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1 – 20 of 99 cards where the text includes “wizard”

A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
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Academy Journeymage (Dominaria #41)

Academy Journeymage {4}{U}

Creature — Human Wizard

This spell costs {1} less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.

“We don’t choose who comes here. We choose how long they stay.”

3/2

Illustrated by Magali Villeneuve

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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Aegar, the Freezing Flame (Kaldheim #200)

Aegar, the Freezing Flame {1}{U}{R}

Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

3/3

Illustrated by Chris Rahn

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A-Master of Winds (Zendikar Rising #A-68)

A-Master of Winds {2}{U}{U}

Creature — Sphinx Wizard

Flying

When Master of Winds enters the battlefield, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 5/1 or 1/5 until end of turn.

1/5

Illustrated by Yigit Koroglu

Standard
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A-Mentor's Guidance (Strixhaven: School of Mages #A-46)

A-Mentor's Guidance {1}{U}

Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

Illustrated by Brian Valeza

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Aphetto Grifter (Onslaught #65)

Aphetto Grifter {2}{U}

Creature — Human Wizard

Tap two untapped Wizards you control: Tap target permanent.

Aphetto con artists started working in pairs to make it less likely they’d be the victims of con artists.

1/1

Illustrated by Greg Staples

Standard
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Archmage of Echoes (Wilds of Eldraine Commander #9)

Archmage of Echoes {4}{U}

Creature — Faerie Wizard

Flying, ward {2}

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

“The High Fae are capable of magics that would make even the great Gadwick himself seem little more than a clumsy apprentice.”
—Chulane, Teller of Tales

4/4

Illustrated by Olena Richards

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A-Rockslide Sorcerer (Zendikar Rising #A-154)

A-Rockslide Sorcerer {2}{R}

Creature — Human Wizard

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.

2/2

Illustrated by Daarken

Standard
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A-Umara Mystic (Zendikar Rising #A-238)

A-Umara Mystic {1}{U}{R}

Creature — Merfolk Wizard

Flying, haste

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

1/3

Illustrated by Bryan Sola

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Azami, Lady of Scrolls (Commander Masters #74)

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

“Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami.”
—Lady Azami, letter to Sensei Hisoka

0/2

Illustrated by Ittoku

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Base Camp (Zendikar Rising #257)

Base Camp

Land

Base Camp enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

A new dawn, a new adventure.

Illustrated by Jokubas Uogintas

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Benthicore (Lorwyn #53)

Benthicore {6}{U}

Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can’t be the target of spells or abilities.)

5/5

Illustrated by Jim Nelson

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Bloodline Necromancer (The Lost Caverns of Ixalan Commander #185)

Bloodline Necromancer {4}{B}

Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

“The veil of death hides little from our kind.”

3/2

Illustrated by J.P. Targete

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Burakos, Party Leader (Commander Legends: Battle for Baldur's Gate #653)

Burakos, Party Leader {3}{B}

Legendary Creature — Orc

Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

2/4

Illustrated by Caroline Gariba

Standard
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Chilling Trap (Zendikar Rising #50)

Chilling Trap {U}

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

“Serves you right for rushing ahead.”
—Kaliea, Sea Gate trapfinder

Illustrated by Johann Bodin

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Coastal Wizard (Portal Second Age #34)

Coastal Wizard {2}{U}{U}

Creature — Human Wizard

{T}: Return Coastal Wizard and another target creature to their owners’ hands. Activate only during your turn, before attackers are declared.

1/1

Illustrated by Edward P. Beard, Jr.

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Commodore Guff (Commander Masters #706)

Commodore Guff {1}{U}{R}{W}

Legendary Planeswalker — Guff

At the beginning of your end step, put a loyalty counter on another target planeswalker you control.

+1: Create a 1/1 red Wizard creature token with “{T}: Add {R}. Spend this mana only to cast a planeswalker spell.”

−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.

Commodore Guff can be your commander.

Loyalty: 5

Illustrated by Matt Stewart

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Crookclaw Elder (Legions #34)

Crookclaw Elder {5}{U}

Creature — Bird Wizard

Flying

Tap two untapped Birds you control: Draw a card.

Tap two untapped Wizards you control: Target creature gains flying until end of turn.

3/2

Illustrated by Ron Spencer

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Curse of Wizardry (Rise of the Eldrazi #104)

Curse of Wizardry {2}{B}{B}

Enchantment

As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.

“We must all push through the pain to heal our world.”
—Ayli, Kamsa cleric

Illustrated by Kekai Kotaki

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