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1 – 20 of 28 cards where the text includes “charm”

A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
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Boros Charm (New Capenna Commander #332)

Boros Charm {R}{W}

Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Illustrated by Zoltan Boros

Standard
Alchemy
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Cabaretti Charm (Streets of New Capenna #173)

Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
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Chaos Charm (Mirage #163)

Chaos Charm {R}

Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Illustrated by Steve Luke

Standard
Alchemy
Pioneer
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Modern
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Charmbreaker Devils (Commander 2021 #162)

Charmbreaker Devils {5}{R}

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Charmed Clothier (Wilds of Eldraine #6)

Charmed Clothier {4}{W}

Creature — Faerie Advisor

Flying

When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

3/3

Illustrated by Winona Nelson

Standard
Alchemy
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Modern
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Charmed Griffin (Mercadian Masques #7)

Charmed Griffin {3}{W}

Creature — Griffin

Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

Are you sure you can afford such a luxury?

3/3

Illustrated by Ray Lago

Standard
Alchemy
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Modern
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Charmed Sleep (Adventures in the Forgotten Realms #50)

Charmed Sleep {1}{U}{U}

Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Zoltan Boros

Standard
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Charmed Stray (War of the Spark #8)

Charmed Stray {W}

Creature — Cat

Lifelink

When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

“There’s something peculiar about the cats today.”
—Janoc, Tin Street tinker

1/1

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Charming Prince (Throne of Eldraine #8)

Charming Prince {1}{W}

Creature — Human Noble

When Charming Prince enters the battlefield, choose one —

• Scry 2.

• You gain 3 life.

• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

2/2

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Charming Scoundrel (Wilds of Eldraine #124)

Charming Scoundrel {1}{R}

Creature — Human Rogue

Haste

When Charming Scoundrel enters the battlefield, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

1/1

Illustrated by Caroline Gariba

Standard
Alchemy
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Modern
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Charm School (Unglued #1)

Charm School {2}{W}

Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Illustrated by Kaja Foglio

Standard
Alchemy
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Modern
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Darigaaz's Charm (Duel Decks: Phyrexia vs. the Coalition #59)

Darigaaz's Charm {B}{R}{G}

Instant

Choose one —

• Return target creature card from your graveyard to your hand.

• Darigaaz’s Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.

Illustrated by David Martin

Standard
Alchemy
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Modern
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Death Charmer (Prophecy #61)

Death Charmer {2}{B}

Creature — Worm Mercenary

Whenever Death Charmer deals combat damage to a creature, that creature’s controller loses 2 life unless they pay {2}.

It vents the chill of the grave.

2/2

Illustrated by David Martin

Standard
Alchemy
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Modern
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Edgar, Charmed Groom // Edgar Markov's Coffin (Innistrad: Crimson Vow #236)
Edgar, Charmed Groom // Edgar Markov's Coffin (Innistrad: Crimson Vow #236)

Edgar, Charmed Groom {2}{W}{B}

Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner’s control.

“Our kind has taken my gift for granted. It is time to correct that folly.”

4/4

Edgar Markov's Coffin

Color Indicator: White and Black Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov’s Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Illustrated by Volkan Baǵa

Standard
Alchemy
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Modern
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Fever Charm (Onslaught #202)

Fever Charm {R}

Instant

Choose one —

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.

Illustrated by David Martin

Standard
Alchemy
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Modern
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Freyalise's Charm (Ice Age #240)

Freyalise's Charm {G}{G}

Enchantment

Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.

{G}{G}: Return Freyalise’s Charm to its owner’s hand.

Illustrated by Margaret Organ-Kean

Standard
Alchemy
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Modern
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Gruul Charm (Gatecrash #169)

Gruul Charm {R}{G}

Instant

Choose one —

• Creatures without flying can’t block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.

“Not Gruul? Then die!”
—Borborygmos

Watermark: Gruul

Illustrated by Zoltan Boros

Standard
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Modern
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Izzet Charm (Ravnica Remastered #190)

Izzet Charm {U}{R}

Instant

Choose one —

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Watermark: Izzet

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Jeskai Charm (Double Masters 2022 #232)

Jeskai Charm {U}{R}{W}

Instant

Choose one —

• Put target creature on top of its owner’s library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.

Illustrated by Mathias Kollros

Standard
Alchemy
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Modern
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