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1 – 20 of 82 cards where the card types include “merfolk” and the mana value >= 4

Adrix and Nev, Twincasters (Murders at Karlov Manor Commander #198)

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature — Merfolk Wizard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

Illustrated by Andrew Mar

Standard
Alchemy
Pioneer
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Modern
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Alandra, Sky Dreamer (Murders at Karlov Manor Commander #94)

Alandra, Sky Dreamer {2}{U}{U}

Legendary Creature — Merfolk Wizard

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.

Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

2/4

Illustrated by Caroline Gariba

Standard
Alchemy
Pioneer
Explorer
Modern
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Benthic Explorers (Masters Edition III #29)

Benthic Explorers {3}{U}

Creature — Merfolk Scout

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.

2/4

Illustrated by Greg Simanson

Standard
Alchemy
Pioneer
Explorer
Modern
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Blockade Runner (Mercadian Masques #60)

Blockade Runner {3}{U}

Creature — Merfolk

{U}: Blockade Runner can’t be blocked this turn.

“I need to get back to Mercadia City,” said Sisay. “We can get you there,” the vizier answered. “Easily.”

2/2

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
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Cascade Seer (Zendikar Rising #48)

Cascade Seer {3}{U}

Creature — Merfolk Wizard

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

“Perhaps you can’t see the path, but that doesn’t mean it isn’t there.”

3/3

Illustrated by Brian Valeza

Standard
Alchemy
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Modern
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Deepfathom Echo (The Lost Caverns of Ixalan #228)

Deepfathom Echo {2}{G}{U}

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

Illustrated by Matt Stewart

Standard
Alchemy
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Modern
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Deeproot Historian (The Lost Caverns of Ixalan Commander #91)

Deeproot Historian {3}{G}

Creature — Merfolk Druid

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

“The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony.”

3/3

Illustrated by Stella Spente

Standard
Alchemy
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Modern
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Expedition Diviner (Zendikar Rising #57)

Expedition Diviner {3}{U}

Creature — Merfolk Wizard

Flying

As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”

Wizards’ spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

3/2

Illustrated by Heonhwa Choe

Standard
Alchemy
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Modern
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Fallowsage (March of the Machine Commander #223)

Fallowsage {3}{U}

Creature — Merfolk Wizard

Whenever Fallowsage becomes tapped, you may draw a card.

Memories of ages past are said to swim the minds of lounging fallowsages.

2/2

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Fluros of Myra's Marvels (Unfinity #46)

Fluros of Myra's Marvels {2}{U}{U}

Legendary Creature — Merfolk Performer

As Fluros of Myra’s Marvels enters the battlefield, choose a number greater than 0.

Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.

Partner

3/4

Illustrated by Gaboleps

Standard
Alchemy
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Modern
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Forerunner of the Heralds (Rivals of Ixalan #129)

Forerunner of the Heralds {3}{G}

Creature — Merfolk Scout

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

3/2

Illustrated by Chris Seaman

Standard
Alchemy
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Modern
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Hakbal of the Surging Soul (The Lost Caverns of Ixalan Commander #3)

Hakbal of the Surging Soul {2}{G}{U}

Legendary Creature — Merfolk Scout

At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.

3/3

Illustrated by Tyler Walpole

Standard
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Modern
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Headwater Sentries (Ixalan #58)

Headwater Sentries {3}{U}

Creature — Merfolk Warrior

“The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people.”

2/5

Illustrated by Naomi Baker

Standard
Alchemy
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Modern
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Herald of Secret Streams (The Lost Caverns of Ixalan Commander #158)

Herald of Secret Streams {3}{U}

Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can’t be blocked.

“You might as well try to stop the waterfall.”

2/3

Illustrated by Sara Winters

Standard
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Hollowsage (Shadowmoor #69)

Hollowsage {3}{B}

Creature — Merfolk Wizard

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Dreams of dark nights to come are said to stir in the minds of scheming hollowsages.

2/2

Illustrated by Lucio Parrillo

Standard
Alchemy
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Modern
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Jadecraft Artisan (Rivals of Ixalan #135)

Jadecraft Artisan {3}{G}

Creature — Merfolk Shaman

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

“A blade is not fully forged until it is given.”

3/3

Illustrated by Izzy

Standard
Alchemy
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Modern
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Jade Guardian (Ixalan #194)

Jade Guardian {3}{G}

Creature — Merfolk Shaman

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

The River Heralds believe that jade gives weight to their magic.

2/2

Illustrated by Chris Seaman

Standard
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Jolting Merfolk (Nemesis #34)

Jolting Merfolk {2}{U}{U}

Creature — Merfolk

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.

2/2

Illustrated by Glen Angus

Standard
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Master of Waves (Duel Decks: Merfolk vs. Goblins #1)

Master of Waves {3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

Illustrated by Svetlin Velinov

Standard
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Merfolk Seastalkers (Zendikar #55)

Merfolk Seastalkers {3}{U}

Creature — Merfolk Scout

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

{2}{U}: Tap target creature without flying.

“Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale.”
—Nikou, Joraga bard

2/3

Illustrated by Eric Deschamps

Standard
Alchemy
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Explorer
Modern
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