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1 – 20 of 476 cards where the card types include “knight”

Acclaimed Contender (March of the Machine Commander #166)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accorder Paladin (Mirrodin Besieged #1)

Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

“I fight for the suns, the surface, and everything in between.”

3/1

Watermark: Mirran

Illustrated by Kekai Kotaki

Standard
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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

Standard
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Adriana, Captain of the Guard (Dominaria United Commander #139)

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4

Illustrated by Chris Rallis

Standard
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Adun Oakenshield (Masters Edition #141)

Adun Oakenshield {B}{R}{G}

Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

“… And at his passing, the bodies of the world’s great warriors shall rise from their graves and follow him to battle.”
—The Anvilonian Grimoire

1/2

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Agatha's Champion (Wilds of Eldraine #160)

Agatha's Champion {4}{G}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha’s Champion enters the battlefield, if it was bargained, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4

Illustrated by Jason A. Engle

Standard
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Agent of Stromgald (Alliances #64a)

Agent of Stromgald {R}

Creature — Human Knight

{R}: Add {B}.

“The Order of Stromgald spreads its poisonous lies from within Varchild’s troops, and still she sees only visions of conquest.”
—Lovisa Coldeyes, Balduvian Chieftain

1/1

Illustrated by Alan Rabinowitz

Standard
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Alaborn Cavalier (Duel Decks: Knights vs. Dragons #18)

Alaborn Cavalier {2}{W}{W}

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

“Course he ran! I wouldn’t want to stare down that barrel, either!”
—Alaborn soldier

2/2

Illustrated by Kev Walker

Standard
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Alaborn Veteran (Portal Second Age #5)

Alaborn Veteran {2}{W}

Creature — Human Knight

{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2

Illustrated by Henry Van Der Linde

Standard
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Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)
Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)

Ambitious Farmhand {1}{W}

Creature — Human Peasant

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1

Seasoned Cathar

Color Indicator: White Creature — Human Knight

Lifelink

“The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands.”

3/3

Illustrated by Bryan Sola

Standard
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Angelfire Crusader (Apocalypse #1)

Angelfire Crusader {3}{W}

Creature — Human Soldier Knight

{R}: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

2/3

Illustrated by Edward P. Beard, Jr.

Standard
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A-Patrician Geist (Innistrad: Midnight Hunt #A-69)

A-Patrician Geist {2}{U}

Creature — Spirit Knight

Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost {U} less to cast. (If it doesn’t require {U}, it costs {1} less to cast.)

2/2

Illustrated by Marta Nael

Standard
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Ardenvale Paladin (Throne of Eldraine #4)

Ardenvale Paladin {3}{W}

Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

“Even when hope is but a small flame fighting the night, I will serve the absent king.”

2/5

Illustrated by Volkan Baǵa

Standard
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Ardenvale Tactician // Dizzying Swoop (Throne of Eldraine #5)

Ardenvale Tactician {1}{W}{W}

Creature — Human Knight

Flying

In a castle that prizes loyalty above all, the bond between knight and griffin is unmatched.

2/3

Dizzying Swoop {1}{W}

Instant — Adventure

Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Jason Rainville

Standard
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Argivian Cavalier (Dominaria United #4)

Argivian Cavalier {2}{W}

Creature — Orc Knight

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

2/2

Illustrated by Chris Seaman

Standard
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Armored Skyhunter (Commander Legends #11)

Armored Skyhunter {3}{W}

Creature — Cat Knight

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

3/3

Illustrated by Denman Rooke

Standard
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Armored Wolf-Rider (Dragon's Maze #52)

Armored Wolf-Rider {3}{G}{W}

Creature — Elf Knight

Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.

4/6

Watermark: Selesnya

Illustrated by Matt Stewart

Standard
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Armory Paladin (Fallout #93)

Armory Paladin {1}{R}{W}

Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

“Ad victoriam!”

3/3

Illustrated by Javier Charro

Standard
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Arrogant Bloodlord (Rise of the Eldrazi #94)

Arrogant Bloodlord {1}{B}{B}

Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

“I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream.”

4/4

Illustrated by Mike Bierek

Standard
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Arvad the Cursed (March of the Machine Commander #317)

Arvad the Cursed {3}{W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

“I won’t abandon the Weatherlight. My destiny is to serve at Jhoira’s side. This ‘illness’ means I must trust my faith more and myself less.”

3/3

Illustrated by Lius Lasahido

Standard
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