1 – 20 of 3,151 cards where the card types include “sorcery”
A-Alrund's Epiphany {5}{U}{U}
Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund’s Epiphany.
Foretell {5}{U}{U}
Watermark: Foretell
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Alrund's Epiphany #A-41 |
Alrund's Epiphany #295 |
Prints | USD | EUR | TIX |
---|---|---|---|
Kaldheim |
Aardwolf's Advantage {2}{R}
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)
“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike
Illustrated by Tomek Larek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Abandon Hope {X}{1}{B}
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent’s hand and choose X cards from it. That player discards those cards.
As Gerrard’s form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
Illustrated by Alan Pollack
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Abandon the Post {1}{R}
Sorcery
Up to two target creatures can’t block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You don’t have to outrun the werewolf; you only have to outrun your fellow guard.
Illustrated by Zoltan Boros
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Absorb Vis {6}{B}
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Illustrated by Brandon Kitkouski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Abuelo's Awakening {X}{3}{W}
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.
Quintorius touched the old poncho he’d found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.
DailyMTG Story Spotlight
Illustrated by Eelis Kyttanen
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Abundant Harvest {G}
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
“Gaea knows what you need. Do you?”
Illustrated by Iris Compiet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Academic Probation {1}{W}
Sorcery — Lesson
Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Illustrated by Cristi Balanescu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
A-Case the Joint {4}{U}
Sorcery
Draw three cards, then look at the top card of each player’s library.
Steel doors and iron bars are child’s play for an Obscura operative.
Illustrated by Stella Spente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Case the Joint #37 |
A-Case the Joint #A-37 |
Prints | USD | EUR | TIX |
---|---|---|---|
Streets of New Capenna |
Acceptable Losses {3}{R}
Sorcery
As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Illustrated by Mike Ploog
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acidic Soil {2}{R}
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza’s soul. He was relieved that Shiv tried to claim only his soles.
Illustrated by Scott M. Fischer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acid Rain {3}{U}
Sorcery
Destroy all Forests.
Illustrated by NéNé Thomas
Part of the Reserved List
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acorn Harvest {3}{G}
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illustrated by Edward P. Beard, Jr.
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acquire {3}{U}{U}
Sorcery
Search target opponent’s library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sometimes “innovation” means “stealing another’s secret before anyone else can.”
Illustrated by Daren Bader
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Act of Treason {2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Illustrated by Scott Murphy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Act on Impulse {2}{R}
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
“You don’t want to know what happens after I put on the goggles.”
Illustrated by Brad Rigney
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Addle {1}{B}
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
“I’ll wring out your tiny mind like a sponge.”
—Urborg witch
Illustrated by Ron Spears
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
A-Druidic Ritual {2}{G}
Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Illustrated by Vincent Christiaens
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Druidic Ritual #A-208 |
Druidic Ritual #208 |
Prints | USD | EUR | TIX |
---|---|---|---|
Alchemy Horizons: Baldur's Gate |
Adventure Awaits {1}{G}
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
“Good, we’re all here. Let’s get started!”
Illustrated by Billy Christian
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Adventurous Impulse {G}
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
An adventure without a companion is hardly an adventure at all.
Illustrated by Victor Adame Minguez
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal