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1 – 20 of 28 cards where the card types include “nomad”

Avalanche Riders (Time Spiral Timeshifted #55)

Avalanche Riders {3}{R}

Creature — Human Nomad

Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.

2/2

Illustrated by Edward P. Beard, Jr.

Standard
Alchemy
Pioneer
Explorer
Modern
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Border Patrol (Judgment #6)

Border Patrol {4}{W}

Creature — Human Nomad

Vigilance

“We have been victims of treachery, of the Cabal, and of our own ambitions. No more.”
—Commander Eesha

1/6

Illustrated by Roger Raupp

Standard
Alchemy
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Modern
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Desert Nomads (Arabian Nights #38)

Desert Nomads {2}{R}

Creature — Human Nomad

Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.

2/2

Illustrated by Christopher Rush

Standard
Alchemy
Pioneer
Explorer
Modern
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Dogged Hunter (Odyssey #20)

Dogged Hunter {2}{W}

Creature — Human Nomad

{T}: Destroy target creature token.

The relationship between hunter and hunted knows nothing of alliances.

1/1

Illustrated by rk post

Standard
Alchemy
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Modern
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Dwarven Nomad (Mirage #170)

Dwarven Nomad {2}{R}

Creature — Dwarf Nomad

{T}: Target creature with power 2 or less can’t be blocked this turn.

A dwarf’s life belongs as much to the land as to the dwarf.
—Creed of the Stonethrow Clan

1/1

Illustrated by Mike Kimble

Standard
Alchemy
Pioneer
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Modern
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Fomori Nomad (The List #FUT-114)

Fomori Nomad {4}{R}

Creature — Nomad Giant

4/4

Illustrated by Raymond Swanland

Standard
Alchemy
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Modern
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Timeless
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Ghitu Fire-Eater (Seventh Edition #184)

Ghitu Fire-Eater {2}{R}

Creature — Human Nomad

{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.

The Ghitu believe their race was born of fire, and it’s an honor to return to it.

2/2

Illustrated by Eric Peterson

Standard
Alchemy
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Modern
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Ghitu Slinger (Eternal Masters #133)

Ghitu Slinger {2}{R}

Creature — Human Nomad

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

2/2

Illustrated by Clint Cearley

Standard
Alchemy
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Modern
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Luminous Guardian (Odyssey #31)

Luminous Guardian {3}{W}

Creature — Human Nomad

{W}: Luminous Guardian gets +0/+1 until end of turn.

{2}: Luminous Guardian can block an additional creature this turn.

“There is no victory without virtue.”

1/4

Illustrated by Terese Nielsen

Standard
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Modern
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Mystic Crusader (Odyssey #33)

Mystic Crusader {1}{W}{W}

Creature — Human Nomad Mystic

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

2/1

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Mystic Enforcer (Dominaria Remastered #192)

Mystic Enforcer {2}{G}{W}

Creature — Human Nomad Mystic

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

3/3

Illustrated by Gary Ruddell

Standard
Alchemy
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Modern
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Mystic Penitent (Odyssey #34)

Mystic Penitent {W}

Creature — Human Nomad Mystic

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

1/1

Illustrated by Larry Elmore

Standard
Alchemy
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Modern
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Mystic Visionary (Odyssey #35)

Mystic Visionary {1}{W}

Creature — Human Nomad Mystic

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

“The aven are heralds of divinity. The greatest glory is to join them in the sky.”

2/1

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Mystic Zealot (Dominaria Remastered #16)

Mystic Zealot {3}{W}

Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.

2/4

Illustrated by Paolo Parente

Standard
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Modern
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Nomad Decoy (Dominaria Remastered #17)

Nomad Decoy {2}{W}

Creature — Human Nomad

{W}, {T}: Tap target creature.

Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

If you can take something from a nomad, it’s probably bait.

1/2

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Nomadic Elf (Duel Decks: Phyrexia vs. the Coalition #38)

Nomadic Elf {1}{G}

Creature — Elf Nomad

{1}{G}: Add one mana of any color.

“I’ve journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There’s no place left to hide.”

2/2

Illustrated by D. J. Cleland-Hura

Standard
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Modern
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Nomad Mythmaker (Tenth Edition #30)

Nomad Mythmaker {2}{W}

Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.

2/2

Illustrated by Darrell Riche

Standard
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Nomads en-Kor (Tempest Remastered #20)

Nomads en-Kor {W}

Creature — Kor Nomad Soldier

{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The kor forsake roots for the winding of the path, forsake voices for the silence of the mind, forsake all else for the poverty of isolation.

1/1

Illustrated by Val Mayerik

Standard
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Phantom Nomad (Vintage Masters #38)

Phantom Nomad {1}{W}

Creature — Spirit Nomad

Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

0/0

Illustrated by Jim Nelson

Standard
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Pianna, Nomad Captain (Commander Masters #50)

Pianna, Nomad Captain {1}{W}{W}

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.

2/2

Illustrated by D. Alexander Gregory

Standard
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Modern
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