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1 – 20 of 2,859 cards where the card types include “legendary”

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A-Acererak the Archlich (Adventures in the Forgotten Realms #A-87)

A-Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

5/5

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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Abaddon the Despoiler (Warhammer 40,000 Commander #2)

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5

Illustrated by Johan Grenier

Standard
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Modern
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Abdel Adrian, Gorion's Ward (Commander Legends: Battle for Baldur's Gate #2)

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature — Human Warrior

When Abdel Adrian, Gorion’s Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

4/4

Illustrated by Karl Kopinski

Standard
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Abomination of Llanowar (Kaldheim Commander #81)

Abomination of Llanowar {1}{B}{G}

Legendary Creature — Elf Horror

Vigilance; menace (This creature can’t be blocked except by two or more creatures.)

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

*/*

Illustrated by Vincent Proce

Standard
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Aboshan, Cephalid Emperor (Odyssey #58)

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature — Cephalid Noble

Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.

“No one can fight the tide forever.”

3/3

Illustrated by Christopher Moeller

Standard
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A-Bruenor Battlehammer (Adventures in the Forgotten Realms #A-219)

A-Bruenor Battlehammer {2}{R}{W}

Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.

5/4

Illustrated by Wayne Reynolds

Standard
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Abuelo, Ancestral Echo (The Lost Caverns of Ixalan #219)

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature — Spirit

Flying, ward {2}

{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

“Come, friends. Let us see if this world remembers us.”

2/2

Illustrated by Victor Adame Minguez

Standard
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Modern
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Ace, Fearless Rebel (Doctor Who #98)

Ace, Fearless Rebel {3}{G}

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

“Wicked!”

2/2

Illustrated by Colin Boyer

Standard
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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Ace's Baseball Bat (Doctor Who #170)

Ace's Baseball Bat {2}

Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature {1}

Equip {3}

Illustrated by L J Koh

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
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Acolyte of Bahamut (Commander Legends: Battle for Baldur's Gate #212)

Acolyte of Bahamut {1}{G}

Legendary Enchantment — Background

Commander creatures you own have “The first Dragon spell you cast each turn costs {2} less to cast.”

You were on a wayward path until Bahamut showed you that power and kindness can unite beneath the same banner.

Illustrated by Kai Carpenter

Standard
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Acornelia, Fashionable Filcher (Unsanctioned #31)

Acornelia, Fashionable Filcher {3}{B}

Legendary Creature — Squirrel

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).

Whenever a Squirrel you control enters the battlefield or dies, you get {A}.

{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.

{G}, Pay X {A}: Target creature gets +X/+X until end of turn.

3/3

Illustrated by Bram Sels

Standard
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Adamaro, First to Desire (Saviors of Kamigawa #91)

Adamaro, First to Desire {1}{R}{R}

Legendary Creature — Spirit

Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

“Beware Adamaro! In him all pain and anger is perfected.”
—Isao, Enlightened Bushi

*/*

Illustrated by Paolo Parente

Standard
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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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Admiral Beckett Brass (The Lost Caverns of Ixalan Commander #264)

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

“You and your ship will make a fine addition to my fleet.”

3/3

Illustrated by Jason Rainville

Standard
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Admiral Brass, Unsinkable (The Lost Caverns of Ixalan Commander #1)

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

Illustrated by Jason Rainville

Standard
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