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1 – 20 of 165 cards where the text includes “whenever” and the text includes “deals” and the text includes “combat” and the text includes “damage” and (the cards are colorless or the colors is R)

Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

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Acidic Dagger (Mirage #291)

Acidic Dagger {4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.

Illustrated by Stuart Beel

Part of the Reserved List

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Aisha of Sparks and Smoke (Universes Within #12)

Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.

Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

4/2

Illustrated by Evyn Fong

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Akki Underminer (Champions of Kamigawa #155)

Akki Underminer {3}{R}

Creature — Goblin Rogue Shaman

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

“Deep inside the Sokenzan Mountains, a band of akki discovered a cache of ancient items of power. Their ensuing spree of destruction became known as ‘The Three Days of Fun.’”
Observations of the Kami War

1/1

Illustrated by Thomas M. Baxa

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Amy Pond (Doctor Who #75)

Amy Pond {2}{R}

Legendary Creature — Human

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)

Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

2/2

Illustrated by Greg Staples

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Ancient Copper Dragon (Commander Legends: Battle for Baldur's Gate #161)

Ancient Copper Dragon {4}{R}{R}

Creature — Elder Dragon

Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

6/5

Illustrated by Antonio José Manzanedo

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Arcbound Slith (Planechase #106)

Arcbound Slith {2}

Artifact Creature — Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Vance Kovacs

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Arm-Mounted Anchor (The Lost Caverns of Ixalan Commander #99)

Arm-Mounted Anchor {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Illustrated by Nino Vecia

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Balefire Dragon (Commander Masters #207)

Balefire Dragon {5}{R}{R}

Creature — Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

If it comes for you, die boldly or die swiftly—for die you will.

6/6

Illustrated by Eric Deschamps

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Banshee's Blade (Mirrodin #144)

Banshee's Blade {2}

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee’s Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee’s Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Bradley Williams

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Beamtown Beatstick (March of the Machine #131)

Beamtown Beatstick {R}

Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can’t be blocked except by two or more creatures.)

Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Konstantin Porubov

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Belligerent Guest (Innistrad: Crimson Vow #144)

Belligerent Guest {2}{R}

Creature — Vampire

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

3/2

Illustrated by Darren Tan

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Bladegriff Prototype (Outlaws of Thunder Junction Commander #253)

Bladegriff Prototype {5}

Artifact Creature — Griffin

Flying

Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player’s choice that one of your opponents controls.

The new model has improved aerodynamics but introduced a few glitches in the targeting system.

3/2

Illustrated by Johann Bodin

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Bloodcrazed Neonate (Innistrad #131)

Bloodcrazed Neonate {1}{R}

Creature — Vampire

Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

2/1

Illustrated by Cynthia Sheppard

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Bloodforged Battle-Axe (March of the Machine Commander #349)

Bloodforged Battle-Axe {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.

Equip {2}

Spilled blood always begets more of the same.

Illustrated by Alayna Danner

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Bloodmad Vampire (Shadows over Innistrad #146)

Bloodmad Vampire {2}{R}

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

Illustrated by Johannes Voss

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Bloodthirster (Warhammer 40,000 Commander #73)

Bloodthirster {5}{R}

Creature — Demon

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.

Bloodthirster can’t attack a player it has already attacked this turn.

6/6

Illustrated by Games Workshop

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Book Devourer (Guilds of Ravnica #93)

Book Devourer {5}{R}

Creature — Beast

Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

“Not my first edition of The Advokist and the Urchin!”

4/5

Illustrated by Kev Walker

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Brazen Cannonade (Jumpstart 2022 #31)

Brazen Cannonade {3}{R}

Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.

Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

Illustrated by Ralph Horsley

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Cacophony Scamp (Phyrexia: All Will Be One #124)

Cacophony Scamp {R}

Creature — Phyrexian Goblin Warrior

Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

When Cacophony Scamp dies, it deals damage equal to its power to any target.

1/1

Illustrated by Svetlin Velinov

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