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1 – 20 of 1,336 cards where the text includes “trample”

A-Asari Captain (Kamigawa: Neon Dynasty #A-215)

A-Asari Captain {1}{R}{W}

Creature — Human Samurai

Trample, haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

2/1

Illustrated by Donato Giancola

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Abaddon the Despoiler (Warhammer 40,000 Commander #2)

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5

Illustrated by Johan Grenier

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Aberrant (Warhammer 40,000 Commander #86)

Aberrant {X}{1}{G}

Creature — Tyranid Mutant

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0

Illustrated by Games Workshop

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Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

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A-Briar Hydra (Dominaria United #A-286)

A-Briar Hydra {3}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

Illustrated by Caio Monteiro

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Abyssal Persecutor (Iconic Masters #78)

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

Illustrated by Chippy

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A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

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A-Civil Servant (Streets of New Capenna #A-176)

A-Civil Servant {G}{W}

Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

Illustrated by Tony Foti

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Advent of the Wurm (Modern Masters 2017 #147)

Advent of the Wurm {1}{G}{G}{W}

Instant

Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.

Illustrated by Lucas Graciano

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A-Earthquake Dragon (Alchemy Horizons: Baldur's Gate #A-209)

A-Earthquake Dragon {14}{G}

Creature — Elemental Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.

Flying, trample

{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

Illustrated by Johan Grenier

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A-Ellywick Tumblestrum (Adventures in the Forgotten Realms #A-181)

A-Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−6: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

Loyalty: 4

Illustrated by Anna Steinbauer

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Aetherstream Leopard (Aether Revolt #103)

Aetherstream Leopard {2}{G}

Creature — Cat

Trample

When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.

2/3

Illustrated by Winona Nelson

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Aetherwind Basker (Aether Revolt #104)

Aetherwind Basker {4}{G}{G}{G}

Creature — Lizard

Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.

Its frill inspired the design of efficient aether collectors.

7/7

Illustrated by Svetlin Velinov

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Agatha of the Vile Cauldron (Wilds of Eldraine #199)

Agatha of the Vile Cauldron {R}{G}

Legendary Creature — Human Warlock

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron’s power. This effect can’t reduce the mana in that cost to less than one mana.

{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1

Illustrated by Jason A. Engle

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Agatha's Champion (Wilds of Eldraine #160)

Agatha's Champion {4}{G}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha’s Champion enters the battlefield, if it was bargained, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4

Illustrated by Jason A. Engle

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Agent Frank Horrigan (Fallout #89)

Agent Frank Horrigan {5}{B}{G}

Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

Illustrated by Wisnu Tan

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Aggression (Ice Age #169)

Aggression {2}{R}

Enchantment — Aura

Enchant non-Wall creature

Enchanted creature has first strike and trample.

At the beginning of the end step of enchanted creature’s controller, destroy that creature if it didn’t attack this turn.

The star that burns twice as bright burns half as long.

Illustrated by Rick Emond

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Aggressive Mammoth (Core Set 2020 #337)

Aggressive Mammoth {3}{G}{G}{G}

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Other creatures you control have trample.

“Approach from behind. That way, if it does charge, at least you aren’t in front of it.”
—Vivien Reid

8/8

Illustrated by Filip Burburan

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A-Gnarlid Colony (Zendikar Rising #A-185)

A-Gnarlid Colony {1}{G}

Creature — Beast

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it.

Each creature you control with a +1/+1 counter on it has trample.

2/2

Illustrated by Izzy

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Ajani's Comrade (Aether Revolt #187)

Ajani's Comrade {1}{G}

Creature — Elf Soldier

Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani’s Comrade.

“I will go where the lion-man leads.”

2/2

Illustrated by James Ryman

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