1 – 20 of 41 cards where the card types include “scarecrow”
Antler Skulkin {5}
Artifact Creature — Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Blazethorn Scarecrow {5}
Artifact Creature — Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Chainbreaker {2}
Artifact Creature — Scarecrow
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains.
Illustrated by Jeff Miracola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crossroads Candleguide {4}
Artifact Creature — Scarecrow
When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.
{2}: Add one mana of any color.
Do the candleguides’ heads turn to follow you as you pass, or is it merely a trick of the flickering light?
Illustrated by Dan Murayama Scott
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Fang Skulkin {2}
Artifact Creature — Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
“Everything falls apart. But living things fall apart in the most fascinating ways.”
—Mowagh the Gwyllion
Illustrated by Ron Brown
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Farmstead Gleaner {3}
Artifact Creature — Scarecrow
Farmstead Gleaner doesn’t untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
When it finishes the harvest, you’ll have nowhere to hide.
Illustrated by Josh Hass
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Field Creeper {2}
Artifact Creature — Scarecrow
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
Illustrated by Anthony Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Geist-Fueled Scarecrow {4}
Artifact Creature — Scarecrow
Creature spells you cast cost {1} more to cast.
“It’ll keep the crows away. Works on neighbors too.”
—Old Rutstein
Illustrated by Adam Paquette
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Grim Poppet {7}
Artifact Creature — Scarecrow
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts—especially sloshing vessels of acid.
Illustrated by Kev Walker
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Harvest Hand {3}
Artifact Creature — Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
The harvest is never finished.
Scrounged Scythe
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can’t be blocked except by two or more creatures.)
Equip {2}
Illustrated by Jason Felix
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Shadows Over Innistrad Checklist 1 Card, TSOI #CH1 |
Harvest Hand // Scrounged Scythe, SOI #256 |
Prints | USD | EUR | TIX |
---|---|---|---|
Shadows over Innistrad Remastered | |||
Shadows over Innistrad | $0.14 | €0.09 | 0.03 |
View all prints → |
Heap Doll {1}
Artifact Creature — Scarecrow
Sacrifice Heap Doll: Exile target card from a graveyard.
“I know one night it won’t come back. Then I’ll know it’s truly done its job.”
—Braenna, cobblesmith
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Hoof Skulkin {3}
Artifact Creature — Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
It hunts with the memory of a long lost herd.
Illustrated by Joshua Hagler
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Jawbone Skulkin {1}
Artifact Creature — Scarecrow
{2}: Target red creature gains haste until end of turn.
“Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp.”
—Boghald, Barrenton medic
Illustrated by Jeff Easley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Jousting Dummy {2}
Artifact Creature — Scarecrow Knight
{3}: Jousting Dummy gets +1/+0 until end of turn.
“Don’t let it fool you. Many of us got our first scars from Syr Nobody.”
—Syr Layne, knight of Embereth
Illustrated by Milivoj Ćeran
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Lockjaw Snapper {4}
Artifact Creature — Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Illustrated by Daren Bader
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Lurebound Scarecrow {3}
Artifact Creature — Scarecrow
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
It’s a fool’s race to run if all is lost if it be won.
Illustrated by Nils Hamm
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
One-Eyed Scarecrow {3}
Artifact Creature — Scarecrow
Defender
Creatures with flying your opponents control get -1/-0.
Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows.
Illustrated by Dave Kendall
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Painter's Servant {2}
Artifact Creature — Scarecrow
As Painter’s Servant enters the battlefield, choose a color.
All cards that aren’t on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
Illustrated by Mike Dringenberg
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Banned
- Penny
- Legal
Pili-Pala {2}
Artifact Creature — Scarecrow
Flying
{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
It wasn’t really expected to fly. Then again, it wasn’t expected to move, either.
Illustrated by Ron Spencer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Rattleblaze Scarecrow {6}
Artifact Creature — Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Illustrated by Trevor Hairsine
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal