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1 – 20 of 42 cards where the card types include “curse”

Curse of Opulence (Murders at Karlov Manor Commander #150)

Curse of Opulence {R}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with “Sacrifice this artifact: Add one mana of any color.”)

Jingling coins beckon many an eager hand.

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Curse of Silence (Innistrad: Midnight Hunt #15)

Curse of Silence {W}

Enchantment — Aura Curse

Enchant player

As Curse of Silence enters the battlefield, choose a card name.

Spells with the chosen name enchanted player casts cost {2} more to cast.

Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.

Illustrated by Irina Nordsol

Standard
Alchemy
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Modern
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Curse of Vengeance (Commander 2016 #12)

Curse of Vengeance {B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Illustrated by Bastien L. Deharme

Standard
Alchemy
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Radiant Grace // Radiant Restraints (Innistrad: Crimson Vow #31)
Radiant Grace // Radiant Restraints (Innistrad: Crimson Vow #31)

Radiant Grace {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints

Color Indicator: White Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.

“Even in times of brutal darkness, never mistake beauty and delicacy for weakness.”
—Thalia, Guardian of Thraben

Illustrated by Campbell White

Standard
Alchemy
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Curse of Bounty (Commander 2017 #30)

Curse of Bounty {1}{G}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Flavorful aromas beckon many a salivating maw.

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Curse of Shaken Faith (Innistrad: Midnight Hunt #134)

Curse of Shaken Faith {1}{R}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

Even within the chapel’s hallowed halls, the devils’ laughter pierced his prayers.

Illustrated by Campbell White

Standard
Alchemy
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Curse of Stalked Prey (Innistrad #136)

Curse of Stalked Prey {1}{R}

Enchantment — Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

“Innocent thorns can fill the air with your bloodscent. Don’t stray from the path.”
—Elmut, crossway watcher

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Curse of the Pierced Heart (Innistrad #138)

Curse of the Pierced Heart {1}{R}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player’s upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.

“May your veins weep, and may every vampire take notice.”
—Stensian curse

Illustrated by E. M. Gist

Standard
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Trespasser's Curse (Amonkhet #112)

Trespasser's Curse {1}{B}

Enchantment — Aura Curse

Enchant player

Whenever a creature enters the battlefield under enchanted player’s control, that player loses 1 life and you gain 1 life.

Even in the relative safety of the city, there are places best left undisturbed.

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Curse of Chaos (Commander 2013 #105)

Curse of Chaos {2}{R}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

“Let them cry for mercy. The only one who can hear them is me.”
—Siglind the Conqueror

Illustrated by Jason A. Engle

Standard
Alchemy
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Curse of Clinging Webs (Midnight Hunt Commander #25)

Curse of Clinging Webs {2}{G}

Enchantment — Aura Curse

Enchant player

Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Clare realized too late why no one ever took the shortcut through the abandoned mill.

Illustrated by Marie Magny

Standard
Alchemy
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Modern
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Curse of Disturbance (Commander 2021 #138)

Curse of Disturbance {2}{B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Sounds of life beckon many a restless soul.

Illustrated by Kieran Yanner

Standard
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Curse of Hospitality (Innistrad: Crimson Vow #152)

Curse of Hospitality {2}{R}

Enchantment — Aura Curse

Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature’s controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Illustrated by Dominik Mayer

Standard
Alchemy
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Modern
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Curse of Inertia (Commander Anthology #35)

Curse of Inertia {2}{U}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

“As long as I pull the strings, you will dance.”
—Tezzeret

Illustrated by Jasper Sandner

Standard
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Curse of Leeches // Leeching Lurker (Innistrad: Midnight Hunt #94)
Curse of Leeches // Leeching Lurker (Innistrad: Midnight Hunt #94)

Curse of Leeches {2}{B}

Enchantment — Aura Curse

Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player’s upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker

Color Indicator: Black Creature — Leech Horror

Lifelink

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

First darkness falls. Then it burrows in.

4/4

Illustrated by Uriah Voth

Standard
Alchemy
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Curse of Predation (Iconic Masters #159)

Curse of Predation {2}{G}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

“Hunters feed on the fear of their prey.”
—Garruk Wildspeaker

Illustrated by Jack Wang

Standard
Alchemy
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Curse of Shallow Graves (Commander 2013 #71)

Curse of Shallow Graves {2}{B}

Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Illustrated by Karla Ortiz

Standard
Alchemy
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Curse of the Bloody Tome (Innistrad #50)

Curse of the Bloody Tome {2}{U}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player’s upkeep, that player mills two cards.

After seeing his life’s work drip away, the mage decided it was a good time to go crazy.

Illustrated by Jaime Jones

Standard
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Curse of the Forsaken (Commander Anthology #8)

Curse of the Forsaken {2}{W}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

“Purge the damned, for they have no place among the righteous!”
—Seeta of Thraben

Illustrated by William Wu

Standard
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Curse of the Nightly Hunt (Commander Anthology Volume II #90)

Curse of the Nightly Hunt {2}{R}

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each combat if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.

Illustrated by Daarken

Standard
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