17 cards where the name includes “scythe”

Bonescythe Sliver (Commander Masters #815)

Bonescythe Sliver {3}{W}

Creature — Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

“It seems docile enough. Perhaps we could train it to reap the grain—it would be the easiest harvest season of our lives!”
—Georgina, farmer, now deceased

2/2

Illustrated by Lius Lasahido

Standard
Alchemy
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Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)
Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)

Harvest Hand {3}

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2

Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can’t be blocked except by two or more creatures.)

Equip {2}

Illustrated by Jason Felix

Standard
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Kor Scythemaster (Oath of the Gatewatch #23)

Kor Scythemaster {2}{W}

Creature — Kor Soldier Ally

Kor Scythemaster has first strike as long as it’s attacking.

The kor of Zendikar are known for quiet determination in the face of overwhelming odds.

3/1

Illustrated by Ryan Pancoast

Standard
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Malamet Scythe (The Lost Caverns of Ixalan #200)

Malamet Scythe {2}{G}

Artifact — Equipment

Flash

When Malamet Scythe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Hristo D. Chukov

Standard
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Malefic Scythe (Core Set 2021 #112)

Malefic Scythe {1}{B}

Artifact — Equipment

Malefic Scythe enters the battlefield with a soul counter on it.

Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.

Whenever equipped creature dies, put a soul counter on Malefic Scythe.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Joe Slucher

Standard
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Night Scythe (Warhammer 40,000 Commander #162)

Night Scythe {3}

Artifact — Vehicle

Flying

Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/1

Illustrated by Calder Moore

Standard
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Purging Scythe (Urza's Saga #308)

Purging Scythe {5}

Artifact

At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.

Illustrated by Matthew D. Wilson

Standard
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Scytheclaw (Commander Masters #408)

Scytheclaw {5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}

Illustrated by James Paick

Standard
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Scytheclaw Raptor (The Lost Caverns of Ixalan #165)

Scytheclaw Raptor {2}{R}

Creature — Dinosaur

Whenever a player casts a spell, if it’s not their turn, Scytheclaw Raptor deals 4 damage to them.

“She’s a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first.”
—Citamitzin, Sun Empire warrior

4/3

Illustrated by John Tedrick

Standard
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Scythe Leopard (Duel Decks: Nissa vs. Ob Nixilis #19)

Scythe Leopard {G}

Creature — Cat

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard’s preferred prey, but they are better than no prey at all.

1/1

Illustrated by Daniel Ljunggren

Standard
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Scythe of the Wretched (Mirrodin #239)

Scythe of the Wretched {2}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.

Equip {4}

Illustrated by Matt Cavotta

Standard
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Scythe Specter (Commander Anthology Volume II #74)

Scythe Specter {4}{B}{B}

Creature — Specter

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

4/4

Illustrated by Vincent Proce

Standard
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Scythe Tiger (Zendikar #183)

Scythe Tiger {G}

Creature — Cat

Shroud (This creature can’t be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Instead of adapting to its environment, it adapts its environment to itself.

3/2

Illustrated by Michael Komarck

Standard
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Skyscythe Engulfer (Phyrexia: All Will Be One #183)

Skyscythe Engulfer {5}{G}

Creature — Phyrexian Beast

Reach, trample

Skyscythe Engulfer can’t be blocked by creatures with flying.

“I bet even Skithiryx would take the long way around this one.”
—Kara Vrist, resistance spymaster

6/5

Illustrated by Helge C. Balzer

Standard
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Strata Scythe (Commander 2014 #274)

Strata Scythe {3}

Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip {3}

Illustrated by Scott Chou

Standard
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Territorial Scythecat (Zendikar Rising #213)

Territorial Scythecat {2}{G}

Creature — Cat

Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.

Standing between a scythecat and its prey makes you the appetizer.

2/1

Illustrated by Wisnu Tan

Standard
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Unscythe, Killer of Kings (Alara Reborn #114)

Unscythe, Killer of Kings {U}{B}{B}{R}

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.

Equip {2}

Illustrated by Karl Kopinski

Standard
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Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.