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1 – 20 of 2,385 cards where the rarity is equal to common and the color identity ≤ W

+2 Mace (Adventures in the Forgotten Realms #1)

+2 Mace {1}{W}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The weight of this magic weapon falls heavy on the wicked.

Illustrated by Jarel Threat

Standard
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A-Ancestral Katana (Kamigawa: Neon Dynasty #A-1)

A-Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has “This creature has first strike as long as it’s attacking.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

Standard
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Abandoned Outpost (Odyssey #312)

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Illustrated by Edward P. Beard, Jr.

Standard
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Abbey Griffin (Innistrad #1)

Abbey Griffin {3}{W}

Creature — Griffin

Flying, vigilance

“The darkness crawls with vampires and ghouls, but we are not without allies.”
—Mikaeus, the Lunarch

2/2

Illustrated by Jaime Jones

Standard
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Abbey Matron (Homelands #2a)

Abbey Matron {2}{W}

Creature — Human Cleric

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

“The Matrons are kindly souls, but don’t ask one for an ale.”
—Halina, Dwarven Trader

1/3

Illustrated by Mike Kimble

Standard
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A-Blessed Hippogriff // A-Tyr's Blessing (Alchemy Horizons: Baldur's Gate #A-85)

A-Blessed Hippogriff {3}{W}

Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

A-Tyr's Blessing {1}{W}

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Leanna Crossan

Standard
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Absolver Thrull (Guildpact #1)

Absolver Thrull {3}{W}

Creature — Thrull Cleric

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2/3

Watermark: Orzhov

Illustrated by Rob Alexander

Standard
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Abuna's Chant (Fifth Dawn #1)

Abuna's Chant {3}{W}

Instant

Choose one —

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by John Matson

Standard
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A-Buy Your Silence (Streets of New Capenna #A-6)

A-Buy Your Silence {4}{W}

Instant

Exile target nonland permanent. Its controller creates a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Illustrated by Tony Foti

Standard
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Abzan Advantage (Fate Reforged #2)

Abzan Advantage {1}{W}

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

“To survive, you must seize every opportunity.”
—Daghatar the Adamant

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Abzan Runemark (Fate Reforged #3)

Abzan Runemark {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Watermark: Abzan

Illustrated by James Ryman

Standard
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Abzan Skycaptain (Fate Reforged #4)

Abzan Skycaptain {3}{W}

Creature — Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

“A tempest is coming. Turn your faces toward the wind!”

2/2

Watermark: Abzan

Illustrated by Matt Stewart

Standard
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Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
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Accorder's Shield (Scars of Mirrodin #136)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Watermark: Mirran

Illustrated by Alan Pollack

Standard
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A-Celebrity Fencer (Streets of New Capenna #A-7)

A-Celebrity Fencer {3}{W}

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

Watermark: Cabaretti

Illustrated by Inka Schulz

Standard
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Acrobatic Leap (The Lost Caverns of Ixalan #2)

Acrobatic Leap {W}

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.

Illustrated by Fesbra

Standard
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Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

Standard
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Act of Heroism (Masters 25 #1)

Act of Heroism {1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

“On every plane, there are those who run toward danger.”
—Gideon Jura

Watermark: Set Symbol

Illustrated by Magali Villeneuve

Standard
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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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