40 cards where the card types include “knight” and the color identity ≤ GW and the colors ≥ G

Agatha's Champion {4}{G}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha’s Champion enters the battlefield, if it was bargained, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4
Armored Wolf-Rider {3}{G}{W}

Creature — Elf Knight

4/6
A-Sigardian Paladin {1}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3
Candlelit Cavalry {4}{G}

Creature — Human Knight

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

5/5
Cavalier of Thorns {2}{G}{G}{G}

Creature — Elemental Knight

Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

5/6
Citadel Castellan {1}{G}{W}

Creature — Human Knight

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.)

2/3
Conclave Cavalier {G}{G}{W}{W}

Creature — Centaur Knight

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

4/4
Danitha, New Benalia's Light {1}{G}{W}

Legendary Creature — Human Knight

Vigilance, trample, lifelink

Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.

2/2
Ellivere of the Wild Court {2}{G}{W}

Legendary Creature — Human Knight

Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)

Whenever an enchanted creature you control deals combat damage to a player, draw a card.

4/4
Garenbrig Paladin {4}{G}

Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can’t be blocked by creatures with power 2 or less.

4/4
Gladehart Cavalry {5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6
Heron's Grace Champion {2}{G}{W}

Creature — Human Knight

Flash

Lifelink

When Heron’s Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

3/3
Juniper Order Ranger {3}{G}{W}

Creature — Human Knight Ranger

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

2/4
Knight of Autumn {1}{G}{W}

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

2/1
Knight of New Alara {2}{G}{W}

Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors.

2/2
Knight of the Reliquary {1}{G}{W}

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

2/2
Knight of the Stampede {3}{G}

Creature — Human Knight

Dinosaur spells you cast cost {2} less to cast.

2/4
Knotvine Paladin {G}{W}

Creature — Human Knight

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

2/2
Ledev Champion {1}{G}{W}

Creature — Elf Knight

Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.

2/2
Llanowar Knight {G}{W}

Creature — Elf Knight

Protection from black

2/2
Maraleaf Rider {1}{G}

Creature — Elf Knight

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

3/1
Oakhame Ranger {G/W}{G/W}{G/W}{G/W}

Creature — Elf Knight Ranger

{T}: Creatures you control get +1/+1 until end of turn.

2/2
Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Paladin of Predation {5}{G}{G}

Creature — Phyrexian Knight

Toxic 6 (Players dealt combat damage by this creature also get six poison counters.)

Paladin of Predation can’t be blocked by creatures with power 2 or less.

6/7
Raven's Run Dragoon {2}{G/W}{G/W}

Creature — Elf Knight

Raven’s Run Dragoon can’t be blocked by black creatures.

3/3
Sentinel of Lost Lore {1}{G}{G}

Creature — Elf Knight

When Sentinel of Lost Lore enters the battlefield, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don’t own in exile that has an Adventure on the bottom of its owner’s library.

• Exile target player’s graveyard.

3/4
Sidar Kondo of Jamuraa {2}{G}{W}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can’t block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5
Sigardian Paladin {2}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4
Sir Shandlar of Eberyn {4}{G}{W}

Legendary Creature — Human Knight

4/7
Spinewoods Paladin {4}{G}

Creature — Human Knight

Trample

When Spinewoods Paladin enters the battlefield, you gain 3 life.

Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/4
Steel Leaf Champion {G}{G}{G}

Creature — Elf Knight

Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

5/4
Steel Leaf Paladin {4}{G}{W}

Creature — Elf Knight

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner’s hand.

4/4
Steward of Valeron {G}{W}

Creature — Human Druid Knight

Vigilance

{T}: Add {G}.

2/2
Syr Armont, the Redeemer {3}{G}{W}

Legendary Creature — Human Knight

When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Enchanted creatures you control get +1/+1.

4/4
Syr Faren, the Hengehammer {G}{G}

Legendary Creature — Human Knight

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren’s power.

2/2
Syr Joshua and Syr Saxon {G}{W}

Legendary Creature — Human Knight

Double team

If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the “legend rule” doesn’t apply to them.

Each other creature you control named Syr Joshua and Syr Saxon has battle cry.

2/3
Timber Paladin {1}{G}

Artifact Creature — Knight

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

1/1
Venomous Brutalizer {2}{G}{G}

Creature — Phyrexian Knight

Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)

When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4
Verdant Outrider {2}{G}

Creature — Human Knight

{1}{G}: Verdant Outrider can’t be blocked by creatures with power 2 or less this turn.

4/2
Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature — Elf Knight

Vigilance

3/4
Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

The message was clear to Sorin—time to search for something else.