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1 – 20 of 69 cards where the power = 2 and the toughness = 1 and the colors ≥ U and the mana value = 2 and the rarity is equal to common

A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)
A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)

A-Binding Geist {1}{U}

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.

Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

A-Spectral Binding

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Illustrated by Campbell White

Standard
Alchemy
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Modern
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Air Marshal (The Brothers' War #43)

Air Marshal {1}{U}

Creature — Human Soldier

{3}: Target Soldier gains flying until end of turn.

“Today our blades remember Kroog! May the seven brass gods be with us!”

2/1

Illustrated by Johan Grenier

Standard
Alchemy
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A-Moon-Circuit Hacker (Kamigawa: Neon Dynasty #A-67)

A-Moon-Circuit Hacker {1}{U}

Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

Illustrated by Tia Masic

Standard
Alchemy
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Modern
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Arcane Investigator (Adventures in the Forgotten Realms #46)

Arcane Investigator {1}{U}

Creature — Elf Wizard

Search the Room{5}{U}: Roll a d20.

1—9 | Draw a card.

10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

2/1

Illustrated by Bram Sels

Standard
Alchemy
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Modern
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Armguard Familiar (Kamigawa: Neon Dynasty #46)

Armguard Familiar {1}{U}

Artifact Creature — Equipment Beast

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equipped creature gets +2/+1 and has ward {2}.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

2/1

Illustrated by Joshua Raphael

Standard
Alchemy
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Modern
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A-Stitched Assistant (Innistrad: Crimson Vow #A-81)

A-Stitched Assistant {1}{U}

Creature — Zombie

Exploit

When Stitched Assistant exploits a creature, scry 2, then draw a card.

2/1

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Modern
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Baithook Angler // Hook-Haunt Drifter (Innistrad: Midnight Hunt #42)
Baithook Angler // Hook-Haunt Drifter (Innistrad: Midnight Hunt #42)

Baithook Angler {1}{U}

Creature — Human Peasant

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

Geor was determined to stay out until he got a bite from something big.

2/1

Hook-Haunt Drifter

Color Indicator: Blue Creature — Spirit

Flying

If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.

Even in death, he casts his lines, forever fishing for reasons long forgotten.

1/2

Illustrated by Uriah Voth

Standard
Alchemy
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Modern
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Brokers Veteran (Streets of New Capenna #36)

Brokers Veteran {1}{U}

Creature — Human Soldier

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

One last job before he retires.

2/1

Watermark: Brokers

Illustrated by Lie Setiawan

Standard
Alchemy
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Modern
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Bubble Smuggler (Murders at Karlov Manor #41)

Bubble Smuggler {1}{U}

Creature — Octopus Fish

Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

As Bubble Smuggler is turned face up, put four +1/+1 counters on it.

By the time they noticed the missing vials, Glovax was three fathoms away.

2/1

Illustrated by Leesha Hannigan

Standard
Alchemy
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Modern
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Burrog Befuddler (Strixhaven: School of Mages #38)

Burrog Befuddler {1}{U}

Creature — Frog Wizard

Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.

2/1

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Coral Eel (Ninth Edition #S3)

Coral Eel {1}{U}

Creature — Fish

Some fishers like to eat eels, and some eels like to eat fishers.

2/1

Illustrated by Una Fricker

Standard
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Modern
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Coralhelm Guide (Battlebond #116)

Coralhelm Guide {1}{U}

Creature — Merfolk Scout Ally

{4}{U}: Target creature can’t be blocked this turn.

“She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there.”
—Jori En, expedition leader

2/1

Illustrated by Viktor Titov

Standard
Alchemy
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Modern
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Coral Merfolk (Core Set 2020 #315)

Coral Merfolk {1}{U}

Creature — Merfolk

The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.

2/1

Illustrated by Lie Setiawan

Standard
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Coral Trickster (Time Spiral Remastered #58)

Coral Trickster {1}{U}

Creature — Merfolk Rogue

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Crosstown Courier (Duel Decks: Jace vs. Vraska #6)

Crosstown Courier {1}{U}

Creature — Vedalken

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

Information travels quickly through Ravnica’s network of messengers and thought agents.

2/1

Illustrated by Chase Stone

Standard
Alchemy
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Modern
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Curio Vendor (Kaladesh #42)

Curio Vendor {1}{U}

Creature — Vedalken

“Step right up! Try your hand! It’ll thrill the senses and boggle the mind!”

2/1

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Deeptread Merrow (Lorwyn #57)

Deeptread Merrow {1}{U}

Creature — Merfolk Rogue

{U}: Deeptread Merrow gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)

“My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning.”

2/1

Illustrated by Terese Nielsen & Philip Tan

Standard
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Deepwater Hypnotist (Born of the Gods #35)

Deepwater Hypnotist {1}{U}

Creature — Merfolk Wizard

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

“Watch the waves too long, and you may never look away.”
—Meletian proverb

2/1

Illustrated by Christopher Moeller

Standard
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Drake Familiar (Ravnica: City of Guilds #44)

Drake Familiar {1}{U}

Creature — Drake

Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner’s hand.

“Falconry? A fine sport I suppose, if you’re attracted to the frailty of birds.”
—Trivaz, Izzet mage

2/1

Illustrated by Darrell Riche

Standard
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Escaped Experiment (Phyrexia: All Will Be One #48)

Escaped Experiment {1}{U}

Artifact Creature — Phyrexian Beast

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

One morning, the test subject decided to perform trials on the scientists.

2/1

Illustrated by Billy Christian

Standard
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