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1 – 20 of 3,151 cards where the card types include “sorcery”

A-Alrund's Epiphany (Kaldheim #A-41)

A-Alrund's Epiphany {5}{U}{U}

Sorcery

Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund’s Epiphany.

Foretell {5}{U}{U}

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Aardwolf's Advantage (Unfinity #97)

Aardwolf's Advantage {2}{R}

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike

Illustrated by Tomek Larek

Standard
Alchemy
Pioneer
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Abandon Hope (Tempest #107)

Abandon Hope {X}{1}{B}

Sorcery

As an additional cost to cast this spell, discard X cards.

Look at target opponent’s hand and choose X cards from it. That player discards those cards.

As Gerrard’s form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.

Illustrated by Alan Pollack

Standard
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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Absorb Vis (Conspiracy: Take the Crown #126)

Absorb Vis {6}{B}

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Modern
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Abuelo's Awakening (The Lost Caverns of Ixalan #1)

Abuelo's Awakening {X}{3}{W}

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he’d found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

DailyMTG Story Spotlight

Illustrated by Eelis Kyttanen

Standard
Alchemy
Pioneer
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Modern
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Abundant Harvest (Commander Masters #269)

Abundant Harvest {G}

Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

“Gaea knows what you need. Do you?”

Illustrated by Iris Compiet

Standard
Alchemy
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Academic Probation (Strixhaven: School of Mages #7)

Academic Probation {1}{W}

Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Illustrated by Cristi Balanescu

Standard
Alchemy
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Modern
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A-Case the Joint (Streets of New Capenna #A-37)

A-Case the Joint {4}{U}

Sorcery

Draw three cards, then look at the top card of each player’s library.

Steel doors and iron bars are child’s play for an Obscura operative.

Illustrated by Stella Spente

Standard
Alchemy
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Acceptable Losses (Odyssey #172)

Acceptable Losses {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Illustrated by Mike Ploog

Standard
Alchemy
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Acidic Soil (Urza's Saga #172)

Acidic Soil {2}{R}

Sorcery

Acidic Soil deals damage to each player equal to the number of lands they control.

Phyrexia had tried to take Urza’s soul. He was relieved that Shiv tried to claim only his soles.

Illustrated by Scott M. Fischer

Standard
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Acid Rain (Masters Edition IV #36)

Acid Rain {3}{U}

Sorcery

Destroy all Forests.

Illustrated by NéNé Thomas

Part of the Reserved List

Standard
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Acorn Harvest (Torment #118)

Acorn Harvest {3}{G}

Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Edward P. Beard, Jr.

Standard
Alchemy
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Acquire (Fifth Dawn #21)

Acquire {3}{U}{U}

Sorcery

Search target opponent’s library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.

Sometimes “innovation” means “stealing another’s secret before anyone else can.”

Illustrated by Daren Bader

Standard
Alchemy
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Act of Treason (Ravnica Remastered #99)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Illustrated by Scott Murphy

Standard
Alchemy
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Act on Impulse (Magic 2015 #126)

Act on Impulse {2}{R}

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

“You don’t want to know what happens after I put on the goggles.”

Illustrated by Brad Rigney

Standard
Alchemy
Pioneer
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Modern
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Addle (Vintage Masters #103)

Addle {1}{B}

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

“I’ll wring out your tiny mind like a sponge.”
—Urborg witch

Illustrated by Ron Spears

Standard
Alchemy
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A-Druidic Ritual (Alchemy Horizons: Baldur's Gate #A-208)

A-Druidic Ritual {2}{G}

Sorcery

You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.

Illustrated by Vincent Christiaens

Standard
Alchemy
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Adventure Awaits (Zendikar Rising #177)

Adventure Awaits {1}{G}

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.

“Good, we’re all here. Let’s get started!”

Illustrated by Billy Christian

Standard
Alchemy
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Adventurous Impulse (Ikoria: Lair of Behemoths #142)

Adventurous Impulse {G}

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

An adventure without a companion is hardly an adventure at all.

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Modern
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