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1 – 20 of 37 cards where the text includes “skeleton”

A-Death-Priest of Myrkul (Adventures in the Forgotten Realms #A-95)

A-Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

3/3

Illustrated by Lius Lasahido

Standard
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Altar of Bhaal // Bone Offering (Commander Legends: Battle for Baldur's Gate #109)

Altar of Bhaal {1}{B}

Artifact

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering {2}{B}

Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by Jonas De Ro

Standard
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A-Moss-Pit Skeleton (Zendikar Rising #A-228)

A-Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.

2/2

Illustrated by Bryan Sola

Standard
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Boneyard Aberration (Jumpstart: Historic Horizons #14)

Boneyard Aberration {4}{B}

Creature — Skeleton Dog

When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.

3/3

Illustrated by Slawomir Maniak

Standard
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Case of the Stashed Skeleton (Murders at Karlov Manor #80)

Case of the Stashed Skeleton {1}{B}

Enchantment — Case

When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.)

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)

Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Illustrated by Camille Alquier

Standard
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Clattering Skeletons (Adventures in the Forgotten Realms #93)

Clattering Skeletons {3}{B}

Creature — Skeleton

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Those who die in the dungeon become its guardians.

4/3

Illustrated by Aleksi Briclot

Standard
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Corpses of the Lost (The Lost Caverns of Ixalan #98)

Corpses of the Lost {2}{B}

Enchantment

Skeletons you control get +1/+0 and have haste.

When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner’s hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Illustrated by Izzy

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Cult Conscript (Dominaria United #88)

Cult Conscript {B}

Creature — Skeleton Warrior

Cult Conscript enters the battlefield tapped.

{1}{B}: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

His eternal rest turned out to be more of a quick nap.

2/1

Illustrated by Joe Slucher

Standard
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Death Baron (Midnight Hunt Commander #111)

Death Baron {1}{B}{B}

Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.

2/2

Illustrated by Nils Hamm

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Death-Priest of Myrkul (Adventures in the Forgotten Realms #95)

Death-Priest of Myrkul {2}{B}{B}

Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

“The Reaper bids you rise!”

2/2

Illustrated by Lius Lasahido

Standard
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Drudge Skeletons (Duel Decks Anthology: Garruk vs. Liliana #36)

Drudge Skeletons {1}{B}

Creature — Skeleton

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

“The dead make good soldiers. They can’t disobey orders, never surrender, and don’t stop fighting when a random body part falls off.”
—Nevinyrral, Necromancer’s Handbook

1/1

Illustrated by Daarken

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Drudge Spell (Homelands #45)

Drudge Spell {B}{B}

Enchantment

{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has “{B}: Regenerate this creature.”

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can’t be regenerated.

Illustrated by NéNé Thomas

Standard
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Dungeon of the Mad Mage (Adventures in the Forgotten Realms Tokens #20)

Dungeon of the Mad Mage

Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can’t attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral’s Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral’s Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard’s Lair)

Mad Wizard’s Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Standard
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Eaten by Piranhas (The Lost Caverns of Ixalan #54)

Eaten by Piranhas {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)

It is ill-advised to swim where even the River Heralds do not.

Illustrated by Abz J Harding

Standard
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Endoskeleton (Urza's Saga #294)

Endoskeleton {2}

Artifact

You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Illustrated by Mark Tedin

Standard
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Gisa, the Hellraiser (Outlaws of Thunder Junction #89)

Gisa, the Hellraiser {3}{B}{B}

Legendary Creature — Human Warlock

Ward—{2}, Pay 2 life.

Skeletons and Zombies you control get +1/+1 and have menace.

Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

4/4

Illustrated by Chris Rahn

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Grafted Exoskeleton (Duel Decks: Mirrodin Pure vs. New Phyrexia #74)

Grafted Exoskeleton {4}

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}

Watermark: Phyrexian

Illustrated by Allen Williams

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Gut, True Soul Zealot (Commander Legends: Battle for Baldur's Gate #180)

Gut, True Soul Zealot {2}{R}

Legendary Creature — Goblin Shaman

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that’s tapped and attacking. (It can’t be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)

2/2

Illustrated by Wayne Reynolds

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Hook Horror (Alchemy Horizons: Baldur's Gate #44)

Hook Horror {4}{B}

Creature — Horror

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card’s toughness is 1 or greater, return it to the battlefield under its owner’s control.

3/3

Illustrated by Olivier Bernard

Standard
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Legion Reconsecrator (Alchemy: Ixalan #11)

Legion Reconsecrator {2}{B}

Creature — Vampire Soldier

Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.

When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.

3/2

Illustrated by Valera Lutfullina

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