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1 – 20 of 23 cards where the name includes “ral” and the name includes “z”

Azorius Herald (Commander 2013 #6)

Azorius Herald {2}{W}

Creature — Spirit

Azorius Herald can’t be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

“As peace should be—gentle yet unstoppable.”
—Augustin IV

2/1

Illustrated by Justin Sweet

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Azure Fleet Admiral (The Lost Caverns of Ixalan Commander #144)

Azure Fleet Admiral {3}{U}

Creature — Human Pirate

When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can’t be blocked by creatures the monarch controls.

“Your concern for my safety is touching, but as long as your gunners remain reliably erratic, I see no reason to change course.”
—Admiral Yelise, to Commodore Axurik

3/3

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
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Modern
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Baral and Kari Zev (March of the Machine #218)

Baral and Kari Zev {1}{U}{R}

Legendary Creature — Human

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don’t, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

2/4

Illustrated by Fariba Khamseh

Standard
Alchemy
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Modern
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Baral, Chief of Compliance (Secret Lair Drop #1447)

Baral, Chief of Compliance {1}{U} Vizzini, Criminal Mastermind

Legendary Creature — Human Wizard

Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

“Inconceivable!”

1/3

Illustrated by Dmitry Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Penny
Demoralize (Odyssey #184)

Demoralize {2}{R}

Instant

All creatures gain menace until end of turn. (They can’t be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can’t block this turn.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
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Modern
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Floral Spuzzem (Legends #187)

Floral Spuzzem {3}{G}

Creature — Elemental

Whenever Floral Spuzzem attacks and isn’t blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

2/2

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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General Tazri (Oath of the Gatewatch #19)

General Tazri {4}{W}

Legendary Creature — Human Ally

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

3/4

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)
Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)

Grizzled Outcasts {4}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4

Krallenhorde Wantons

Color Indicator: Green Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.

7/7

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Heiko Yamazaki, the General (Kamigawa: Neon Dynasty #146)

Heiko Yamazaki, the General {3}{R}

Legendary Creature — Human Samurai

Trample

Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

“I prefer to let my sword do the talking.”

3/3

Illustrated by Magali Villeneuve

Standard
Alchemy
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Modern
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Herald of Anafenza (Khans of Tarkir #12)

Herald of Anafenza {W}

Creature — Human Soldier

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza’s outlast ability, create a 1/1 white Warrior creature token.

1/2

Watermark: Abzan

Illustrated by Aaron Miller

Standard
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Modern
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Herald of Kozilek (Battle for Zendikar #205)

Herald of Kozilek {1}{U}{R}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Colorless spells you cast cost {1} less to cast.

“Some Eldrazi, their purpose is obvious: suck the life out of the land, birth new Eldrazi. Others aren’t so obvious, and those are the ones that make me really nervous.”
—Chadir the Navigator

2/4

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Heralds of Tzeentch (Warhammer 40,000 Commander #23)

Heralds of Tzeentch {4}{U}

Creature — Demon

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/3

Illustrated by Games Workshop

Standard
Alchemy
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Modern
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Huang Zhong, Shu General (Portal Three Kingdoms #8)

Huang Zhong, Shu General {2}{W}{W}

Legendary Creature — Human Soldier

Huang Zhong, Shu General can’t be blocked by more than one creature.

“Virile in war, he kept the north in fear; His prodigies subdued the western sphere.”

2/3

Illustrated by Quan Xuejun

Standard
Alchemy
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Modern
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Naturalize (Core Set 2019 #190)

Naturalize {1}{G}

Instant

Destroy target artifact or enchantment.

“And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines.”
—Iveta, rooftop runner

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Modern
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Neutralize (Ikoria: Lair of Behemoths #59)

Neutralize {1}{U}{U}

Instant

Counter target spell.

Cycling {2} ({2}, Discard this card: Draw a card.)

On Ikoria, reactive magic can make the difference between barely grazed and really dead.

Illustrated by Yongjae Choi

Standard
Alchemy
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Modern
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Neutralize the Guards (Outlaws of Thunder Junction #95)

Neutralize the Guards {2}{B}

Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

“Don’t bother getting up. I’ll see myself in.”

Illustrated by Marzena Nereida Piwowar

Standard
Alchemy
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Modern
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Neutralizing Blast (Fate Reforged #44)

Neutralizing Blast {1}{U}

Instant

Counter target multicolored spell.

“To defeat your enemies, you must remove their ability to make war against you.”

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Paralyze (Vintage Masters #132)

Paralyze {B}

Enchantment — Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

At the beginning of the upkeep of enchanted creature’s controller, that player may pay {4}. If the player does, untap the creature.

Illustrated by Ron Spencer

Standard
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Modern
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Paralyzing Grasp (Return to Ravnica #46)

Paralyzing Grasp {2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature doesn’t untap during its controller’s untap step.

“Obviously, the Firemind’s mission is worth more than a few goblins.”
—Pelener, chamberlain of Niv-Mizzet

Illustrated by Scott Chou

Standard
Alchemy
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Modern
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Ral, Izzet Viceroy (Guilds of Ravnica #195)

Ral, Izzet Viceroy {3}{U}{R}

Legendary Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”

Loyalty: 5

Illustrated by Kieran Yanner

Standard
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Modern
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