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1 – 20 of 197 cards where the text includes “when” and the text includes “enters the battlefield” and the card types include “aura”

Abduction (Classic Sixth Edition #55)

Abduction {2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner’s control.

Illustrated by Colin MacNeil

Standard
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A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)
A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)

A-Brine Comber {1}{W}{U}

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Brinebound Gift

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Olena Richards

Standard
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Abundant Growth (Dominaria United Commander #128)

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
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Aether Meltdown (Kaladesh #36)

Aether Meltdown {1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.

Illustrated by Jason Felix

Standard
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A-Find the Path (Adventures in the Forgotten Realms #A-183)

A-Find the Path {2}{G}

Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon.

Enchanted land has “{T}: Add two mana of any one color.”

Illustrated by Lindsey Look

Standard
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Airtight Alibi (Murders at Karlov Manor #149)

Airtight Alibi {2}{G}

Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

Illustrated by Jeremy Wilson

Standard
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A-Mightstone's Animation (The Brothers' War #A-58)

A-Mightstone's Animation {2}{U}

Enchantment — Aura

Enchant artifact

When Mightstone’s Animation enters the battlefield, draw two cards, then discard a card.

Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

Illustrated by Igor Kieryluk

Standard
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Ancestral Vengeance (Fate Reforged #61)

Ancestral Vengeance {B}{B}

Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.

Illustrated by Yohann Schepacz

Standard
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Angelic Gift (Forgotten Realms Commander #64)

Angelic Gift {1}{W}

Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

“Zendikar will triumph this day, and our armies will fly with angels.”

Illustrated by Josu Hernaiz

Standard
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Animate Dead (Murders at Karlov Manor Commander #125)

Animate Dead {1}{B}

Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.

Enchanted creature gets -1/-0.

Illustrated by Anthony Jones

Standard
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A-Precipitous Drop (Adventures in the Forgotten Realms #A-115)

A-Precipitous Drop {1}{B}

Enchantment — Aura

Enchant creature

When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you’ve completed a dungeon.

Illustrated by Gabor Szikszai

Standard
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Aspect of Lamprey (Theros Beyond Death #85)

Aspect of Lamprey {3}{B}

Enchantment — Aura

Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.

“Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all.”

Illustrated by Deruchenko Alexander

Standard
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Aspect of Manticore (Theros Beyond Death #127)

Aspect of Manticore {2}{R}

Enchantment — Aura

Flash

Enchant creature

When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Illustrated by Tomasz Jedruszek

Standard
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Astral Wingspan (March of the Machine #48)

Astral Wingspan {4}{U}

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Enchant creature

When Astral Wingspan enters the battlefield, draw a card.

Enchanted creature gets +2/+2 and has flying.

Illustrated by Joseph Weston

Standard
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Awakened Awareness (Kamigawa: Neon Dynasty #47)

Awakened Awareness {X}{U}{U}

Enchantment — Aura

Enchant artifact or creature

When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.

As long as enchanted permanent is a creature, it has base power and toughness 1/1.

Illustrated by Tran Nguyen

Standard
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Bestial Fury (Masters Edition #88)

Bestial Fury {2}{R}

Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Illustrated by Mike Raabe

Standard
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Bewitching Leechcraft (The Lord of the Rings: Tales of Middle-earth #41)

Bewitching Leechcraft {1}{U}

Enchantment — Aura

Enchant creature

When Bewitching Leechcraft enters the battlefield, tap enchanted creature.

Enchanted creature has “If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it.” (Otherwise, it doesn’t untap.)

Illustrated by Wei Guan

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Bind the Monster (Kaldheim #48)

Bind the Monster {U}

Enchantment — Aura

Enchant creature

When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn’t untap during its controller’s untap step.

Sarulf’s snarl of rage shook the World Tree.

Illustrated by Tran Nguyen

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Bitter Chill (Wilds of Eldraine #44)

Bitter Chill {1}{U}

Enchantment — Aura

Enchant creature

When Bitter Chill enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.

Illustrated by Julie Dillon

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Blighted Burgeoning (March of the Machine #177)

Blighted Burgeoning {2}{G}

Enchantment — Aura

Enchant land

When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and “{2}: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Illustrated by Piotr Foksowicz

Standard
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