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1 – 20 of 30 cards where the card types include “elk”

Auspicious Starrix (Ikoria: Lair of Behemoths #144)

Auspicious Starrix {4}{G}

Creature — Elk Beast

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

Illustrated by Lucas Graciano

Standard
Alchemy
Pioneer
Explorer
Modern
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Axebane Stag (Return to Ravnica #116)

Axebane Stag {6}{G}

Creature — Elk

“When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds.”
—Kirce, Axebane guardian

6/7

Illustrated by Martina Pilcerova

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Bellowing Elk (Modern Horizons #157)

Bellowing Elk {3}{G}

Creature — Elk

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

“Their two-tone vocalization contains a whistle and a roar. Both mean get away.”
—Vivien Reid

4/2

Illustrated by Lucas Graciano

Standard
Alchemy
Pioneer
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Modern
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Burnished Hart (Commander Masters #373)

Burnished Hart {3}

Artifact Creature — Elk

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Dawnglade Regent (Commander Legends #222)

Dawnglade Regent {5}{G}{G}

Creature — Elk

When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you’re the monarch, permanents you control have hexproof.

“Every creature in the glade paused and stared. Overcome, I bowed to the beast.”
—Endril, Kalonian naturalist

8/8

Illustrated by YW Tang

Standard
Alchemy
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Modern
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Dawntreader Elk (Jumpstart #387)

Dawntreader Elk {1}{G}

Creature — Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2

Illustrated by John Avon

Standard
Alchemy
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Modern
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Ethereal Elk (Core Set 2020 #299)

Ethereal Elk {3}{G}{G}

Creature — Elk Spirit

Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature’s Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Fey Steed (Forgotten Realms Commander #5)

Fey Steed {2}{W}{W}

Creature — Elk

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.

Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Ride into legend.

4/4

Illustrated by Jonathan Kuo

Standard
Alchemy
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Modern
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Gang of Elk (Seventh Edition #247)

Gang of Elk {5}{G}

Creature — Elk Beast

Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

“I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints.”
—Femeref explorer

5/4

Illustrated by Thomas Gianni

Standard
Alchemy
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Modern
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Legacy
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Timeless
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Glimmerpoint Stag (Eternal Masters #12)

Glimmerpoint Stag {2}{W}{W}

Creature — Elk

Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

3/3

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Golden Hind (Journey into Nyx #124)

Golden Hind {1}{G}

Creature — Elk

{T}: Add {G}.

“It is not yours to hunt, mortal. Be content with its beauty alone.”
—Nylea, god of the hunt

2/1

Illustrated by Cyril Van Der Haegen

Standard
Alchemy
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Modern
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Great Hart (Born of the Gods #15)

Great Hart {3}{W}

Creature — Elk

The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm’s length of the beast. The hart, sacred to Heliod and bathed in the god’s own light, bowed to the Champion, marking her as the Chosen of the Sun God.
The Theriad

2/4

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Great Sable Stag (Magic 2010 #186)

Great Sable Stag {1}{G}{G}

Creature — Elk

This spell can’t be countered.

Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Ineffable and incorruptible.

3/3

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Heliod's Emissary (Theros #18)

Heliod's Emissary {3}{W}

Enchantment Creature — Elk

Bestow {6}{W} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

Whenever Heliod’s Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

3/3

Illustrated by Sam Burley

Standard
Alchemy
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Modern
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Highland Game (Core Set 2019 #188)

Highland Game {1}{G}

Creature — Elk

When Highland Game dies, you gain 2 life.

“Bring down a stag and fix its horns upon Arel’s head. She hears the wisdom of our ancestors.”
—Chianul, Who Whispers Twice

2/1

Illustrated by John Severin Brassell

Standard
Alchemy
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Modern
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Jegantha, the Wellspring (Ikoria: Lair of Behemoths #222)

Jegantha, the Wellspring {4}{R/G}

Legendary Creature — Elemental Elk

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

{T}: Add {W}{U}{B}{R}{G}. This mana can’t be spent to pay generic mana costs.

5/5

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Mirkwood Elk (Tales of Middle-earth Commander #41)

Mirkwood Elk {5}{G}

Creature — Elk

Trample

Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card’s power.

“Whereas the light perceives the very heart of the darkness, its own secret has not been discovered.”
—Haldir

6/6

Illustrated by Christina Kraus

Standard
Alchemy
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Modern
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Brawl
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Rimefur Reindeer (Wilds of Eldraine #27)

Rimefur Reindeer {3}{W}

Creature — Elk

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.

Attracted by the quiet of Hylda’s realm, reindeer herds moved in and made themselves at home near the palace of ice.

3/4

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Brawl
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Sacred White Deer (Global Series Jiang Yanggu & Mu Yanling #25)

Sacred White Deer {1}{G}

Creature — Elk

{3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker.

The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.

2/2

Illustrated by G-host Lee

Standard
Alchemy
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Modern
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Saddled Rimestag (Modern Horizons #177)

Saddled Rimestag {1}{G}

Snow Creature — Elk

Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.

Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.

2/2

Illustrated by Winona Nelson

Standard
Alchemy
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Explorer
Modern
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