standard
Alchemy
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Modern
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Angel of Serenity (Commander 2021 #83)

Angel of Serenity {4}{W}{W}{W}

Creature — Angel

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands.

5/6

Illustrated by Aleksi Briclot

Standard
Alchemy
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
Alchemy
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Another Round (Outlaws of Thunder Junction #1)

Another Round {X}{X}{2}{W}

Sorcery

Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times.

Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.

Illustrated by Darrell Riche

Standard
Alchemy
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Anurid Brushhopper (Judgment #137)

Anurid Brushhopper {1}{G}{W}

Creature — Frog Beast

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner’s control at the beginning of the next end step.

It’s so tough it can frighten itself into hiding.

3/4

Illustrated by Arnie Swekel

Standard
Alchemy
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Anzrag's Rampage (Murders at Karlov Manor #111)

Anzrag's Rampage {3}{R}{R}

Sorcery

Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

Standard
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Argent Sphinx (Modern Masters 2015 #41)

Argent Sphinx {2}{U}{U}

Creature — Sphinx

Flying

Metalcraft{U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

4/3

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Ascend from Avernus (Commander Legends: Battle for Baldur's Gate #5)

Ascend from Avernus {X}{W}{W}{W}

Sorcery

Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Smoke clogged the streets and rubble littered the ground, but sunlight shining on the long-lost towers of Elturel was still a beautiful sight.

Illustrated by Bruce Brenneise

Standard
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