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1 – 20 of 605 cards where the text includes “when” and the text includes “enters the battlefield” and the card types include “enchantment”

Abduction (Classic Sixth Edition #55)

Abduction {2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner’s control.

Illustrated by Colin MacNeil

Standard
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A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)
A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)

A-Brine Comber {1}{W}{U}

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Brinebound Gift

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Olena Richards

Standard
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Abundant Growth (Dominaria United Commander #128)

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
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Abzan Ascendancy (Double Masters 2022 #165)

Abzan Ascendancy {W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Illustrated by Mark Winters

Standard
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Act of Authority (Commander 2013 #1)

Act of Authority {1}{W}{W}

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Illustrated by Véronique Meignaud

Standard
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A-Druid Class (Adventures in the Forgotten Realms #A-180)

A-Druid Class {1}{G}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{2}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.

Illustrated by Svetlin Velinov

Standard
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Aether Charge (Onslaught #184)

Aether Charge {4}{R}

Enchantment

Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.

“Is it just me, or does that meteor have teeth?”

Illustrated by Mark Brill

Standard
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Aether Flash (Seventh Edition #172)

Aether Flash {2}{R}{R}

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.

Illustrated by Wayne England

Standard
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Aether Meltdown (Kaladesh #36)

Aether Meltdown {1}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle

When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).

Enchanted creature gets -4/-0.

Illustrated by Jason Felix

Standard
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A-Find the Path (Adventures in the Forgotten Realms #A-183)

A-Find the Path {2}{G}

Enchantment — Aura

Enchant land

When Find the Path enters the battlefield, venture into the dungeon.

Enchanted land has “{T}: Add two mana of any one color.”

Illustrated by Lindsey Look

Standard
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Afiya Grove (Mirage #205)

Afiya Grove {1}{G}

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Illustrated by Stuart Griffin

Part of the Reserved List

Standard
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Agent of Erebos (Journey into Nyx #59)

Agent of Erebos {3}{B}

Enchantment Creature — Zombie

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player’s graveyard.

Erebos’s minions hunt the Returned and warn those who consider the same folly.

2/2

Illustrated by Cyril Van Der Haegen

Standard
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Airtight Alibi (Murders at Karlov Manor #149)

Airtight Alibi {2}{G}

Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

Illustrated by Jeremy Wilson

Standard
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Ajani's Aid (Aether Revolt #188)

Ajani's Aid {2}{G}{W}

Enchantment

When Ajani’s Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sacrifice Ajani’s Aid: Prevent all combat damage a creature of your choice would deal this turn.

Illustrated by Terese Nielsen

Standard
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Ajani's Welcome (Core Set 2019 #6)

Ajani's Welcome {W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

“You cannot defend others if your own well-being is neglected.”

Illustrated by Eric Deschamps

Standard
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A Killer Among Us (Murders at Karlov Manor #167)

A Killer Among Us {4}{G}

Enchantment

When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.

Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Illustrated by Leesha Hannigan

Standard
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A-Mightstone's Animation (The Brothers' War #A-58)

A-Mightstone's Animation {2}{U}

Enchantment — Aura

Enchant artifact

When Mightstone’s Animation enters the battlefield, draw two cards, then discard a card.

Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

Illustrated by Igor Kieryluk

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Ancestral Knowledge (Weatherlight #32)

Ancestral Knowledge {1}{U}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Illustrated by Colin MacNeil

Part of the Reserved List

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Ancestral Vengeance (Fate Reforged #61)

Ancestral Vengeance {B}{B}

Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.

Illustrated by Yohann Schepacz

Standard
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Angelic Chorus (Battlebond #87)

Angelic Chorus {3}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

The harmony of the glorious is a dirge to the wicked.

Illustrated by Jim Murray

Standard
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