8 cards where the card types include “homarid”

Deepmuck Desperado (Outlaws of Thunder Junction #42)

Deepmuck Desperado {2}{U}

Creature — Homarid Mercenary

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

“Heard you’ve been horning in on my turf. How about I introduce you to some surf?”

2/4

Illustrated by Loïc Canavaggia

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Deep Spawn (Masters Edition II #45)

Deep Spawn {5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

{U}: Deep Spawn gains shroud until end of turn and doesn’t untap during your next untap step. Tap Deep Spawn. (A creature with shroud can’t be the target of spells or abilities.)

6/6

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Homarid (Fallen Empires #19a)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Homarid Explorer (Dominaria #53)

Homarid Explorer {3}{U}

Creature — Homarid Scout

When Homarid Explorer enters the battlefield, target player mills four cards.

“Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies.”
Time of Ice

3/3

Illustrated by Jehan Choo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Homarid Shaman (Fallen Empires #20)

Homarid Shaman {2}{U}{U}

Creature — Homarid Shaman

{U}: Tap target green creature.

“The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher.”
—Kyliki of Havenwood, “Havenwood Remembered”

2/1

Illustrated by Amy Weber

Part of the Reserved List

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Homarid Warrior (Fifth Edition #92)

Homarid Warrior {4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn’t untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can’t be the target of spells or abilities.)

3/3

Illustrated by Pete Venters

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Viscerid Deepwalker (Time Spiral #91)

Viscerid Deepwalker {4}{U}

Creature — Homarid Warrior

{U}: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/3

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Viscerid Drone (Masters Edition II #73)

Viscerid Drone {1}{U}

Creature — Homarid Drone

{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can’t be regenerated.

{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can’t be regenerated.

Not all of Terisiare’s flooding was natural … .

1/2

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny

It is the moment of discovery, the triumph of the mind, and the end of these results.