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1 – 20 of 55 cards where the name includes “paladin”

Accorder Paladin (Mirrodin Besieged #1)

Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

“I fight for the suns, the surface, and everything in between.”

3/1

Watermark: Mirran

Illustrated by Kekai Kotaki

Standard
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Ardenvale Paladin (Throne of Eldraine #4)

Ardenvale Paladin {3}{W}

Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

“Even when hope is but a small flame fighting the night, I will serve the absent king.”

2/5

Illustrated by Volkan Baǵa

Standard
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Armory Paladin (Fallout #93)

Armory Paladin {1}{R}{W}

Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

“Ad victoriam!”

3/3

Illustrated by Javier Charro

Standard
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A-Sigardian Paladin (Innistrad: Crimson Vow #A-247)

A-Sigardian Paladin {1}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3

Illustrated by Slawomir Maniak

Standard
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Basri, Devoted Paladin (Core Set 2021 #320)

Basri, Devoted Paladin {4}{W}{W}

Legendary Planeswalker — Basri

+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.

−6: Creatures you control get +2/+2 and gain flying until end of turn.

Loyalty: 4

Illustrated by Jason Rainville

Standard
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Bloodcrazed Paladin (Ixalan #93)

Bloodcrazed Paladin {1}{B}

Creature — Vampire Knight

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.

1/1

Illustrated by Daarken

Standard
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Cabal Paladin (Dominaria #79)

Cabal Paladin {3}{B}

Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

“The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power.”
—"Rite of Belzenlok"

4/2

Illustrated by Lius Lasahido

Standard
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Charging Paladin (Tempest Remastered #9)

Charging Paladin {2}{W}

Creature — Human Knight

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

“Hope shall be the blade that severs our bonds.”

2/2

Illustrated by Ciruelo

Standard
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Dawnstrike Paladin (Duel Decks: Heroes vs. Monsters #14)

Dawnstrike Paladin {3}{W}{W}

Creature — Human Knight

Vigilance (Attacking doesn’t cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger’s hooves.

2/4

Illustrated by Tyler Jacobson

Standard
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Devoted Paladin (Adventures in the Forgotten Realms #11)

Devoted Paladin {4}{W}

Creature — Orc Knight

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

“I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you.”

4/4

Illustrated by Chris Rallis

Standard
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Eastern Paladin (Eighth Edition #131)

Eastern Paladin {2}{B}{B}

Creature — Phyrexian Zombie Knight

{B}{B}, {T}: Destroy target green creature.

“There is no worse enemy. His passion for death doesn’t just border on insanity, it wallows in it.”
—Southern paladin

3/3

Illustrated by Carl Critchlow

Standard
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Embereth Paladin (Throne of Eldraine #121)

Embereth Paladin {3}{R}

Creature — Human Knight

Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

“The king would die for the realm. I would not hesitate to do the same for him.”

4/1

Illustrated by Randy Vargas

Standard
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Faithbearer Paladin (Eldritch Moon #25)

Faithbearer Paladin {4}{W}

Creature — Human Knight

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

“I’ve seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness.”
—Esler, Havengul mercenary

3/4

Illustrated by Aaron Miller

Standard
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Famished Paladin (Rivals of Ixalan #8)

Famished Paladin {1}{W}

Creature — Vampire Knight

Famished Paladin doesn’t untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Loyal to his queen, slave to his thirst.

3/3

Illustrated by Tommy Arnold

Standard
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Fiendslayer Paladin (Archenemy: Nicol Bolas #8)

Fiendslayer Paladin {1}{W}{W}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can’t be the target of black or red spells your opponents control.

2/2

Illustrated by Wesley Burt

Standard
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Forsworn Paladin (Adventures in the Forgotten Realms #104)

Forsworn Paladin {B}

Creature — Human Knight

Menace

{1}{B}, {T}, Pay 1 life: Create a Treasure token.

{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

1/1

Illustrated by Lorenzo Mastroianni

Standard
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Garenbrig Paladin (Throne of Eldraine #157)

Garenbrig Paladin {4}{G}

Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can’t be blocked by creatures with power 2 or less.

4/4

Illustrated by Nicholas Gregory

Standard
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Goliath Paladin (Commander Legends: Battle for Baldur's Gate #21)

Goliath Paladin {4}{W}

Creature — Giant Knight

Vigilance

When Goliath Paladin enters the battlefield, you take the initiative.

“Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light.”

3/6

Illustrated by John Severin Brassell

Standard
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Invasion of Xerex // Vertex Paladin (March of the Machine #242)
Invasion of Xerex // Vertex Paladin (March of the Machine #242)

Invasion of Xerex {2}{W}{U}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner’s hand.

Defense: 4

Vertex Paladin

Color Indicator: White and Blue Creature — Angel Knight

Flying

Vertex Paladin’s power and toughness are each equal to the number of creatures you control.

The literal-minded Phyrexians made the greatest mistake possible on Xerex: they tried to understand what they were seeing.

*/*

Illustrated by Fajareka Setiawan

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Knight Paladin (Warhammer 40,000 Commander #160)

Knight Paladin {5}

Artifact — Vehicle

Trample

Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

6/6

Illustrated by Games Workshop

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