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1 – 20 of 75 cards where the text includes “at the beginning of each end step”

Angelic Accord (Iconic Masters #7)

Angelic Accord {3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Illustrated by Michael C. Hayes

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Penny
Archfiend of Despair (Commander Masters #137)

Archfiend of Despair {6}{B}{B}

Creature — Demon

Flying

Your opponents can’t gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

6/6

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Archmage Ascension (Zendikar #42)

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
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Modern
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Asmira, Holy Avenger (Mirage #256)

Asmira, Holy Avenger {2}{G}{W}

Legendary Creature — Human Cleric

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

“Omens lie in this early harvest’s fruit.”
—Asmira, Holy Avenger

2/3

Illustrated by Rebecca Guay

Part of the Reserved List

Standard
Alchemy
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Modern
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Bat- (Unsanctioned #32)

Bat-

Color Indicator: Black Creature — Bat

Flying

At the beginning of each end step, if an opponent lost 3 or more life this turn,

Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+1/+1

Illustrated by Mark Behm

Standard
Alchemy
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Modern
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Bennie Bracks, Zoologist (Murders at Karlov Manor Commander #57)

Bennie Bracks, Zoologist {3}{W}

Legendary Creature — Elf Druid

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

At the beginning of each end step, if you created a token this turn, draw a card.

His enthusiastic curiosity puts even the most fearsome of beasts at ease.

3/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Pauper
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Bloodchief Ascension (Commander Masters #139)

Bloodchief Ascension {B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Illustrated by Adi Granov

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Penny
Boarded Window (Innistrad: Crimson Vow #253)

Boarded Window {3}

Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

“Sturdy nails make for sound sleep.”
—Cosper Lowe of the Silbern Guard

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Briarbridge Patrol (Shadows over Innistrad #195)

Briarbridge Patrol {3}{G}

Creature — Human Warrior

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

3/3

Illustrated by Greg Opalinski

Standard
Alchemy
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Modern
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Brimaz, Blight of Oreskos (March of the Machine Commander #2)

Brimaz, Blight of Oreskos {2}{W}{B}

Legendary Creature — Phyrexian Cat

Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell’s mana value. (Create an Incubator token with X +1/+1 counters on it and “{2}: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

3/4

Illustrated by Uriah Voth

Standard
Alchemy
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Modern
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Brooding Saurian (Commander 2013 #138)

Brooding Saurian {2}{G}{G}

Creature — Lizard

At the beginning of each end step, each player gains control of all nontoken permanents they own.

“I have been trapped in the lizard’s lair for days. It seems to regard me as its child and will not let me leave.”
—Aevar Borg, northern guide, journal entry

4/4

Illustrated by rk post

Standard
Alchemy
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Modern
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Timeless
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Crested Sunmare (Hour of Devastation #6)

Crested Sunmare {3}{W}{W}

Creature — Horse

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

“It is evidence that some pure corner of the world must still exist.”
—Djeru, former Tah-crop initiate

5/5

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Deathreap Ritual (New Capenna Commander #336)

Deathreap Ritual {2}{B}{G}

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

“All who set foot in Paliano are pawns in someone’s play for power.”
—Marchesa, the Black Rose

Illustrated by Steve Argyle

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Desolation (Visions #58)

Desolation {1}{B}{B}

Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

“Kill a creature, destroy the present. Kill the land, destroy the future.”
—Kaervek

Illustrated by George Pratt

Standard
Alchemy
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Modern
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Dimir Strandcatcher (Ravnica: Clue Edition #30)

Dimir Strandcatcher {2}{U/B}{U/B}

Creature — Faerie Rogue

Flying

Whenever you attack, surveil X, where X is the number of opponents being attacked.

At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.

3/3

Watermark: Dimir

Illustrated by Iris Compiet

Standard
Alchemy
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Modern
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Discordant Spirit (Mirage #261)

Discordant Spirit {2}{B}{R}

Creature — Spirit

At the beginning of each end step, if it’s an opponent’s turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.

At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

2/2

Illustrated by Alan Rabinowitz

Part of the Reserved List

Standard
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Domri, Chaos Bringer (Ravnica Allegiance #166)

Domri, Chaos Bringer {2}{R}{G}

Legendary Planeswalker — Domri

+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

−8: You get an emblem with “At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.”

Loyalty: 5

Illustrated by Zack Stella

Standard
Alchemy
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Modern
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Dunerider Outlaw (Time Spiral Remastered #112)

Dunerider Outlaw {B}{B}

Creature — Human Rebel Rogue

Protection from green

At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Tales of the outlaw’s cruelty and might grew more embellished with each crime.

1/1

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Dust Stalker (Battle for Zendikar #202)

Dust Stalker {2}{B}{R}

Creature — Eldrazi

Devoid (This card has no color.)

Haste

At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner’s hand.

The only traces it leaves are silent gusts and prodigious amounts of wreckage.

5/3

Illustrated by Clint Cearley

Standard
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Modern
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Elenda and Azor (March of the Machine Commander #6)

Elenda and Azor {3}{W}{U}{B}

Legendary Creature — Vampire Knight Sphinx

Flying, ward {2}

Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.

At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you’ve drawn this turn.

6/6

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Brawl
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