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1 – 20 of 212 cards where the card types include “construct”

Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
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Adaptive Automaton (Double Masters #231)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Aegis Automaton (Aether Revolt #141)

Aegis Automaton {2}

Artifact Creature — Construct

{4}{W}: Return another target creature you control to its owner’s hand.

The streets of Ghirapur have become dangerous. It’s good to have a dependable companion.

0/3

Illustrated by Kieran Yanner

Standard
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Aesthir Glider (Dominaria #209)

Aesthir Glider {3}

Artifact Creature — Bird Construct

Flying

Aesthir Glider can’t block.

An ancient device recovered from a thawing glacier high in the Karplusan mountains.

2/1

Illustrated by James Paick

Standard
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Aether Searcher (Conspiracy #53)

Aether Searcher {7}

Artifact Creature — Construct

Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.

When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

6/4

Watermark: Conspiracy Seal

Illustrated by James Paick

Standard
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Agent of Acquisitions (Conspiracy #54)

Agent of Acquisitions {2}

Artifact Creature — Construct

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can’t draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

2/1

Watermark: Conspiracy Seal

Illustrated by Eytan Zana

Standard
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Ambulatory Edifice (Phyrexia: All Will Be One #79)

Ambulatory Edifice {2}{B}

Artifact Creature — Phyrexian Construct

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they’d vanquished their foes … until a nearby monument got up and started stalking toward them.

3/2

Illustrated by Ariel Perez

Standard
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Anodet Lurker (Fifth Dawn #101)

Anodet Lurker {5}

Artifact Creature — Construct

When Anodet Lurker dies, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.

3/3

Illustrated by Jeff Easley

Standard
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Arcbound Worker (Modern Masters #201)

Arcbound Worker {1}

Artifact Creature — Construct

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

0/0

Illustrated by Darrell Riche

Standard
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Armored Transport (Gatecrash #226)

Armored Transport {3}

Artifact Creature — Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

“If only our jails were as secure.”
—Arrester Lavinia, Tenth Precinct

2/1

Illustrated by Cliff Childs

Standard
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Armory Automaton (Commander 2016 #51)

Armory Automaton {3}

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn’t change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy’s preferred trainers.

2/2

Illustrated by James Paick

Standard
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Arsenal Thresher (Planechase #96)

Arsenal Thresher {2}{W/B}{U}

Artifact Creature — Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

2/2

Illustrated by Ralph Horsley

Standard
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Ashnod's Harvester (The Brothers' War #117)

Ashnod's Harvester {2}

Artifact Creature — Construct

Whenever Ashnod’s Harvester attacks, exile target card from a graveyard.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3/1

Illustrated by Halil Ural

Standard
Alchemy
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Modern
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Augmenting Automaton (Aether Revolt #143)

Augmenting Automaton {1}

Artifact Creature — Construct

{1}{B}: Augmenting Automaton gets +1/+1 until end of turn.

When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.

1/1

Illustrated by Jason Rainville

Standard
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Automatic Librarian (Dominaria United #229)

Automatic Librarian {3}

Artifact Creature — Construct

When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Enforcing absolute quiet with extreme prejudice since 3285 AR.

3/2

Illustrated by Alex Konstad

Standard
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Barbed Servitor (Murders at Karlov Manor #77)

Barbed Servitor {3}{B}

Artifact Creature — Construct

Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can’t block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1

Illustrated by Simon Dominic

Standard
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Battering Ram (Fifth Edition #353)

Battering Ram {2}

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

1/1

Illustrated by Jeff A. Menges

Standard
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Bladed Sentinel (Mirrodin Besieged #98)

Bladed Sentinel {4}

Artifact Creature — Construct

{W}: Bladed Sentinel gains vigilance until end of turn.

The Mirran partisans created hundreds of patrol sentinels to divert Phyrexian assaults from the Tangle.

2/4

Watermark: Mirran

Illustrated by Tomasz Jedruszek

Standard
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Blitz Automaton (The Brothers' War #158)

Blitz Automaton {7}

Artifact Creature — Construct

Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Haste

While Urza’s machines favored defense, Mishra built his to end the war quickly.

6/4

Illustrated by Simon Dominic

Standard
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Blood Servitor (Innistrad: Crimson Vow #252)

Blood Servitor {3}

Artifact Creature — Construct

When Blood Servitor enters the battlefield, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

“Please, my friends, help yourselves to the help.”
—Olivia Voldaren

2/2

Illustrated by Jason A. Engle

Standard
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