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1 – 20 of 59 cards where the card types include “c” and the cards have the ‘93/97 frame and the text includes “shroud”

Aboshan's Desire (Odyssey #59)

Aboshan's Desire {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can’t be the target of spells or abilities.)

Illustrated by Ciruelo

Standard
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Alexi's Cloak (Prophecy #29)

Alexi's Cloak {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

“Doesn’t look like much, does it?”
—Alexi, zephyr mage

Illustrated by Alan Rabinowitz

Standard
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Argothian Enchantress (Urza's Saga #234)

Argothian Enchantress {1}{G}

Creature — Human Druid

Shroud (This creature can’t be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Armored Guardian (Invasion #230)

Armored Guardian {3}{W}{U}

Creature — Cat Soldier

{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.

{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can’t be the target of spells or abilities.)

2/5

Illustrated by Arnie Swekel

Standard
Alchemy
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Modern
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Autumn Willow (Masters Edition #113)

Autumn Willow {4}{G}{G}

Legendary Creature — Avatar

Shroud (This creature can’t be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn’t have shroud.

“We must shake her limbs and rattle her brains.”
—Grandmother Sengir

4/4

Illustrated by Margaret Organ-Kean

Part of the Reserved List

Standard
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Blastoderm (Nemesis #102)

Blastoderm {2}{G}{G}

Creature — Beast

Shroud (This creature can’t be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

5/5

Illustrated by Eric Peterson

Standard
Alchemy
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Modern
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Blurred Mongoose (Invasion #183)

Blurred Mongoose {1}{G}

Creature — Mongoose

This spell can’t be countered.

Shroud (This creature can’t be the target of spells or abilities.)

“The mongoose blew out its candle and was asleep in bed before the room went dark.”
—Llanowar fable

2/1

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Cephalid Inkshrouder (Judgment #36)

Cephalid Inkshrouder {2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can’t be blocked this turn. (A creature with shroud can’t be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

2/1

Illustrated by Tony Szczudlo

Standard
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Modern
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Citanul Centaurs (Urza's Saga #243)

Citanul Centaurs {3}{G}

Creature — Centaur

Shroud (This creature can’t be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

Illustrated by Val Mayerik

Part of the Reserved List

Standard
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Crashing Centaur (Odyssey #235)

Crashing Centaur {4}{G}{G}

Creature — Centaur

{G}, Discard a card: Crashing Centaur gains trample until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can’t be the target of spells or abilities.)

3/4

Illustrated by Eric Peterson

Standard
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Crystalline Sliver (Stronghold #127)

Crystalline Sliver {W}{U}

Creature — Sliver

All Slivers have shroud. (They can’t be the targets of spells or abilities.)

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.

2/2

Illustrated by Allen Williams

Standard
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Modern
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Deadly Insect (Mercadian Masques #238)

Deadly Insect {4}{G}

Creature — Insect

Shroud (This creature can’t be the target of spells or abilities.)

With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.

6/1

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Deep Spawn (Masters Edition II #45)

Deep Spawn {5}{U}{U}{U}

Creature — Homarid

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

{U}: Deep Spawn gains shroud until end of turn and doesn’t untap during your next untap step. Tap Deep Spawn. (A creature with shroud can’t be the target of spells or abilities.)

6/6

Illustrated by Mark Tedin

Standard
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Diplomatic Immunity (Mercadian Masques #75)

Diplomatic Immunity {1}{U}

Enchantment — Aura

Enchant creature

Shroud (A permanent with shroud can’t be the target of spells or abilities.)

Enchanted creature has shroud.

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Eladamri, Lord of Leaves (Tempest #224)

Eladamri, Lord of Leaves {G}{G}

Legendary Creature — Elf Warrior

Other Elf creatures have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can’t be the targets of spells or abilities.)

“We have been patient. We have planned our attack. We are ready … now.”
—Eladamri, Lord of Leaves

2/2

Illustrated by Ron Chironna

Part of the Reserved List

Standard
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Elvish Lookout (Urza's Destiny #103)

Elvish Lookout {G}

Creature — Elf

Shroud (This creature can’t be the target of spells or abilities.)

Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
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Modern
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Favorable Destiny (Mirage #16)

Favorable Destiny {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it’s white.

Enchanted creature has shroud as long as its controller controls another creature. (It can’t be the target of spells or abilities.)

Illustrated by Thomas Gianni

Standard
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Fountain Watch (Mercadian Masques #19)

Fountain Watch {3}{W}{W}

Creature — Human Cleric

Artifacts and enchantments you control have shroud. (They can’t be the targets of spells or abilities.)

The Cho-Arrim didn’t rely only on a secret location to protect their Fountain.

2/4

Illustrated by Jeff Miracola

Standard
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Frightshroud Courier (Onslaught #149)

Frightshroud Courier {2}{B}

Creature — Zombie

You may choose not to untap Frightshroud Courier during your untap step.

{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can’t be blocked except by artifact creatures and/or black creatures.)

2/1

Illustrated by Ron Spears

Standard
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Ghosthelm Courier (Onslaught #85)

Ghosthelm Courier {2}{U}

Creature — Human Wizard

You may choose not to untap Ghosthelm Courier during your untap step.

{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can’t be the target of spells or abilities.)

2/1

Illustrated by Edward P. Beard, Jr.

Standard
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Modern
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