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1 – 60 of 90 cards where the card types include “knight” and the color identity ≤ BW and the colors ≥ B

Arrogant Bloodlord {1}{B}{B}

Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

4/4
Arvad the Cursed {3}{W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

3/3
Arvad, Weatherlight Smuggler {W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.

1/1
Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature — Human Knight

Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

4/4
A-Triumphant Adventurer {W}{B}

Creature — Human Knight

Deathtouch

As long as it’s your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

2/1
Ayara's Oathsworn {1}{B}

Creature — Human Knight

Menace

Whenever Ayara’s Oathsworn deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

2/2
Bartolomé del Presidio {W}{B}

Legendary Creature — Vampire Knight

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

2/1
Belle of the Brawl {2}{B}

Creature — Human Knight

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

3/2
Black Knight {B}{B}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2
Blacklance Paragon {1}{B}

Creature — Human Knight

Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

3/1
Bloodcrazed Paladin {1}{B}

Creature — Vampire Knight

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

1/1
Blood-Cursed Knight {1}{W}{B}

Creature — Vampire Knight

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

3/2
Bloodsworn Squire {3}{B}

Creature — Vampire Soldier

{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say “destroy” don’t destroy it.)

3/3
Bloodsworn Knight

Creature — Vampire Knight

Bloodsworn Knight’s power and toughness are each equal to the number of creature cards in your graveyard.

{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

*/*
Breathless Knight {1}{W}{B}

Creature — Spirit Knight

Flying, lifelink

Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

2/2
Cabal Paladin {3}{B}

Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

4/2
Cadaverous Knight {2}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{B}{B}: Regenerate Cadaverous Knight.

2/2
Cavalier of Night {2}{B}{B}{B}

Creature — Elemental Knight

Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.

4/5
Champion of Dusk {3}{B}{B}

Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

4/4
Charity Extractor {3}{B}

Creature — Human Knight

Lifelink

1/5
Corpse Knight {W}{B}

Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

2/2
Craven Knight {1}{B}

Creature — Human Knight

Craven Knight can’t block.

2/2
Dakmor Lancer {4}{B}{B}

Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

3/3
Dauthi Mercenary {2}{B}

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

2/1
Deathless Ancient {4}{B}{B}

Creature — Vampire Knight

Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

4/4
Desperate Farmer {2}{B}

Creature — Human Peasant

Lifelink

When another creature you control dies, transform Desperate Farmer.

2/2
Depraved Harvester

Creature — Human Knight

Lifelink

4/3
Dread Rider {5}{B}

Creature — Spirit Knight

{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.

3/7
Eastern Paladin {2}{B}{B}

Creature — Phyrexian Zombie Knight

{B}{B}, {T}: Destroy target green creature.

3/3
Elder Arthur Maxson {1}{W}{B}

Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)

Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2
Elenda, the Dusk Rose {2}{W}{B}

Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.

1/1
Exsanguinator Cavalry {2}{B}

Creature — Vampire Knight

Menace, lifelink

Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

2/3
Fallen Askari {1}{B}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can’t block.

2/2
Fell Horseman {3}{B}

Creature — Zombie Knight

When Fell Horseman dies, put it on the bottom of its owner’s library.

3/3
Deathly Ride {1}{B}

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Forsworn Paladin {B}

Creature — Human Knight

Menace

{1}{B}, {T}, Pay 1 life: Create a Treasure token.

{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

1/1
Foulmire Knight {B}

Creature — Zombie Knight

Deathtouch

1/1
Profane Insight {2}{B}

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Haakon, Stromgald Scourge {1}{B}{B}

Legendary Creature — Zombie Knight

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.

When Haakon dies, you lose 2 life.

3/3
Headless Horseman {2}{B}

Creature — Zombie Knight

2/2
High Marshal Arguel {1}{W}{B}

Legendary Creature — Vampire Knight

When High Marshal Arguel dies, conjure a card named Arguel’s Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel’s Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.

3/1
Ihsan's Shade {3}{B}{B}{B}

Legendary Creature — Shade Knight

Protection from white

5/5
Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature — Zombie Knight

Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5
Knight of Dusk {1}{B}{B}

Creature — Human Knight

{B}{B}: Destroy target creature blocking Knight of Dusk.

2/2
Knight of Dusk's Shadow {1}{B}

Creature — Human Knight

Menace (This creature can’t be blocked except by two or more creatures.)

Your opponents can’t gain life.

{1}{B}: Knight of Dusk’s Shadow gets +1/+1 until end of turn.

2/2
Knight of Infamy {1}{B}

Creature — Human Knight

Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/1
Knight of Malice {1}{B}

Creature — Human Knight

First strike

Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

2/2
Knight of Stromgald {B}{B}

Creature — Human Knight

Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

2/1
Knight of the Ebon Legion {B}

Creature — Vampire Knight

{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

1/2
Knight of the Last Breath {5}{W}{B}

Creature — Giant Knight

{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

4/4
Knights of the Black Rose {3}{W}{B}

Creature — Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

4/4
Legion Lieutenant {W}{B}

Creature — Vampire Knight

Other Vampires you control get +1/+1.

2/2
Liliana's Standard Bearer {2}{B}

Creature — Zombie Knight

Flash

When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

3/1
Locthwain Lancer {4}{B}

Creature — Human Knight

Menace

Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.

5/5
Locthwain Paladin {3}{B}

Creature — Human Knight

Menace (This creature can’t be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

3/2
Lost Legion {1}{B}{B}

Creature — Spirit Knight

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2/3
Marauding Knight {2}{B}{B}

Creature — Phyrexian Zombie Knight

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

2/2
Markov Crusader {4}{B}

Creature — Vampire Knight

Lifelink

Markov Crusader has haste as long as you control another Vampire.

4/3
Markov Dreadknight {3}{B}{B}

Creature — Vampire Knight

Flying

{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

3/3
Mercenary Knight {2}{B}

Creature — Human Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

4/4
Midnight Reaper {2}{B}

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

3/2
Murderous Rider {1}{B}{B}

Creature — Zombie Knight

Lifelink

When Murderous Rider dies, put it on the bottom of its owner’s library.

2/3
Swift End {1}{B}{B}

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Nazgûl {2}{B}

Creature — Wraith Knight

Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.

1/2
Nimraiser Paladin {4}{B}

Creature — Phyrexian Knight

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

4/4
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