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1 – 20 of 297 cards where the card types include “merfolk”

Aquitect's Will (Duel Decks: Merfolk vs. Goblins #2)

Aquitect's Will {U}

Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

“You may want to hold your breath.”
—Kellyg, merrow aquitect

Illustrated by Dimitar Marinski

Standard
Alchemy
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Modern
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Benthic Biomancer (The Lost Caverns of Ixalan Commander #145)

Benthic Biomancer {U}

Creature — Merfolk Wizard Mutant

{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

“I am my life’s work.”

1/1

Illustrated by Daarken

Standard
Alchemy
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Modern
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Caller of Gales (Conspiracy: Take the Crown #103)

Caller of Gales {U}

Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

“Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go.”

1/1

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Cenote Scout (The Lost Caverns of Ixalan #178)

Cenote Scout {G}

Creature — Merfolk Scout

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

“If you’re afraid to dive into the unknown, how will you ever find anything new?”

1/1

Illustrated by Caroline Gariba

Standard
Alchemy
Pioneer
Explorer
Modern
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Ceta Disciple (Apocalypse #19)

Ceta Disciple {U}

Creature — Merfolk Wizard

{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.

“The sea holds all that you need. You simply must know how to ask for it.”

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
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Modern
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Cosi's Trickster (Zendikar #45)

Cosi's Trickster {U}

Creature — Merfolk Wizard

Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi’s Trickster.

She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.

1/1

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Cursecatcher (Masters 25 #53)

Cursecatcher {U}

Creature — Merfolk Wizard

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

“Of all the things that can be stolen, opportunity is the most valuable.”

1/1

Watermark: Set Symbol

Illustrated by Warren Mahy

Standard
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Modern
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Dakra Mystic (Journey into Nyx #35)

Dakra Mystic {U}

Creature — Merfolk Wizard

{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners’ graveyards. If you don’t, each player draws a card.

Choices are rarely as simple as they seem.

1/1

Illustrated by Wesley Burt

Standard
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Modern
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Drowner Initiate (Shadowmoor #36)

Drowner Initiate {U}

Creature — Merfolk Wizard

Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.

Nothing satisfies a merrow as much as drowning what it cannot have.

1/1

Illustrated by E. M. Gist

Standard
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Modern
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Enclave Cryptologist (Rise of the Eldrazi #66)

Enclave Cryptologist {U}

Creature — Merfolk Wizard

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.

0/1

Illustrated by Igor Kieryluk

Standard
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Modern
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Jade Bearer (Rivals of Ixalan #134)

Jade Bearer {G}

Creature — Merfolk Shaman

When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

“Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana’s band. May it bring you their strength.”

1/1

Illustrated by Alex Konstad

Standard
Alchemy
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Modern
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Jadelight Spelunker (The Lost Caverns of Ixalan #196)

Jadelight Spelunker {X}{G}

Creature — Merfolk Scout

When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

The River Heralds found clues to a grand heritage below Ixalan’s surface.

1/1

Illustrated by Izzy

Standard
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Jungle Delver (Game Night #45)

Jungle Delver {G}

Creature — Merfolk Warrior

{3}{G}: Put a +1/+1 counter on Jungle Delver.

“There is no power too great to be used in the defense of our ancestral lands.”

1/1

Illustrated by Kieran Yanner

Standard
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Kumena's Speaker (Ixalan #196)

Kumena's Speaker {G}

Creature — Merfolk Shaman

Kumena’s Speaker gets +1/+1 as long as you control another Merfolk or an Island.

“The same power that drives the river ever onward flows through the roots and branches—to me.”

1/1

Illustrated by Johann Bodin

Standard
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Manta Riders (Tempest #74)

Manta Riders {U}

Creature — Merfolk

{U}: Manta Riders gains flying until end of turn.

“Water is firmament to the finned.”
—Oracle en-Vec

1/1

Illustrated by Kaja Foglio

Standard
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Merfolk of the Pearl Trident (Magic 2013 #60)

Merfolk of the Pearl Trident {U}

Creature — Merfolk

“The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow.”
—Kalis, Onean scholar

1/1

Illustrated by Ray Lago

Standard
Alchemy
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Merfolk Secretkeeper // Venture Deeper (Throne of Eldraine #53)

Merfolk Secretkeeper {U}

Creature — Merfolk Wizard

Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

0/4

Venture Deeper {U}

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Jana Schirmer

Standard
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Merfolk Spy (Magic 2014 #62)

Merfolk Spy {U}

Creature — Merfolk Rogue

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.

1/1

Illustrated by Matt Cavotta & Richard Whitters

Standard
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Merfolk Windrobber (Zendikar Rising #70)

Merfolk Windrobber {U}

Creature — Merfolk Rogue

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

1/1

Illustrated by Colin Boyer

Standard
Alchemy
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Merrow Bonegnawer (Eventide #37)

Merrow Bonegnawer {B}

Creature — Merfolk Rogue

{T}: Target player exiles a card from their graveyard.

Whenever you cast a black spell, you may untap Merrow Bonegnawer.

Banished to the Dark Meanders for hideous crimes, some merrows find a taste for the darkness … and the dead.

1/1

Illustrated by Jim Nelson

Standard
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Modern
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