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1 – 20 of 106 cards where the card types include “treefolk”

Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Ambassador Oak (Jumpstart #375)

Ambassador Oak {3}{G}

Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Ancient Lumberknot (Innistrad: Crimson Vow #230)

Ancient Lumberknot {2}{B}{G}

Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The soft creak of trees in the wind is not always cause for comfort.

1/4

Illustrated by Nicholas Gregory

Standard
Alchemy
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Modern
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Argothian Treefolk (Masters Edition IV #143)

Argothian Treefolk {3}{G}{G}

Creature — Treefolk

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

3/5

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)
Autumnal Gloom // Ancient of the Equinox (Shadows over Innistrad #194)

Autumnal Gloom {2}{G}

Enchantment

{B}: Mill a card.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Color Indicator: Green Creature — Treefolk

Trample, hexproof

“When the leaves fall and the nights grow cold, look elsewhere for firewood.”
—Ola of Lambholt

4/4

Illustrated by Jaime Jones

Standard
Alchemy
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Modern
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Battlewand Oak (Lorwyn #197)

Battlewand Oak {2}{G}

Creature — Treefolk Warrior

Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.

Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

1/3

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Black Oak of Odunos (Born of the Gods #62)

Black Oak of Odunos {2}{B}

Creature — Zombie Treefolk

Defender

{B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Phenax promised the newly dead souls they would be spared from Erebos. In this, he did not lie.

0/5

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Black Poplar Shaman (Lorwyn #99)

Black Poplar Shaman {2}{B}

Creature — Treefolk Shaman

{2}{B}: Regenerate target Treefolk.

It absorbs the pain of other treefolk, which leaves it bitter, yet addicted to the sensation of agony.

1/3

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Blanchwood Treefolk (Urza's Saga #238)

Blanchwood Treefolk {4}{G}

Creature — Treefolk

The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk.

4/5

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Bog-Strider Ash (Lorwyn #198)

Bog-Strider Ash {3}{G}

Creature — Treefolk Shaman

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.

“If you want to test wisdom, offer it to fools and watch how they tear it up.”

2/4

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Bosk Banneret (Morningtide #114)

Bosk Banneret {1}{G}

Creature — Treefolk Shaman

Treefolk spells and Shaman spells you cast cost {1} less to cast.

Deep in a murmuring bosk, where the trees’ memories span centuries, the simple banner of green and copper signifies an elder whose rings number more than a faerie’s days.

1/3

Illustrated by Ralph Horsley

Standard
Alchemy
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Modern
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Burlfist Oak (Core Set 2021 #174)

Burlfist Oak {2}{G}{G}

Creature — Treefolk

Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.

If a tree fells you in the forest and no one is around to hear it, “does it make a sound” is the last thing you need to worry about.

2/3

Illustrated by Milivoj Ćeran

Standard
Alchemy
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Modern
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Canker Abomination (Ultimate Masters #212)

Canker Abomination {2}{B/G}{B/G}

Creature — Treefolk Horror

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Once the hideous disease takes hold, it spreads through both bark and mind.

6/6

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Modern
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Cloudcrown Oak (Duel Decks: Mind vs. Might #45)

Cloudcrown Oak {2}{G}{G}

Creature — Treefolk Warrior

Reach (This creature can block creatures with flying.)

“Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it’ll get swatted from here to Cloverdell.”
—Calydd, kithkin farmer

3/4

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Colfenor, the Last Yew (Commander Legends #274)

Colfenor, the Last Yew {3}{W}{B}{G}

Legendary Creature — Treefolk Shaman

Vigilance, reach

Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

“To reach my age, you must know when to bend with the winds and when to stand tall.”

3/7

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Crabapple Cohort (Shadowmoor #109)

Crabapple Cohort {4}{G}

Creature — Treefolk Warrior

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.

4/4

Illustrated by Richard Whitters

Standard
Alchemy
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Modern
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Cradle Guard (Urza's Saga #245)

Cradle Guard {1}{G}{G}

Creature — Treefolk

Trample

Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.

4/4

Illustrated by Mark Zug

Standard
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Modern
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Dauntless Dourbark (Lorwyn #203)

Dauntless Dourbark {3}{G}

Creature — Treefolk Warrior

Dauntless Dourbark’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

*/*

Illustrated by Jeremy Jarvis

Standard
Alchemy
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Modern
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Deadwood Treefolk (Dominaria Remastered #155)

Deadwood Treefolk {5}{G}

Creature — Treefolk

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6

Illustrated by Don Hazeltine

Standard
Alchemy
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Modern
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Doran, the Siege Tower (Double Masters 2022 #201)

Doran, the Siege Tower {W}{B}{G}

Legendary Creature — Treefolk Shaman

Each creature assigns combat damage equal to its toughness rather than its power.

“Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble.”

0/5

Illustrated by Mark Zug

Standard
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Modern
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Brawl
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