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1 – 20 of 55 cards where the text includes “shroud” and the toughness <= 3

Advanced Hoverguard (Fifth Dawn #22)

Advanced Hoverguard {3}{U}

Creature — Drone

Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can’t be the target of spells or abilities.)

“They are like their vedalken masters: untouchable, aloof, and omnipresent.”
—Bruenna, Neurok leader

2/2

Illustrated by Scott M. Fischer

Standard
Alchemy
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Modern
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Aerie Mystics (Commander Anthology #1)

Aerie Mystics {4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Algae Gharial (Modern Masters 2015 #137)

Algae Gharial {3}{G}

Creature — Crocodile

Shroud (This creature can’t be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

1/1

Illustrated by Michael Ryan

Standard
Alchemy
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Argothian Enchantress (Eternal Masters #158)

Argothian Enchantress {1}{G}

Creature — Human Druid

Shroud (This creature can’t be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

Illustrated by Daren Bader

Standard
Alchemy
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Blurred Mongoose (Invasion #183)

Blurred Mongoose {1}{G}

Creature — Mongoose

This spell can’t be countered.

Shroud (This creature can’t be the target of spells or abilities.)

“The mongoose blew out its candle and was asleep in bed before the room went dark.”
—Llanowar fable

2/1

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Cephalid Inkshrouder (Judgment #36)

Cephalid Inkshrouder {2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can’t be blocked this turn. (A creature with shroud can’t be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

2/1

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Citanul Centaurs (Urza's Saga #243)

Citanul Centaurs {3}{G}

Creature — Centaur

Shroud (This creature can’t be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

Illustrated by Val Mayerik

Part of the Reserved List

Standard
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Crystalline Sliver (Commander Masters #920)

Crystalline Sliver {W}{U}

Creature — Sliver

All Slivers have shroud. (They can’t be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

Illustrated by Allen Williams

Standard
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Deadly Grub (Time Spiral Remastered #108)

Deadly Grub {2}{B}

Creature — Insect

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can’t be the target of spells or abilities.)

3/1

Illustrated by E. M. Gist

Standard
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Deadly Insect (Mercadian Masques #238)

Deadly Insect {4}{G}

Creature — Insect

Shroud (This creature can’t be the target of spells or abilities.)

With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.

6/1

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Deft Duelist (Shards of Alara #165)

Deft Duelist {W}{U}

Creature — Human Rogue

First strike

Shroud (This creature can’t be the target of spells or abilities.)

Some Serul Cove rogues traffic in stolen sigils, which fetch a high price from those who would rather pay for honor than earn it.

2/1

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Drill-Skimmer (Darksteel #118)

Drill-Skimmer {4}

Artifact Creature — Thopter

Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can’t be the target of spells or abilities.)

In close proximity, their magnetic energies merge and form a field of protection.

2/1

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Eladamri, Lord of Leaves (Tempest #224)

Eladamri, Lord of Leaves {G}{G}

Legendary Creature — Elf Warrior

Other Elf creatures have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can’t be the targets of spells or abilities.)

“We have been patient. We have planned our attack. We are ready … now.”
—Eladamri, Lord of Leaves

2/2

Illustrated by Ron Chironna

Part of the Reserved List

Standard
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Elvish Lookout (Urza's Destiny #103)

Elvish Lookout {G}

Creature — Elf

Shroud (This creature can’t be the target of spells or abilities.)

Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Modern
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Frightshroud Courier (Onslaught #149)

Frightshroud Courier {2}{B}

Creature — Zombie

You may choose not to untap Frightshroud Courier during your untap step.

{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can’t be blocked except by artifact creatures and/or black creatures.)

2/1

Illustrated by Ron Spears

Standard
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Modern
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Frost Raptor (Coldsnap #34)

Frost Raptor {2}{U}

Snow Creature — Bird

Flying

{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow source. A creature with shroud can’t be the target of spells or abilities.)

The Rimewind wizards strove to perpetuate a magical winter. Their unnatural snows birthed unnatural beasts.

2/2

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Ghosthelm Courier (Onslaught #85)

Ghosthelm Courier {2}{U}

Creature — Human Wizard

You may choose not to untap Ghosthelm Courier during your untap step.

{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can’t be the target of spells or abilities.)

2/1

Illustrated by Edward P. Beard, Jr.

Standard
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Modern
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Giant Crab (Tempest #66)

Giant Crab {4}{U}

Creature — Crab

{U}: Giant Crab gains shroud until end of turn. (It can’t be the target of spells or abilities.)

During the giant crabs’ mating season, Skyshroud nights are filled with the clatter of their skirmishes.

3/3

Illustrated by Tom Kyffin

Standard
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Giant Solifuge (Eternal Masters #216)

Giant Solifuge {2}{R/G}{R/G}

Creature — Insect

({R/G} can be paid with either {R} or {G}.)

Trample; haste; shroud (This creature can’t be the target of spells or abilities.)

“If you’d ever met one, you wouldn’t ask me to justify the extra provisions for additional security.”
—Lorref, caravan master

4/1

Illustrated by Svetlin Velinov

Standard
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Gigapede (Vintage Masters #214)

Gigapede {3}{G}{G}

Creature — Insect

Shroud (This creature can’t be the target of spells or abilities.)

At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.

6/1

Illustrated by Glen Angus

Standard
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Modern
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