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1 – 20 of 198 cards where the card types include “enchantment creature”

Aegis of the Gods (Journey into Nyx #1)

Aegis of the Gods {1}{W}

Enchantment Creature — Human Soldier

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Athreos cares little for the other gods’ conflict with mortals. He is concerned only with safe passage for the dead.

2/1

Illustrated by Yefim Kligerman

Standard
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A-Eiganjo Exemplar (Kamigawa: Neon Dynasty #A-10)

A-Eiganjo Exemplar {W}

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

1/1

Illustrated by Ernanda Souza

Standard
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Agent of Erebos (Journey into Nyx #59)

Agent of Erebos {3}{B}

Enchantment Creature — Zombie

Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player’s graveyard.

Erebos’s minions hunt the Returned and warn those who consider the same folly.

2/2

Illustrated by Cyril Van Der Haegen

Standard
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Akki Ember-Keeper (Kamigawa: Neon Dynasty #130)

Akki Ember-Keeper {1}{R}

Enchantment Creature — Goblin Warrior

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

“Follow my lantern, little ones.”

2/1

Illustrated by April Prime

Standard
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Alseid of Life's Bounty (Theros Beyond Death #1)

Alseid of Life's Bounty {W}

Enchantment Creature — Nymph

Lifelink

{1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

“Dawn-kissed, he nourishes the golden grain.”
—Psemilla, Meletian poet

1/1

Illustrated by Magali Villeneuve

Standard
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A-Moon-Circuit Hacker (Kamigawa: Neon Dynasty #A-67)

A-Moon-Circuit Hacker {1}{U}

Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1

Illustrated by Tia Masic

Standard
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Anax, Hardened in the Forge (Commander Masters #204)

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature — Demigod

Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.

*/3

Illustrated by Eric Deschamps

Standard
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Anikthea, Hand of Erebos (Commander Masters #705)

Anikthea, Hand of Erebos {2}{W}{B}{G}

Legendary Enchantment Creature — Demigod

Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that’s a copy of that card, except it’s a 3/3 black Zombie creature in addition to its other types.

4/4

Illustrated by Magali Villeneuve

Standard
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Aphemia, the Cacophony (Theros Beyond Death #84)

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature — Harpy

Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

“Sing, beauty. Sing for death, and for the dead.”
—Ashiok

2/1

Illustrated by Lucas Graciano

Standard
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Arasta of the Endless Web (Commander Masters #885)

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5

Illustrated by Sam Rowan

Standard
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Archetype of Aggression (Born of the Gods #88)

Archetype of Aggression {1}{R}{R}

Enchantment Creature — Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can’t have or gain trample.

“Did Purphoros bless Maikal because of his rage? Or did Maikal’s rage blossom after he’d been blessed? Only the gods know.”
—Eocles, oracle of Purphoros

3/2

Illustrated by Mathias Kollros

Standard
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Archetype of Courage (Born of the Gods #4)

Archetype of Courage {1}{W}{W}

Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can’t have or gain first strike.

“It has been my experience that soldiers most fervently follow generals who lead by example.”
—Elspeth

2/2

Illustrated by Willian Murai

Standard
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Archetype of Endurance (Born of the Gods #116)

Archetype of Endurance {6}{G}{G}

Enchantment Creature — Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can’t have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

6/5

Illustrated by Slawomir Maniak

Standard
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Archetype of Finality (Born of the Gods #58)

Archetype of Finality {4}{B}{B}

Enchantment Creature — Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can’t have or gain deathtouch.

She sees mortals not as they wish to be, but as what they will become.

2/3

Illustrated by Chris Rahn

Standard
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Archetype of Imagination (Commander 2018 #81)

Archetype of Imagination {4}{U}{U}

Enchantment Creature — Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can’t have or gain flying.

“Is it not the embodiment of our aspirations?”
—Prokopios, astronomer of Meletis

3/2

Illustrated by Robbie Trevino

Standard
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Arvinox, the Mind Flail (Universes Within #1)

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature — Horror

Arvinox, the Mind Flail isn’t a creature unless you control three or more permanents you don’t own.

At the beginning of your end step, exile the bottom card of each opponent’s library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

9/9

Illustrated by Nikola Matkovic

Standard
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Athreos, God of Passage (Journey into Nyx #146)

Athreos, God of Passage {1}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4

Illustrated by Ryan Barger

Standard
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Athreos, Shroud-Veiled (Theros Beyond Death #269)

Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7

Illustrated by Igor Kieryluk

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Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)
Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)

Azusa's Many Journeys {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Color Indicator: Green Enchantment Creature — Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

“I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning.”
—Azusa

3/3

Illustrated by Lindsey Look

Standard
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Baleful Eidolon (Theros #78)

Baleful Eidolon {1}{B}

Enchantment Creature — Spirit

Bestow {4}{B} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

1/1

Illustrated by Min Yum

Standard
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