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1 – 20 of 37 cards where the card types include “crab”

Ancient Crab (Amonkhet #40)

Ancient Crab {1}{U}{U}

Creature — Crab

The banks of the Luxa River attract all manner of predator but only the most resilient of prey.

1/5

Illustrated by James Paick

Standard
Alchemy
Pioneer
Explorer
Modern
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Armored Cancrix (Magic 2014 #44)

Armored Cancrix {4}{U}

Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

Illustrated by Tomasz Jedruszek

Standard
Alchemy
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Modern
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Carnival Carnivore (Unfinity #68)

Carnival Carnivore {5}{B}

Creature — Alien Crab Horror

Deathtouch

When Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.

Somehow only the third-most dangerous ride in the park.

4/6

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Charix, the Raging Isle (Zendikar Rising #49)

Charix, the Raging Isle {2}{U}{U}

Legendary Creature — Leviathan Crab

Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.

{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar’s seas are deeper than anyone can fathom.

0/17

Illustrated by Viktor Titov

Standard
Alchemy
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Modern
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Chromeshell Crab (Commander 2019 #81)

Chromeshell Crab {4}{U}

Creature — Crab Beast

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

3/3

Illustrated by Joseph Meehan

Standard
Alchemy
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Modern
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Crystacean (Ikoria: Lair of Behemoths #46)

Crystacean {3}{U}

Creature — Crab

Flash

It loves blending into its environment, ambushing prey, and long scuttles on the beach.

1/6

Illustrated by Mathias Kollros

Standard
Alchemy
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Modern
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Dreadlight Monstrosity (Innistrad: Crimson Vow #57)

Dreadlight Monstrosity {4}{U}{U}

Creature — Crab Horror

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

{3}{U}{U}: Dreadlight Monstrosity can’t be blocked this turn. Activate only if you own a card in exile.

5/5

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Drownyard Behemoth (Eldritch Moon #4)

Drownyard Behemoth {9}

Creature — Eldrazi Crab

Flash (You may cast this spell any time you could cast an instant.)

Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

5/7

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Fortress Crab (Core Set 2020 #60)

Fortress Crab {3}{U}

Creature — Crab

Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.

1/6

Illustrated by Vincent Proce

Standard
Alchemy
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Modern
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Giant Crab (Tempest #66)

Giant Crab {4}{U}

Creature — Crab

{U}: Giant Crab gains shroud until end of turn. (It can’t be the target of spells or abilities.)

During the giant crabs’ mating season, Skyshroud nights are filled with the clatter of their skirmishes.

3/3

Illustrated by Tom Kyffin

Standard
Alchemy
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Modern
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Growth-Chamber Guardian (Ravnica Allegiance #128)

Growth-Chamber Guardian {1}{G}

Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

Watermark: Simic

Illustrated by Bram Sels

Standard
Alchemy
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Modern
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Hedron Crab (Zendikar #47)

Hedron Crab {U}

Creature — Crab

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

Hedrons perplex minds both great and small.

0/2

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Hightide Hermit (Kaladesh #51)

Hightide Hermit {4}{U}

Creature — Crab

Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn’t have defender.

4/4

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Horseshoe Crab (Dominaria Remastered #55)

Horseshoe Crab {2}{U}

Creature — Crab

{U}: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.

1/3

Illustrated by Scott Kirschner

Standard
Alchemy
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Modern
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Iceberg Cancrix (Modern Horizons #54)

Iceberg Cancrix {1}{U}

Snow Creature — Crab

Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.

Its shell can withstand anything but a thaw.

0/4

Illustrated by Ravenna Tran

Standard
Alchemy
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Modern
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Jwari Scuttler (Rise of the Eldrazi #73)

Jwari Scuttler {2}{U}

Creature — Crab

“Yeah, they’ve got a lot of meat. The only downside to eating ‘em is that you often find human bones and body parts inside.”
—Jaby, Silundi Sea nomad

2/3

Illustrated by Andrew Robinson

Standard
Alchemy
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Modern
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King Crab (Urza's Legacy #34)

King Crab {4}{U}{U}

Creature — Crab

{1}{U}, {T}: Put target green creature on top of its owner’s library.

“I’m allergic to shellfish—not only did it kill my entire village, it also gave me this nasty rash.”
—Olivia, fisher

4/5

Illustrated by Daniel Gelon

Standard
Alchemy
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Modern
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Mirelurk Queen (Fallout #33)

Mirelurk Queen {4}{U}

Creature — Crab Mutant

Vigilance

When Mirelurk Queen enters the battlefield, target player gets two rad counters.

Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

Illustrated by Nicholas Gregory

Standard
Alchemy
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Modern
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Mirrorshell Crab (Kamigawa: Neon Dynasty #63)

Mirrorshell Crab {5}{U}{U}

Artifact Creature — Crab

Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel{2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.

5/7

Illustrated by Cristi Balanescu

Standard
Alchemy
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Modern
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Oraxid (Nemesis #35)

Oraxid {3}{U}

Creature — Crab Beast

Protection from red

“I’m constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold’s white-hot core, life persists.”
—Ertai

2/3

Illustrated by Dave Dorman

Standard
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Modern
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