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1 – 20 of 27 cards where the card types include “human archer”

Apprentice Sharpshooter (Innistrad: Crimson Vow #185)

Apprentice Sharpshooter {2}{G}

Creature — Human Archer

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad’s best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.

1/4

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Arbalest Elite (Magic 2012 #5)

Arbalest Elite {2}{W}{W}

Creature — Human Archer

{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn’t untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

2/3

Illustrated by Chris Rahn

Standard
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Atzocan Archer (Ixalan #176)

Atzocan Archer {2}{G}

Creature — Human Archer

Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

His arrows are fletched with feathers from the greatest of the winged dinosaurs.

1/4

Illustrated by Naomi Baker

Standard
Alchemy
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Bassara Tower Archer (Journey into Nyx #117)

Bassara Tower Archer {G}{G}

Creature — Human Archer

Hexproof, reach

Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.

2/1

Illustrated by Slawomir Maniak

Standard
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Bird Admirer // Wing Shredder (Innistrad: Midnight Hunt #169)
Bird Admirer // Wing Shredder (Innistrad: Midnight Hunt #169)

Bird Admirer {2}{G}

Creature — Human Archer Werewolf

Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She won’t rest until she’s collected specimens of every bird on Innistrad.

1/4

Wing Shredder

Color Indicator: Green Creature — Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Her hunger won’t be sated until she’s tasted every bird on Innistrad.

3/5

Illustrated by Slawomir Maniak

Standard
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Bounty Hunter (Tempest #110)

Bounty Hunter {2}{B}{B}

Creature — Human Archer Minion

{T}: Put a bounty counter on target nonblack creature.

{T}: Destroy target creature with a bounty counter on it.

“Once they’ve marked you,” Starke said, “the world is made of glass.”

2/2

Illustrated by Brian Snõddy

Standard
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Catti-brie of Mithral Hall (Forgotten Realms Commander #44)

Catti-brie of Mithral Hall {G}{W}

Legendary Creature — Human Archer

First strike, reach

Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.

{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

2/2

Illustrated by Lius Lasahido

Standard
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Court Archers (Shards of Alara #126)

Court Archers {2}{G}

Creature — Human Archer

Reach (This creature can block creatures with flying.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.

1/3

Illustrated by Randy Gallegos

Standard
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D'Avenant Trapper (Dominaria #11)

D'Avenant Trapper {2}{W}

Creature — Human Archer

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

“Go swiftly, clever arrow, and teach
The philosophy of stillness.”
—D'Avenant verse

3/2

Illustrated by Winona Nelson

Standard
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Dawnray Archer (Shards of Alara #39)

Dawnray Archer {2}{U}

Creature — Human Archer

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Their shots are fired most often as signals—or at those who didn’t get the message.

1/1

Illustrated by Dan Dos Santos

Standard
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Daybreak Ranger // Nightfall Predator (Innistrad #176)
Daybreak Ranger // Nightfall Predator (Innistrad #176)

Daybreak Ranger {2}{G}

Creature — Human Archer Ranger Werewolf

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

2/2

Nightfall Predator

Color Indicator: Green Creature — Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

4/4

Illustrated by Steve Prescott

Standard
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Modern
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Femeref Archers (Tenth Edition #264)

Femeref Archers {2}{G}

Creature — Human Archer

{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

“Bet you can’t put it through the eye.”
“Left or right?”

2/2

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Modern
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Firebrand Archer (Hour of Devastation #92)

Firebrand Archer {1}{R}

Creature — Human Archer

Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.

A word of vengeance, and her arrows awaken in flame.

2/1

Illustrated by John Stanko

Standard
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Freewind Equenaut (Duel Decks: Heroes vs. Monsters #10)

Freewind Equenaut {2}{W}

Creature — Human Archer

Flying

As long as Freewind Equenaut is enchanted, it has “{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature.”

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

2/2

Illustrated by Rebecca Guay

Standard
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Halana, Kessig Ranger (Commander Legends #231)

Halana, Kessig Ranger {3}{G}

Legendary Creature — Human Archer Ranger

Reach

Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)

3/4

Illustrated by Zoltan Boros

Standard
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Hansk, Slayer Zealot (Universes Within #22)

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature — Human Archer

At the beginning of your upkeep, target opponent creates three Walker tokens. (They’re 2/2 black Zombie creatures.)

{T}: Hansk, Slayer Zealot deals 2 damage to target creature.

Whenever a Zombie an opponent controls dies, draw a card.

4/4

Illustrated by Michal Ivan

Standard
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Modern
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Mardu Heart-Piercer (Khans of Tarkir #116)

Mardu Heart-Piercer {3}{R}

Creature — Human Archer

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

“Those who have never ridden before the wind do not know the true joy of war.”

2/3

Watermark: Mardu

Illustrated by Karl Kopinski

Standard
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Rashka the Slayer (Homelands #12)

Rashka the Slayer {3}{W}{W}

Legendary Creature — Human Archer

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

“Rarely be the prey so haughty as to hunt the hunter.”
—Baron Sengir

3/3

Illustrated by Christopher Rush

Standard
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Reverent Hunter (Theros #173)

Reverent Hunter {2}{G}

Creature — Human Archer

When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

1/1

Illustrated by Wesley Burt

Standard
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Robber of the Rich (Throne of Eldraine #138)

Robber of the Rich {1}{R}

Creature — Human Archer Rogue

Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

2/2

Illustrated by Paul Scott Canavan

Standard
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