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1 – 20 of 2,264 cards where the text includes “two” or the text includes “more” and the text includes “basic” and the text includes “lands” and the rarity is equal to rare

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A-Alrund's Epiphany (Kaldheim #A-41)

A-Alrund's Epiphany {5}{U}{U}

Sorcery

Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund’s Epiphany.

Foretell {5}{U}{U}

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
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A-Ardent Dustspeaker (Strixhaven: School of Mages #A-92)

A-Ardent Dustspeaker {2}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

Illustrated by Mads Ahm

Standard
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Abandon Reason (Eldritch Moon #115)

Abandon Reason {2}{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Josh Hass

Standard
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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

Standard
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A-Bretagard Stronghold (Kaldheim #A-253)

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Illustrated by Jung Park

Standard
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Abyssal Gorestalker (The Lost Caverns of Ixalan #87)

Abyssal Gorestalker {4}{B}{B}

Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

Illustrated by Maxime Minard

Standard
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Abyssal Horror (Seventh Edition #115)

Abyssal Horror {4}{B}{B}

Creature — Horror

Flying

When Abyssal Horror enters the battlefield, target player discards two cards.

“I dreamt of it once. Now I fear it dreams of me.”
—Tolarian scholar

2/2

Illustrated by Daren Bader

Standard
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Abzan Charm (Dominaria United Commander #138)

Abzan Charm {W}{B}{G}

Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Illustrated by Mathias Kollros

Standard
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A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
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Academy Drake (Dominaria #40)

Academy Drake {2}{U}

Creature — Drake

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Flying

If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

2/2

Illustrated by Svetlin Velinov

Standard
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Acolyte of Affliction (Theros Beyond Death #206)

Acolyte of Affliction {2}{B}{G}

Creature — Human Cleric

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

The best healers are intimately familiar with death.

2/3

Illustrated by Chase Stone

Standard
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Acorn Harvest (Torment #118)

Acorn Harvest {3}{G}

Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Edward P. Beard, Jr.

Standard
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Acquired Mutation (Fallout #53)

Acquired Mutation {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, defending player gets two rad counters.

The radiation of the wasteland has changed you!

Illustrated by Xavier Ribeiro

Standard
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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A-Demon's Due (Streets of New Capenna #A-75)

A-Demon's Due {3}{B}

Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

Illustrated by Slawomir Maniak

Standard
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A-Druidic Ritual (Alchemy Horizons: Baldur's Gate #A-208)

A-Druidic Ritual {2}{G}

Sorcery

You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.

Illustrated by Vincent Christiaens

Standard
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A-Dueling Coach (Strixhaven: School of Mages #A-15)

A-Dueling Coach {3}{W}

Creature — Human Monk

When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

2/2

Illustrated by Caio Monteiro

Standard
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Advanced Stitchwing (Double Masters 2022 #36)

Advanced Stitchwing {3}{U}{U}

Creature — Zombie Horror

Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

“Improvement is a consequence of practice.”
—Stitcher Geralf

3/4

Illustrated by Johann Bodin

Standard
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Adverse Conditions (Battle for Zendikar #54)

Adverse Conditions {3}{U}

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”

Illustrated by Jason Rainville

Standard
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Advice from the Fae (Shadowmoor #28)

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery

({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Chippy

Standard
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