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1 – 20 of 66 cards where the card types include “god” and (the card types include “creature” or the card types include “enchantment”)

A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Alrund, God of the Cosmos // Hakka, Whispering Raven (Kaldheim #40)
Alrund, God of the Cosmos // Hakka, Whispering Raven (Kaldheim #40)

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

Alrund’s raven soars between realms; no secret is beyond his grasp.

2/3

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Anzrag, the Quake-Mole (Murders at Karlov Manor #186)

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

Illustrated by Helge C. Balzer

Standard
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Modern
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Asmodeus the Archfiend (Adventures in the Forgotten Realms #88)

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature — Devil God

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

{B}{B}{B}: Draw seven cards.

{B}: Return all cards exiled with Asmodeus the Archfiend to their owner’s hand and you lose that much life.

6/6

Illustrated by Aleksi Briclot

Standard
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Modern
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Athreos, God of Passage (Journey into Nyx #146)

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4

Illustrated by Ryan Barger

Standard
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Athreos, Shroud-Veiled (Theros Beyond Death #269)

Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7

Illustrated by Igor Kieryluk

Standard
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Bane, Lord of Darkness (Commander Legends: Battle for Baldur's Gate #267)

Bane, Lord of Darkness {1}{W}{U}{B}

Legendary Creature — God

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.

Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don’t, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

5/2

Illustrated by Billy Christian

Standard
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Bhaal, Lord of Murder (Commander Legends: Battle for Baldur's Gate #268)

Bhaal, Lord of Murder {2}{B}{R}{G}

Legendary Creature — God

As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.

Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

4/4

Illustrated by Peter Polach

Standard
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Birgi, God of Storytelling // Harnfel, Horn of Bounty (Kaldheim #123)
Birgi, God of Storytelling // Harnfel, Horn of Bounty (Kaldheim #123)

Birgi, God of Storytelling {2}{R}

Legendary Creature — God

Whenever you cast a spell, add {R}. Until end of turn, you don’t lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.

“This is a tale to make all Kaldheim tremble…”

3/3

Harnfel, Horn of Bounty {4}{R}

Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Like her well of stories, Birgi’s horn never runs dry.

Illustrated by Eric Deschamps

Standard
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Bontu the Glorified (Amonkhet #82)

Bontu the Glorified {2}{B}

Legendary Creature — God

Menace, indestructible

Bontu the Glorified can’t attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

4/6

Illustrated by Chase Stone

Standard
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Cosima, God of the Voyage // The Omenkeel (Kaldheim #50)
Cosima, God of the Voyage // The Omenkeel (Kaldheim #50)

Cosima, God of the Voyage {2}{U}

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don’t, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.”

2/4

The Omenkeel {1}{U}

Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

3/3

Illustrated by Micah Epstein

Standard
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Djeru and Hazoret (March of the Machine #221)

Djeru and Hazoret {2}{R}{R}{W}

Legendary Creature — Human God

As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

5/4

Illustrated by Matt Stewart

Standard
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Egon, God of Death // Throne of Death (Kaldheim #92)
Egon, God of Death // Throne of Death (Kaldheim #92)

Egon, God of Death {2}{B}

Legendary Creature — God

Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can’t, sacrifice Egon and draw a card.

Egon ages backward, his wisdom soured by youthful spite.

6/6

Throne of Death {B}

Legendary Artifact

At the beginning of your upkeep, mill a card.

{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.

It offers all the warmth and comfort of the grave.

Illustrated by Jason A. Engle

Standard
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Ephara, God of the Polis (Born of the Gods #145)

Ephara, God of the Polis {2}{W}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn’t a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

6/5

Illustrated by Eric Deschamps

Standard
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Erebos, Bleak-Hearted (Commander Masters #868)

Erebos, Bleak-Hearted {3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn’t a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6

Illustrated by Chase Stone

Standard
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Erebos, God of the Dead (Theros #85)

Erebos, God of the Dead {3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn’t a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can’t gain life.

{1}{B}, Pay 2 life: Draw a card.

5/7

Illustrated by Peter Mohrbacher

Standard
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Esika, God of the Tree // The Prismatic Bridge (Kaldheim #168)
Esika, God of the Tree // The Prismatic Bridge (Kaldheim #168)

Esika, God of the Tree {1}{G}{G}

Legendary Creature — God

Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and “{T}: Add one mana of any color.”

“I know this world, from canopy to roots.”

1/4

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Starnheim awaits.

Illustrated by Johannes Voss

Standard
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God-Eternal Bontu (War of the Spark #92)

God-Eternal Bontu {3}{B}{B}

Legendary Creature — Zombie God

Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

5/6

Illustrated by Lius Lasahido

Standard
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God-Eternal Kefnet (War of the Spark #53)

God-Eternal Kefnet {2}{U}{U}

Legendary Creature — Zombie God

Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.

When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

4/5

Illustrated by Lius Lasahido

Standard
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