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1 – 20 of 82 cards where the card types include “plant”

A-Briar Hydra (Dominaria United #A-286)

A-Briar Hydra {3}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

Illustrated by Caio Monteiro

Standard
Alchemy
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Modern
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Aloe Alchemist (Outlaws of Thunder Junction #152)

Aloe Alchemist {1}{G}

Creature — Plant Warlock

Trample

When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2

Illustrated by Borja Pindado

Standard
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A-Moss-Pit Skeleton (Zendikar Rising #A-228)

A-Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.

2/2

Illustrated by Bryan Sola

Standard
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Bayou Groff (Strixhaven: School of Mages #121)

Bayou Groff {1}{G}

Creature — Plant Dog

As an additional cost to cast this spell, sacrifice a creature or pay {3}.

“Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor.”
—Lisette, Witherbloom dean

5/4

Illustrated by Ilse Gort

Standard
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Beanstalk Wurm // Plant Beans (Wilds of Eldraine #161)

Beanstalk Wurm {4}{G}

Creature — Plant Wurm

Reach

When Beluna’s pets escape Stormkeld, villages fall and new Everstalks rise.

5/4

Plant Beans {1}{G}

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Aldo Domínguez

Standard
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Bloodbriar (Double Masters #154)

Bloodbriar {2}{G}

Creature — Plant Elemental

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

“There is a sourness here that I don’t understand. When the land reaches out to me, I hesitate to reach back.”
—Nissa Revane

2/3

Illustrated by Tomasz Jedruszek

Standard
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Bloom Hulk (War of the Spark #154)

Bloom Hulk {3}{G}

Creature — Plant Elemental

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“Tread upon these flower beds at your own peril.”
—Emmara

4/4

Illustrated by Even Amundsen

Standard
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Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)
Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)

Boseiju Reaches Skyward {3}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Color Indicator: Green Enchantment Creature — Plant

Reach

Branch of Boseiju gets +1/+1 for each land you control.

Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.

0/0

Illustrated by Zezhou Chen

Standard
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Briar Hydra (Dominaria United #286)

Briar Hydra {5}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya’s defense.

6/6

Illustrated by Caio Monteiro

Standard
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Bristlebud Farmer (The Big Score #17)

Bristlebud Farmer {2}{G}{G}

Creature — Plant Druid

Trample

When Bristlebud Farmer enters the battlefield, create two Food tokens. (They’re artifacts with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.

5/5

Illustrated by Adrián Rodríguez Pérez

Standard
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Bristlepack Sentry (Outlaws of Thunder Junction #156)

Bristlepack Sentry {1}{G}

Creature — Plant Wolf

Defender

As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn’t have defender.

As she defends them in their youth, they shall someday defend her in her old age.

3/3

Illustrated by Josiah "Jo" Cameron

Standard
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Bristly Bill, Spine Sower (Outlaws of Thunder Junction #157)

Bristly Bill, Spine Sower {1}{G}

Legendary Creature — Plant Druid

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

“Wake up, little ones. There’s a new day ahead.”

2/2

Illustrated by Daniel Zrom

Standard
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Cactarantula (Outlaws of Thunder Junction #158)

Cactarantula {4}{G}{G}

Creature — Plant Spider

This spell costs {1} less to cast if you control a Desert.

Reach

Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.

6/5

Illustrated by Filip Burburan

Standard
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Cactusfolk Sureshot (Outlaws of Thunder Junction #199)

Cactusfolk Sureshot {2}{R}{G}

Creature — Plant Mercenary

Reach

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4/4

Illustrated by Artur Nakhodkin

Standard
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Carnivorous Moss-Beast (Magic 2015 #170)

Carnivorous Moss-Beast {4}{G}{G}

Creature — Plant Elemental Beast

{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.

4/5

Illustrated by Filip Burburan

Standard
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Carnivorous Plant (Masters Edition #115)

Carnivorous Plant {3}{G}

Creature — Plant Wall

Defender

“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.”
—Vervamon the Elder

4/5

Illustrated by Quinton Hoover

Standard
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Centaur Vinecrasher (Commander 2018 #135)

Centaur Vinecrasher {3}{G}

Creature — Plant Centaur

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.

1/1

Illustrated by Robbie Trevino

Standard
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Creakwood Ghoul (Eventide #34)

Creakwood Ghoul {4}{B}

Creature — Plant Zombie

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.

Some eat the living. Some eat the dead. It eats the past.

3/3

Illustrated by Thomas M. Baxa

Standard
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Creeperhulk (Commander Anthology #98)

Creeperhulk {3}{G}{G}

Creature — Plant Elemental

Trample

{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

“I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking.”
—Janji, sylvan druid

5/5

Illustrated by Ralph Horsley

Standard
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Cultivator Colossus (Innistrad: Crimson Vow #195)

Cultivator Colossus {4}{G}{G}{G}

Creature — Plant Beast

Trample

Cultivator Colossus’s power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

Illustrated by Antonio José Manzanedo

Standard
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