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1 – 20 of 34 cards where the text includes “mercenary”

Angelic Sell-Sword (Outlaws of Thunder Junction Commander #10)

Angelic Sell-Sword {4}{W}

Creature — Angel Mercenary

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

4/4

Illustrated by Ekaterina Burmak

Standard
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At Knifepoint (Outlaws of Thunder Junction #193)

At Knifepoint {1}{B}{R}

Enchantment

As long as it’s your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Whenever you commit a crime, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” This ability triggers only once each turn.

Illustrated by Francisco Miyara

Standard
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Black Market Connections (The Lost Caverns of Ixalan Commander #181)

Black Market Connections {2}{B}

Enchantment

At the beginning of your precombat main phase, choose one or more —

Sell Contraband — Create a Treasure token. You lose 1 life.

Buy Information — Draw a card. You lose 2 life.

Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Illustrated by Lixin Yin

Standard
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Bog Glider (Prophecy #58)

Bog Glider {2}{B}

Creature — Human Mercenary

Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

1/1

Illustrated by Brian Snõddy

Standard
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Brimstone Roundup (Outlaws of Thunder Junction #115)

Brimstone Roundup {1}{R}

Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Illustrated by Milivoj Ćeran

Standard
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Cateran Brute (Mercadian Masques #120)

Cateran Brute {2}{B}

Creature — Horror Mercenary

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

The Cateran guild prefers to call them “public relations.”

2/2

Illustrated by Edward P. Beard, Jr.

Standard
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Cateran Enforcer (Mercadian Masques #121)

Cateran Enforcer {3}{B}{B}

Creature — Horror Mercenary

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

4/3

Illustrated by Mike Ploog

Standard
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Cateran Kidnappers (Mercadian Masques #122)

Cateran Kidnappers {2}{B}{B}

Creature — Human Mercenary

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Recruits aren’t always volunteers.

4/2

Illustrated by Carl Critchlow

Standard
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Cateran Overlord (Mercadian Masques #123)

Cateran Overlord {4}{B}{B}{B}

Creature — Horror Mercenary

Sacrifice a creature: Regenerate Cateran Overlord.

{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

7/5

Illustrated by Michael Sutfin

Standard
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Cateran Persuader (Mercadian Masques #124)

Cateran Persuader {B}{B}

Creature — Human Mercenary

{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

2/1

Illustrated by Carl Critchlow

Standard
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Cateran Slaver (Mercadian Masques #125)

Cateran Slaver {4}{B}{B}

Creature — Horror Mercenary

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

5/5

Illustrated by Carl Critchlow

Standard
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Cateran Summons (Mercadian Masques #126)

Cateran Summons {B}

Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

Even when recruitment is slow, the guild can always cook something up.

Illustrated by Alan Pollack

Standard
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Dauthi Mercenary (Vintage Masters #114)

Dauthi Mercenary {2}{B}

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

“The Dauthi believe they dignify murder by paying for it.”
—Lyna, Soltari emissary

2/1

Illustrated by Matthew D. Wilson

Standard
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Ertha Jo, Frontier Mentor (Outlaws of Thunder Junction #203)

Ertha Jo, Frontier Mentor {2}{R}{W}

Legendary Creature — Kor Advisor

When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

2/4

Illustrated by Michal Ivan

Standard
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Form a Posse (Outlaws of Thunder Junction #204)

Form a Posse {X}{R}{W}

Sorcery

Create X 1/1 red Mercenary creature tokens with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

The terms were simple: half in advance, half when the entire town belonged to their employer.

Illustrated by J.Lonnee

Standard
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Hellspur Posse Boss (Outlaws of Thunder Junction #128)

Hellspur Posse Boss {2}{R}{R}

Creature — Lizard Rogue

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

2/4

Illustrated by Artur Nakhodkin

Standard
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Jedit Ojanen, Mercenary (Dominaria United Commander #34)

Jedit Ojanen, Mercenary {1}{W}{U}

Legendary Creature — Cat Mercenary

Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can’t be blocked as long as defending player controls a Forest.)

3/3

Illustrated by Ilse Gort

Standard
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Lassoed by the Law (Outlaws of Thunder Junction #18)

Lassoed by the Law {3}{W}

Enchantment

When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.

When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Illustrated by Leanna Crossan

Standard
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Mercenary Informer (Prophecy #15)

Mercenary Informer {2}{W}

Creature — Human Rebel Mercenary

Mercenary Informer can’t be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner’s library.

The problem with rebels is that they so quickly reject authority.

2/1

Illustrated by Nelson DeCastro

Standard
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Mercenary Knight (Portal #99)

Mercenary Knight {2}{B}

Creature — Human Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

4/4

Illustrated by Adrian Smith

Standard
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